tModLoader Pick up ammo?

Lunaris

Skeletron Prime
I've got a working throwing weapon, but how would I make it like current vanilla ones, having a chance to be pick up-able after hitting something?
 
I've got a working throwing weapon, but how would I make it like current vanilla ones, having a chance to be pick up-able after hitting something?
Just use the Kill() and stick Item.NewItem() on it, an example is in my tutorial, which is in my sig under "tModLoader stuff".
 
Just use the Kill() and stick Item.NewItem() on it, an example is in my tutorial, which is in my sig under "tModLoader stuff".

Oh? I'll go through it again in that case, your tutorial is the entire reason I'm able to have the item in the first place.
 
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