tModLoader Pinky's content pack

new update released on mediafire and the mod browser! (download)
Code:
VU11
-1 new dimension, the Void. Now you can't say pinkymod has no true dimensions hha  a  h a     a
-1 new boss, the Dungeon Constructor. Edgy on the outside, edgy on the inside, read lore to change your mind
-REDID DIMENSION SYSTEM. Now with proper loading screens that does not involve crashing your computer. Several times more memory efficient as well. Cheers! 
-More NPCs 
-More items 
-More armor 
-More weapons 
-New ore, Sulfur ore 
-Redid composting system, now has proper UI 
-A new tree, the Warped Tree, which grows naturally in the Void 
-New crops(Potato and Watermelon) 
-Alot more blocks 
-Nerfs and buffs(Hit all armors with a nerf again, they deserved it) 
-Several resprites that were long overdue 
-More utility tools, like mushroom grass and jungle versions of rod of regrowth 
-More lore items 
-Readded something painful and evil, luckily its an optional side event now.
 
hotfix VU11_1 has been released here, mod browser release soon. download
Code:
-Fixed gamma decreased glitch(Lighting glitch)
-Added 4 new enemies for the Void and their respective lore
-Updated mod description on content as for some reason I forgot to do so before
 
Love this mod and working great alongside my large mod list, only oddity is when I travel and come back to my world my houses and some other areas of the map turn black on the minimap…Also the banner always makes me want an armed slime army event...
 

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Love this mod and working great alongside my large mod list, only oddity is when I travel and come back to my world my houses and some other areas of the map turn black on the minimap…Also the banner always makes me want an armed slime army event...
Thanks! The minimap behaves strangely as well for me and ill see what I can do with it. Although, it should be a lower priority rn unfortunately. I also want to look to implementation of multiplayer for dimensions in the near future. Oh and for armed slime army, it may be coming. Not soon, but maybe. Anyhow, thanks once again!

WindsofMagicBanner.png

(Copied from discord)
WHATS NEXT FOR PINKYMOD
_
With VU11, the Dark and Edgy update complete, I will be moving on to commence development of the next update - the Winds of Magic update. There will be several new features planned to this mod, namely:
-The Twilight Island, a new traveller location
-BOSS Kobbolem, a new pre-hm boss
-Sorcery and Rituals, ability to use the Winds of Magic to create powerful, world-impacting rituals and spells, working similar to Minecraft 'industrial' mods like thaumcraft, botania and others. (However, this will be a side feature so do not worry, pinkymod wont become completely a industrial mod)
-Sanchon Mining Facility, a new location
-If you are (un)lucky, something evil from beneath the sands Release date not known.

Oh and gg for the 1k+ downloads in a day! yall never cease to amaze me.
:Manipinky:
 
I have one major issue with this mod as a whole... I don’t know how to spawn the traveler! And the wiki is extremely incomplete so that’s no help, please I really wanna do some cool stuff!
 
I have one major issue with this mod as a whole... I don’t know how to spawn the traveler! And the wiki is extremely incomplete so that’s no help, please I really wanna do some cool stuff!
Hi, have u checked if ur in ATOGAM mode? U can do so by checking the PinkymodServersideConfig in Mod Configurations... Should be the first option, if the circle isnt checked then click it to enable ATOGAM
 
Hi, have u checked if ur in ATOGAM mode? U can do so by checking the PinkymodServersideConfig in Mod Configurations... Should be the first option, if the circle isnt checked then click it to enable ATOGAM
Sounds good, I’ll check that when I get home from school
 
index.php

A Tale of Gods and Men... eventually.


index.php


Dark and Edgy update VU11_1/1.3.1 is released.
(With EDGE!)

(if you wish to show support for the mod, do copy and paste the title and link to this mod into your signature. Thank you and have a nice day!)

Join the Pinkycloud Discord Server!
___
Bug report form. Please do not input bugs that are listed as already
discovered in the form. Thank you!

Pinkymod Bug Report Form

Mod is available for download on the mod browser and mediafire for Tmod v0.11.6.1(and up?)
:pinky:download:joy:

Pinkymod VU11_1
:rslime:download:kingslime:

UNSTABLE:
Pinkymod VU1: PinkyMod (41 downloads)
Pinkymod VU2: PinkyModVU2 (10 downloads)
Pinkymod VU3: PinkymodVU3 (12 downloads)
Pinkymod VU4: PinkymodVU4 (14 downloads)

STABLE(BUT OUTDATED IN TMODLOADER VERSION):
Pinkymod VU51: PinkymodVU51 (15 downloads)
Pinkymod VU6: PinkymodVU6 (27 downloads)
Pinkymod VU66: PinkymodVU66 (14 downloads)
Pinkymod VU67: PinkymodVU67 (40 downloads)
Pinkymod VU7: PinkymodVU7 (43 downloads)
Pinkymod VU74.5: PinkymodVU74_5 (305 downloads)
Pinkymod VU8: PinkymodVU8 (267 downloads)
Pinkymod VU91: PinkymodVU91 (IDK Downloads)
Pinkymod VU10: PinkymodVU10
Pinkymod VU11: PinkymodVU11

:pinky:
NOTE: Mod is currently not fully multiplayer friendly. Do multiplayer at your own risk.(It won't corrupt your save though, probably)

A Tale of Gods and Men.

There was a time where Terraria was a land of peace, innocence and life. All that mattered was
the mineshaft over there. But not anymore. Times have changed, and today, we are
in possession of new and deadly forms of knowledge. Gone are the small villages and townships, and
here are the giant factions playing politics. Thousands of people are caught in a conflict that
spans the world, the underground, the universe and beyond. But even that is nothing as compared
to the real theat, of which has been prophecised to me. A future of which all is devastation, if it
is left unkept. I have come to the resolution that we must deal with this primeval danger while
there are still people aware of it around. We need to do something, before it makes it's first move.
Because if the prophecy is correct, then, nothing will be left. - The Medium


Pinkymod: A Tale of Gods and Men(Eventually) is a lore-centric(eventually too!) content mod that AIMS to
focus on honesty, non-weekly quality updates and things for everyone from the eccentric theorist to the fanatical
builder. But the centerpiece of the mod is it's lore, which will be slowly built up to be a gigantic intertwined web
of stories from every facet of Terrarian life and the beyond. Amongst the mod's many new mechanics, is
the ability to travel beyond the confines of your world, by riding the boat of a fellow traveller to exotic
foreign locations in the Mainland Terraria. There, you can see the state of the world and where the
lore of the mod can truly come alive.

Currently, it adds:

~700+ items(including weapons and armor)
~6 new ores
~85+ new enemies

~9 new bosses that as of VU74 have boss checklist support :D
~10+ new summons
~50+ new furniture/decor
~New mechanics and features
~New generated structures
~3 new Dimensions/Missions


(most) CONTENT!


Pinkymod Wiki


BOSSES:
STAndBird.png

The Sunlight Trader is a nameless vigilante who fights for the freedom
of his desert homeland from injustice alongside his pet vulture. It is meant
to be fought after Skeletron and is the current first boss of the mod.
MAIN ARTICLE: Sunlight Trader
Heart_of_the_Cavern_%28Pinkymod%29.png

The Heart of the Cavern is a demigod of the caverns, who was once
worshipped and in turn brought an abundance of gems and minerals to the caves.
Yet it was eventually defiled by the greed of miners, and devolved into
something less than benevolent. It is meant to be fought after the
Sunlight Trader, but before the Wall of Flesh.
MAIN ARTICLE: Heart of the Cavern
Mythril_Slime_%28Pinkymod%29.png

The Mythril Slime is a powerful cyborg Slime, a remnant from an old age where the
Slime Army fought a dark and terrible war. After gaining machine sentience, it
went rogue and destroyed it's captors, and before the rest of the Slime Army
could give chase it had disappeared from radar. It was supposedly shut down after running out
of power, but in the recent years, unusual activity scans from faraway islands indicate otherwise. It
is the first hardmode boss and meant to be fought before or around the Mechanical Bosses.
MAIN ARTICLE: Mythril Slime
Valdaris%2C_the_Harpy_Aegis_%28Pinkymod%29.png

Valdaris is the protector of the sky islands and the sworn defender of Harpykind.
He is the brother of SCIFLY, King of Harpies, and is a social outcast due to his
'low intelligence'. In the Harpy World, the smarter someone is, the dumber they are.
Being a mechanical genius and skillful fighter, he is at the bottom of the hierarchy, only
enjoying his command position due to his ties with SCIFLY. Despite being tormented all
his life for this, he still solemnly stands for the people who despise him, as
they are all that he has left. It is meant to be fought after the Mechanical Bosses and around Plantera.
MAIN ARTICLE: Valdaris
DCSingle.png

The Dungeon Constructor is an ancient being of unprecedented magical prowess. After
his undeath and ressurection, he led his kind on an exodus to the Dungeon, which
he then rebuilt and expanded upon to it's present-day state. But eventually, a insidious
threat from within was left to spread out of control, taking his fellow undead one by one
and driving them mad with rage. The Constructor is now a hollow shell of any former
glory, driven insane by his yearning for something he had long since lost.
He is meant to be fought after Plantera, and grants access to the Void.
MAIN ARTICLE: <Yet to be created>
The Gatekeepers are the twin worms of the Void, beings born out of the Constructor's nightmares
when he was being held captive and forced to build the Destroyer prior to his exodus. They are
a otherworldly mockery of the mechanical worm, and are as deadly in combat as they are
in infiltrating the visions and dreams of those the Constructor had worked with. They are
meant to be fought after Golem.
MAIN ARTICLE: The Gatekeepers
The_Mind_God_%28Pinkymod%29.png

The Mind God is a primordial deity that was once the cognitive organ of an even greater
cosmic power. Detached by the Moon Lord himself and sent to Terraria, even it's omnipresence
could not stop itself from succumbing to the torment inflicted by the Terrarian race. It would
one day shatter after losing its only hope, as the knowledge it once held was
corrupted and twisted - the deity following soon after.
MAIN ARTICLE: The Mind God


Town NPCS:
TravellerSingle.png

The Traveller is a man who has came to your island on his small boat in search for new
adventures to live. Along the way he gets caught up in your affairs. Generously, in exchange for
you giving him a home to rest in(AKA him moving in on his own accord to one of your empty rooms),
he lets you travel the world with him on his boat when you feel ready. Of course, you have to give
him some ideas on when to travel first, by showing him exotic items that may be of his interest.

MediumSingle.png

A eccentric cultist wearing long-faded robes that was once of Lunar Cultist design.
Adopted into the Lunar Cult at a young age, he spent his early days travelling with his
adoptive family, moving to faraway lands on pilgrimages. Yet, it all ended when his entire cult,
except him, was slaughtered by a great and terrible beast. Fortunately for him,
he was saved by two men, a woman and another cultist that
appeared to be just passing by, creating a distraction for him to escape.
After honing his prophetic skills, he came into a vision of a dark and horrid future.
In order to circumvent this, he heads to the source of these visions,
a mysterious dilapidated temple of an old Lunar order. It was said that
you are not the first man sent on the
quest to retrieve Great Souls by the Medium. Yet, the last five came so close to completing
the quest, but in a sick twist of fate, lost their final battle.

NEW DIMENSIONS

The Void
Formed from the long-destroyed soul of the deific Mind God and linked with the
being who would be known as the Dungeon Constructor, the Void is a terrible place of
insidious intentions, leaking over and slowly devouring reality. It is a place of
darkness and suffering, the lands made of torment and shaped by a cacophony of souls
that it has claimed. It is also home to nightmarish beasts and godlike powers,
mocking everything that life stands for as they drive the living and the undead mad
with whispers and temptations.
preview.png

structure1.png

structure2.png

NEW OFF-SHORE LOCATIONS


Cathedral of the Moon
A vast cathedral stands before you, built on a lonely island untouched by man since the
last major update. A aura of resignation surrounds the tired and old building, with
a few giant trees growing within it. Once, this building was a marvelous display of the
unity and riches of the Lunar Cult. Then, the cult declined, and no longer held pilgrimages to
this cathedral. Now, this old relic stands by itself. Even then, it still holds some secrets.

cathedral_preview.png

The Cathedral of the Moon is a major location in pinkymod. It is where the Medium NPC resides,
the main giver of a vastly incomplete quest. For now, the Cathedral remains very large but still
sparsely decorated. This might change in the future. As of now, the Medium calls the abandoned building
home, choosing to preside over the giant magical seal at the heart of the temple. According to his
prophecies, the seal holds back something terrible...

UNIQUE LOOT:
-Great Soul Tablet

HOW TO ACCESS:

Show the Mysterious Coordinates to the Traveller

The Desert Town of Eitd
It is in human nature that we fight wars and have conflicts. Or is it?
Without conscience, troops march on, fighting for a cause they believe is right. Against others,
who too believe is cause is right. Taken out of control, as it normally does,
one will realise the grimdark future that is in stall for us all. The Great Desert, as if not
barren and hopeless enough, is a nightmarish portal into that future, right here right now.

EtidSpoiler1.png


The Desert Town of Eitd is one of the off-shore locations. It primarily serves as the
arena/battleground for the boss Sunlight Trader. The Trader is a former merchant of sorts,
who has turned to warfare in an attempt to put an end to warfare. Long after the town was
evacuated and reduced to a battlefield, Eitd was purged of any of the warring factions by the Sunlight Trader
and his trusty mount. The ghost town is now used as a base of operations for the duo.

UNIQUE LOOT:
-Watchman's Hawk

HOW TO ACCESS:
Present the Sunswept Egg to the Traveller

RENAMING:
CompoundTagger.png

Renaming is a new feature added as of VU9. To rename items, you first must craft a COMPOUND
TAGGER with Basic Mechanisms and other stuff. Then, right click on it to open up the
renaming menu. Place your item in the item slot and enter text into the box to the right.
Hit the hammer button and voila! Item renamed. Also, no need for XP or anything like that.
Take that, Minecraft!


NAME TAGS:
Nametag.png

Name Tags are crafted with 20 silver coins at a Compound Tagger. Once you have a name
tag, rename it to whatever you want before using it on a npc - just like in Minecraft!
Name tagged npcs do not despawn but can still be killed and die if you use
Cheat Sheet's Butcher. They also save and respawn on quit/reload. To remove a name
tag from an NPC, use the Scissors item, crafted out of silver/tungsten bars and wood,
which destroys the name tag and does not give it back.


COMPOSTING/FERTILIZERS:
CompostingBarrel.png

Composting is a new feature added by pinkymod. It is performed using a Composting Barrel, made of
copper or tin. Composting requires a Substrate(Kelp, bait, mushrooms, gel etc etc), an 'agent'(Earthworms..) and
time. If all conditions are met, after a while, the substrate will be converted into compost and the
agents may breed and thus increase their numbers. Compost can be used to make fertilisers for crops,
as well as a soil block that certain unique crops require. It will have more uses and features
in the future.



index.php


Mod Lore:

This land... Rich in lore and history... But it doesn't matter. It's all the past now. We must push forward, through the storm and the long nights, the turmoil and the many deaths. I believe what is at the end will be worth it. But if it isn't, then no matter. What is our 500 hp used for anyways?

:pinky:
Gemihive Lore:
Gemihive Lore

Mythril Slime Lore:
Mythril Slime Lore

Nameless Wind Lore:
Nameless Wind Lore (WARNING: RETCONNED AS OF 31/12/2019)

Slime Politics and History:
Slime Politics and History

Valdaris Lore:
Valdaris Lore(its :red:ed i know)

Aayvornd the Ascended Lore:
Aayvornd Lore

The Dungeon Constructor Lore:
Part 1 - Origins: Dungeon Constructor Lore 1

Mod Soundtrack:
Theme of Valdaris: The One Eyed Man - By Linx145

More to come soon!
:pinky:

Dev 'team' and special thanks!

Main everything: Linx145

Beta tester: DusTheSomething, Kaisir
PATREONS/EX PATREONS:
Roket Lunchcer

Inspiration and Ideas: Dus - HOTC, Lord Howards - ideas and for working with me on the original mod.

SPECIAL THANKS:

Relogic and Tmodloader team(For creating such an awesome game, making my childhood and making it moddable)
MabiVSGames(for playing through my mod! many times!)
FuryForged(for playing my mod! yeah!)
Blirm(For some of the sprites, unfortunately he's Darth Turd now after losing his innocence)
KittyMittens11(For the support!)
Valdaris(For being my arch-frenemesis!)
Fargowilta for Pinkymod support in Fargo's Mutant Mod!
Grox the Great for Basemod
Dradonhunter11 for inspiration on how to do Dimensions!(Pinkymod does not use dimlibs however)

Want to show your support for the Slime Army beyond enlisting in our noble cause against the enemies of Lord Pinky?
Then just embed the banner into your signature!
Glory to the Lord Pinky, in Service of the Slime Army.


PinkySupportBanner1.png

Q: I lost my world/stuck in the underworld after travel. How do I restore it?
A: I am not sure what causes this but I will rework the entire dimension library probably. For
now, if you are still in game(EG: Haven't saved and quit) yet as of reading this, you can use the command
/q to quit the game without saving the world(unless autosave happened of course). You can also use
/gow (generate over world) for an attempt at generating back the overworld. If all else fails, you
should perform manual restoration.

Q: How do I do a manual restoration?
A: If everything goes fine BEFORE you travelled, pinkymod should already have manually made a backup of
the overworld(AKA Paradox Islands) for you. This can be accessed via the My Games/Terraria(Or its mac equivalent,
right clicking on the Terraria app and showing package contents)/ModLoader/Pinkymod folder.(Not the Modloader/Mods/pinkymod.tmod). In this directory, there should be a backup of your world going by the same names.
The files you need are <World Name>.wld and <World Name>.twld, and optionally, their .bak files as well. You can
then copy and paste these worlds into your standard world directory to override your corrupted/stuck world(In Modloader/Worlds). If everything went fine, you should be back in your overworld. If you find world files in the Pinkymod Folder such as <World Name> Cathedral of the Moon.wld or <World Name> Desert Town of Eitd.wld and their .twld equivalent,
ignore those. They are backups of your world in the travelled state, and thus are probably backups of a corrupted world.


I plan to make pinkymod far bigger than it is today. Heres a list of planned content
Future update roadmap:
VU12 - Winds of Magic
VU13 - Attonement and the Sea
VU14 - Dark and Light
VU15 - Red Flame, Green Sun
VU16 - Gathering Storm
VU17 - Ashen Kingdoms
VU18 - Hallowstone's Fury
VU19 - Old Enemies
VU20 - Day of Judgement
VU21 - Making Ends Meet
VU22 - Fallen Kingdom
VU23 - Time of Ending

Planned Bosses(Subject to change):
Kobbolem
Reaver King
Sovereign Soul
Intelligence Zero

Royal Retainers
The Attainer
Varitide, Traitor to the Sea
Silver Wind Larisa
Aayvornd the Ascended
The Tumor in Time

Quasar the Deceiver
Dream Devastator
Ossidayn the Challenger
Hands of Judgement
Judgement Soul

Darkheath
Governor Rextane
Starry Meepkill
CreativeName
The Old King
Xioml, the Empyrean Gate
??? Final Boss

DONATE:
Linx145 is creating Terraria mods and software | Patreon
I wanna ask, how do I become a beta tester? I've wanted to help in something like this for a while now, and just now worked up the courage to ask.
 
I wanna ask, how do I become a beta tester? I've wanted to help in something like this for a while now, and just now worked up the courage to ask.
Hi, just join the discord and ask there(ping me), when theres a new update about to come out ill inform you via discord and send the appropriate files. Great job on working up the courage btw :)
 
I've been playing for a while but I can't find any info on how to get the traveller npc, any help?
Make sure u are playing in ATOGAM mode(For some reason the thing is classic by default after the latest update, this will be fixed in next hotfix) by checking the pinkymodserversideconfig in ur mod configuration(ATOGAM On), then he moves in like any other NPC if u have a house ^w^
 
Hey, just got started with modded a little while ago and decided to try out your mod after I finished calamity (still have plenty others to go through like thorium and Fargo's but yours drew the lucky straw). I was wondering if you could get in touch with the devs of the alchemistNPC mod somehow and make it so that the pinkymod potions could be bought from one of their NPCs (probably the brewer).
 
Just experienced a 'night of the eyes' event and I have a few small suggestions:
When the eye of cthulhu spawn the second time, it would be really cool if it was re-sprited to look like a combat eye or a cyborg eye. If (when) defeated the second time, it would drop some fire souls or some other extra loot drop as a reward for beating the eye twice.
In hardmode, the twins could spawn instead of the eye (no idea if you've done this or not, I just finished killing the brain of cthulhu, so still mid-pre-hardmode) and they second time the twins spawn it could be something similar (re-sprite + extra loot).
Really cool night time event and a great way to get some extra loot! Depending on when it happens, it could be a real pain to deal with, but I started modded because I was finding vanilla to be too easy and I wanted a challenge so I like it. Greatly enjoying your mod so far!
 
Just experienced a 'night of the eyes' event and I have a few small suggestions:
When the eye of cthulhu spawn the second time, it would be really cool if it was re-sprited to look like a combat eye or a cyborg eye. If (when) defeated the second time, it would drop some fire souls or some other extra loot drop as a reward for beating the eye twice.
In hardmode, the twins could spawn instead of the eye (no idea if you've done this or not, I just finished killing the brain of cthulhu, so still mid-pre-hardmode) and they second time the twins spawn it could be something similar (re-sprite + extra loot).
Really cool night time event and a great way to get some extra loot! Depending on when it happens, it could be a real pain to deal with, but I started modded because I was finding vanilla to be too easy and I wanted a challenge so I like it. Greatly enjoying your mod so far!
Currently, twins are already added in HM. Also, the mech eye is a cool idea, but it gives the impression that it is a different boss and thus has different stats. That being said, having EOCs of different textures is a really cool idea. Thanks for the feedback mate, glad ur enjoying!

HOTFIX VU11_2 is released. Get it on the mod browser or mediafire! Download
Code:
-From now on, new installers to the mod should have ATOGAM mode enabled by default
-Sulfur Crystals now have a 1 in 3 chance to explode when mined while in contact with lava
-Fixed Experiment Hall having hardmode items, only effective on new worlds
-A new weapon, the Blowchannel, Void version of the ol' blowpipe
-Added boss checklist support for minibosses
-Added 2 new pieces of Warped Wood furniture
-Altituned Hamaxe can now be upgraded using mythril/orichalcum waraxes as well
-Buffed Illusion of Pinky spawnrate slightly, but they no longer aggro on spawn and
only if they are struck/given a chance to ambush. Also gave new effects
-Nerfed Sharkannon
 
Hey, I noticed a very minor mistake in the 'A note from the medium' lore. In the third sentence, it says '..., but NOT it just feels like home'. I'm assuming that it should say '..., but NOW it just feels like home'. Just letting you know.
Glad you liked my suggestion, if I think of other things, I'll let you know!

P.S. I've been trying to update the wiki page a bit as I play along. So far, I just did a bunch of the early game melee weapons since that's what I've been using. Couldn't figure out how to add weapon sprites or the coloured text for rarity and sell price though...
 
So I've encountered a bug where if I use the crystal chunk to spawn the Heart of the Cavern after I have travelled to a different dimension, I get teleported to the left side beach instead of the arena. I'm guessing this has to do with the fact that the 'dimension' is really just replacing a piece of map data (as seen if you look at the complete map in another 'dimension'). If it does have to do with this and the teleport from the crystal chunk teleports the player to a point on the map, I thought that you could teleport the player to a placed item instead. For example, you have the four lava runes in the arena, so I thought if you replace one with a different item (that has the same sprite) and teleport the player to that placed item, it might fix it. I've never really coded anything like a mod so I have no idea if this can be done.
I'll continue letting you know these things as I play along and I read in some previous comments that you have a discord channel. Would you prefer if I tell you about the bugs I find in the discord and if yes, what's the name of the channel so I can find it?
 
So I've encountered a bug where if I use the crystal chunk to spawn the Heart of the Cavern after I have travelled to a different dimension, I get teleported to the left side beach instead of the arena. I'm guessing this has to do with the fact that the 'dimension' is really just replacing a piece of map data (as seen if you look at the complete map in another 'dimension'). If it does have to do with this and the teleport from the crystal chunk teleports the player to a point on the map, I thought that you could teleport the player to a placed item instead. For example, you have the four lava runes in the arena, so I thought if you replace one with a different item (that has the same sprite) and teleport the player to that placed item, it might fix it. I've never really coded anything like a mod so I have no idea if this can be done.
I'll continue letting you know these things as I play along and I read in some previous comments that you have a discord channel. Would you prefer if I tell you about the bugs I find in the discord and if yes, what's the name of the channel so I can find it?
Yes I would prefer, report in #mod_support

Ok so I will check this glitch out. thanks for sharing. Another moderator also encountered something similar butI thought its a one time occurence. Appears to be otherwise. Thanks for sharing
 
The traveller isn't spawning in my world. I've killed all the vanilla bosses except the moonlord, I've gotten lore pages, and i've tried using the coordinates item, but he won't spawn. And also, I can't find out how to summon the dungeon constructor. Can anyone help?
 
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