Just use the Kill() and stick Item.NewItem() on it, an example is in my tutorial, which is in my sig under "tModLoader stuff".I've got a working throwing weapon, but how would I make it like current vanilla ones, having a chance to be pick up-able after hitting something?
Just use the Kill() and stick Item.NewItem() on it, an example is in my tutorial, which is in my sig under "tModLoader stuff".