So I'm nearly the end of my most recent playthrough and gave this mod a go. Honestly, it's really good, but most first mods are when the authors are very passionate about them.
However one thing that I wasn't expecting were the bosses... They're hard, like, really hard.
I can only recall asking myself "Why am I fighting providence in pre-hardmode?" When I died to the Sunlight Trader.
Heart of the Cavern... Better final prehard mode boss than the wall. Or atleast alot harder than the wall.
Or how in the world I'm suppose to avoid all shots from Valdaris without nurse-cheesing (which is what I did)
And finally... How the F*ck are you suppose to kill the gatekeepers before Golem? Their body segments have so much defense that nothing that wasn't piecing was ineffective (which was, most of my arsenal... Thrower doesn't get love) which leaves their heads... At a whopping 175,000 HP EACH. And then sudden phase 2, no, just nope, Coming back to this one after Moonlord...
Don't get me wrong I love a challenge and maybe it's just me for playing thrower this game, but wowee. I mean I had zero problems killing anything else, base game or modded in this play through.
Donno if they're meant to be "F*ck you" levels of difficult or i missed something important. (Whenever I played Calamity, I always did Revengance mode, so I'm no push over)
On the plus side the expert mode drops are so worth it.
EDIT: Also does Valdaris reward you if you really quit the game when she asks you to?