Ilmarinen
Terrarian
Pink Gel confirmed for Smash 1.3. Thanks Cenx and Redigit!
[ I Finally got this done. Please give any comments/suggestions/additions/criticisms. ]
I love the rare mobs but it seems a couple of them have gotten the short end of the loot stick.
For the purposes of illustration:
Doctor Bones drops a Archaeologist's Hat
The Groom drops a Top Hat
Tim drops his Wizard Hat (a nice piece of magic armor btw)
The Rune Wizard drops his Rune Outfit
Wyverns drop Souls of Flight
Rainbow Slimes drop Rainbow blocks
The Clown sometimes drops Bananarangs AND unlocks the Clown Outfit
Frost Golems drop Frost Cores and sometimes a Frost Staff or Ice Feather
The Paladin sometimes drops his Shield or his Hammer
and Mimics and Ice Mimics drop a whole table of different loot including a pet!
On the other side:
The Lost Girl drops her banner (and we all know how rare banners are, not that it isn't appreciated)
and poor Pinky has the same loot table as every generic slime (that gold coin is nice though).
So here are some possible suggestions to rectify this:
PINKY
Proposal one- PINK GEL
Pink Gel :
Drops 30 to 40. Usable as a crafting material:
Pink Slime Block:
Made at the Solidifier from one pink gel. Jumping on a Pink Slime Block causes you (as well as any mobs or NPC's) to bounce around uncontrollably. Negates Fall Damage.
Bouncy Grenade:
Just like the regular grenade but it bounces on contact with solid blocks, allowing for banking attacks.
Recipe: One pink gel + five Grenades (Makes five).
Bouncy Bomb:
Also, just like a regular bomb but it bounces on contact with solid blocks, allowing for banking attacks. Recipe: One pink gel + one bomb.
Pink Torch:
Just like a regular torch but a lovely pink color. Recipe: One pink gel + three wood (Makes three).
Pink Glow Stick:
It floats neutrally buoyant in water instead of sinking. Recipe: One pink gel + five Glowsticks (Makes five).
Peace Candle:
Made from 10 pink gel and one Water Candle. When placed or held a Peace Candle decreases enemy spawning rates. Effects stack with both placed and held Candle, as well as with the Calming Potion.
*note Proposals Two and Three could be combined with Proposal One, with pink gel being combined with the Slime Staff and Slime Gun, respectively.*
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Proposal Two - Pink Slime Staff
Pink Slime Staff:
Dropped by Pinky. Summons Lil' Sister Slime which, while only doing minimal damage, deals a walloping massive amount of knockback.
Basically a defensive version of the regular Baby Slime.
Damage 1
Knockback 20
-------------------------
Proposal Three - Pink Slime Gun
Pink Slime Gun:
An alternate version of the regular Slime Gun. Inflicts both the Slime defuff AND the Love Buff.
---------------------
Proposal Four - Pinky Banner
Pinky Banner
Pinky, at the very least, needs a banner.
---------------------
THE LOST GIRL
Nymph Charm:
Tool Tip: "She isn't a terrible person"
Accessory. Dropped by Lost Girl / Nymph. Equipping this will prevent the Lost Girl from changing into her Nymph form and allow trade with her.
It also greatly increases her spawning chance and allows her to spawn on the surface, most commonly in invalid housing (i.e. missing light source/chair/flat surface).
Specifically, the Nymph Charm would give a spawn chance for a NPC version of the Lost Girl that uses the same sprite but has Passive AI and is distinct, coding wise, from the
Lost Girl/Nymph MOB that uses Bound AI/Fighter AI. Basically, equipping the Nymph Charm would prevent the regular Lost Girl from spawning and open up a chance for the
friendly Lost Girl to spawn (with her different spawning conditions) as long as it's worn.
But here the thing, The Lost Girl's prices aren't exactly "reasonable", however you can temporarily lower her prices by beating her in a game of Hide and Seek.
Choosing this causes both you and the Lost Girl to be teleported to separate, random locations and you have a time limit to find her to win, or else
it becomes her turn and she comes after you...in her Nymph form!
I still like the quest part of and "finding your way" part, so instead of a Hide and Seek quest what about an Orienteering quest.
You get teleported to a random location (via a Teleportation Potion effect) and you receive a unique timer "debuff" that requires you to make it back to the Lost Girl in time to win. Obviously using a Magic Mirror/Recall Potion or Relogging will cancel the debuff and cause you to lose. (For the sake of fun let's say that
using a Teleportation Potion or a Teleporter won't cancel the debuff.)
Nymph's Inventory:
1. Moss Seed (Always available)
2. Moss Staff x 5 (Post Skeletron)
3. Gems including Amber (Rare, Randomly sold)
4. Nymph Claws.
Melee. Broadsword / Pickaxe. Close range and very fast (like Bladed Glove) also functions as a Copper tier pickaxe. (Randomly sold)
5. Gem Shot:
Uses Gems as ammo (with damage based on the rarity of gem). Crossbow. Slow Speed. Shot heavily affected by gravity. 50% Chance not to consume ammo.
Splash damage like Crystal Storm/Crystal Bullet (Randomly sold)
6. Changling Cameo:
Tool Tip: "Wait... what did I Summon?!"
Accessory. Equipping this will cause any summoning staff to instead summon three mischievous Changling Nymphs instead of it's normal summon.
The Changlings utilize the base damage and knockback of the staff that summoned them, but they have their
own AI. They stay within 10 to 15 blocks of the Player and won't follow enemies farther. They can jump about as well as the Player (without movement
accessories) and cannot fly. If the base summon has a projectile attack they will use a rock throw attack that's fairly short range and effected by gravity.
The Changling function mostly as a defensive summon.
Slime Staff:
Pink Slime Staff:
Hornet Staff:
Imp Staff:
Spider Staff:
Pirate Staff:
Optic Staff :
Pygmy Staff:
Raven Staff:
Tempest Staff:
-----------------------
***Bonus Proposal***
Lost Girl Vanity: Admittedly this might not fly, but even a Nymph wig would be neat. It could even be a "Godiva" type wig that covered all the essential areas.
Alternately an unlockable Lost Girl hairstyle from the Stylist...
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I have done nothing but edit sprites for THREE days.
--------
[ I Finally got this done. Please give any comments/suggestions/additions/criticisms. ]
I love the rare mobs but it seems a couple of them have gotten the short end of the loot stick.
For the purposes of illustration:
Doctor Bones drops a Archaeologist's Hat
The Groom drops a Top Hat
Tim drops his Wizard Hat (a nice piece of magic armor btw)
The Rune Wizard drops his Rune Outfit
Wyverns drop Souls of Flight
Rainbow Slimes drop Rainbow blocks
The Clown sometimes drops Bananarangs AND unlocks the Clown Outfit
Frost Golems drop Frost Cores and sometimes a Frost Staff or Ice Feather
The Paladin sometimes drops his Shield or his Hammer
and Mimics and Ice Mimics drop a whole table of different loot including a pet!
On the other side:
The Lost Girl drops her banner (and we all know how rare banners are, not that it isn't appreciated)
and poor Pinky has the same loot table as every generic slime (that gold coin is nice though).
So here are some possible suggestions to rectify this:
PINKY
Proposal one- PINK GEL
Pink Gel :
Pink Slime Block:
Bouncy Grenade:
Recipe: One pink gel + five Grenades (Makes five).
Bouncy Bomb:
Pink Torch:
Pink Glow Stick:
Peace Candle:
*note Proposals Two and Three could be combined with Proposal One, with pink gel being combined with the Slime Staff and Slime Gun, respectively.*
---------------------
Proposal Two - Pink Slime Staff
Pink Slime Staff:
Basically a defensive version of the regular Baby Slime.
Damage 1
Knockback 20
-------------------------
Proposal Three - Pink Slime Gun
Pink Slime Gun:
---------------------
Proposal Four - Pinky Banner
Pinky Banner
Pinky, at the very least, needs a banner.
---------------------
THE LOST GIRL
Nymph Charm:
Tool Tip: "She isn't a terrible person"
Accessory. Dropped by Lost Girl / Nymph. Equipping this will prevent the Lost Girl from changing into her Nymph form and allow trade with her.
It also greatly increases her spawning chance and allows her to spawn on the surface, most commonly in invalid housing (i.e. missing light source/chair/flat surface).
Specifically, the Nymph Charm would give a spawn chance for a NPC version of the Lost Girl that uses the same sprite but has Passive AI and is distinct, coding wise, from the
Lost Girl/Nymph MOB that uses Bound AI/Fighter AI. Basically, equipping the Nymph Charm would prevent the regular Lost Girl from spawning and open up a chance for the
friendly Lost Girl to spawn (with her different spawning conditions) as long as it's worn.
But here the thing, The Lost Girl's prices aren't exactly "reasonable", however you can temporarily lower her prices by beating her in a game of Hide and Seek.
Choosing this causes both you and the Lost Girl to be teleported to separate, random locations and you have a time limit to find her to win, or else
it becomes her turn and she comes after you...in her Nymph form!
I still like the quest part of and "finding your way" part, so instead of a Hide and Seek quest what about an Orienteering quest.
You get teleported to a random location (via a Teleportation Potion effect) and you receive a unique timer "debuff" that requires you to make it back to the Lost Girl in time to win. Obviously using a Magic Mirror/Recall Potion or Relogging will cancel the debuff and cause you to lose. (For the sake of fun let's say that
using a Teleportation Potion or a Teleporter won't cancel the debuff.)
Nymph's Inventory:
1. Moss Seed (Always available)
2. Moss Staff x 5 (Post Skeletron)
3. Gems including Amber (Rare, Randomly sold)
4. Nymph Claws.
5. Gem Shot:
Splash damage like Crystal Storm/Crystal Bullet (Randomly sold)
6. Changling Cameo:
Accessory. Equipping this will cause any summoning staff to instead summon three mischievous Changling Nymphs instead of it's normal summon.
The Changlings utilize the base damage and knockback of the staff that summoned them, but they have their
own AI. They stay within 10 to 15 blocks of the Player and won't follow enemies farther. They can jump about as well as the Player (without movement
accessories) and cannot fly. If the base summon has a projectile attack they will use a rock throw attack that's fairly short range and effected by gravity.
The Changling function mostly as a defensive summon.
Slime Staff:
Pink Slime Staff:
Hornet Staff:
Imp Staff:
Spider Staff:
Pirate Staff:
Optic Staff :
Pygmy Staff:
Raven Staff:
Tempest Staff:
-----------------------
***Bonus Proposal***
Lost Girl Vanity: Admittedly this might not fly, but even a Nymph wig would be neat. It could even be a "Godiva" type wig that covered all the essential areas.
Alternately an unlockable Lost Girl hairstyle from the Stylist...
--------
I have done nothing but edit sprites for THREE days.
--------
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