Pirate's Deck

Discussion in 'Equipment' started by Baconfry, Sep 26, 2014.


How do you feel about this suggestion?

  1. I am screaming "Yeth! Yeth! Yeth" and drooling profusely.

    19 vote(s)
  2. I am casually nodding my head in appreciation.

    21 vote(s)
  3. I am expelling my stomach contents onto the floor.

    0 vote(s)
  1. Baconfry

    Baconfry Official Terrarian

    So I wanted to create a weapon that embodies randomness. What could be more random than a set of playing cards? (You might want to ask that question to an accomplished magician.)

    Enchanted Card:
    33% chance of dropping from Pirate Captains in stacks of 10-15
    2% chance of dropping from Pirate Deckhand, Deadeye, Crossbower, Corsair in stacks of 4-6

    And you can place it as a background wall if you want.

    But that's not the main purpose of these things, is it?

    Pirate's Deck
    (Somewhat of a play on words... deck of cards, geddit?)

    60 magic damage*
    Insanely fast speed
    Uses 3 mana
    Shoots a storm of enchanted cards that do random damage from a bottomless deck
    *it's more complicated than that
    Crafting recipe: Enchanted Card x52, Pixie Dust x30 @ Mythril Anvil

    And heeeere are the sprites. Thanks, Zoomo!


    From left to right, it's the Enchanted Card, the sprite for the Pirate's Deck itself, and the four forms the projectiles can take. Pretty neat!

    Now, let me explain the randomness bit. I added 3 elements of randomness that should make this really fun to use.

    The base damage of each projectile is any integer between 1 and the written amount of damage (with no modifiers, 60). So on average it'll be around 30, but damage modifications will still apply.

    Do you know how the Magic Dagger flies straight for a certain distance, then drops like a rock? Well, cards fired from the Pirate's Deck also fly for a certain distance before becoming heavily affected by gravity. But as those who have tried throwing cards themselves know, the distance they'll fly is... you guessed it... random. It could fall practically right in front of you, it could fly for half a screen. (The animation for when it starts to fall will show it spinning sideways so you can identify the card.)

    Final element of randomness: Every card fired from the Pirate's Deck will pierce every enemy it scores a critical hit on. The degree of crowd control will therefore be pretty random.
    Easter Eggs: Every card has a 1/777 chance of ignoring damage calculation and instantly critting for 777 damage, and also inflicting Midas. Also, it re-textures Orichalcum petals into playing cards, but it's purely cosmetic.
    So that ought to be a fun weapon to use, don't you think? Let me know in the comments.
    Last edited: Sep 30, 2014
  2. CrazyDragon

    CrazyDragon Spazmatism

    Pretty interesting idea! It's like an upgraded, more random magic dagger!
    Baconfry likes this.
  3. Clawking25

    Clawking25 Terrarian

    I liek,
    You have my support for this
  4. MiltVala

    MiltVala Plantera

    Nice play on words :p
    Sometimes, the random weapons are the funniest to use

    Edit: You get a [​IMG]
    Last edited: Oct 1, 2014
  5. Tylerthedragon

    Tylerthedragon Steampunker

    I love card-based weapons! I'd be 100% happy if this actually got added.
  6. Pixel

    Pixel Terrarian

    This just screams badass. Nice suggestion, you've elaborated on it enough and specified parts that need specifying. I like it.
    Baconfry likes this.
  7. Cerikeno Drananoki

    Cerikeno Drananoki Steampunker

    I want this weapon really badly. The sprite looks amazing, and the concept is great.
    Something I want to see is the cards getting lodged in blocks for a second before they disappear.
    Baconfry likes this.
  8. Baconfry

    Baconfry Official Terrarian

    A cosmetic effect? Why not?
  9. SzGamer227

    SzGamer227 Spazmatism

    Wait, why don't they just drop from Pirate Deckhands? For crying out loud, they have the word "Deck" and "Hand" in their name! :p

    The others just aren't as qualified to wield such items.
  10. You had me at the sprites and the idea is really good to along with the artwork. Good job and support.

  11. Vikri

    Vikri Plantera

  12. Lyra

    Lyra Skeletron

    The cards should have a different sprite for all four suites, and do a couple of random special effects depending on the suite:

    60% chance for a Spade, works as described.
    20% chance for a Club, which explodes upon impact for a grenade's damage with the same radius.
    10% chance for a Diamond, which has an insane amount of knockback but only half the damage
    and 10% chance for a Heart, which heals you for 10% of the damage done to the enemy, but only deals half damage like the diamond.

    Eh? Eh?
    Last edited: Feb 1, 2015
  13. Dire Sigma

    Dire Sigma Skeletron Prime

    Ooh, looks like i'll be tucking one of these on Malcolm, Support!
  14. Alabaster

    Alabaster The Destroyer

    I think it should also use say, 2 mana if you deal 20 (unmodified) damage or less, 3 mana if you deal 30 or less, 4 mana... See where I'm going? This would mean even the weaker shots would compensate for their ineffectiveness, and would make it a bit more of an upgrade to the Magic Dagger. I still love this idea though, and would love yo see it ingame, especially as the Pirate weapons we already have are awesome, but there are too little (no magic). Support!
  15. Gotcha!

    Gotcha! Pumpking

    Someone's been watching X-men or playing Alice. :p

    Silliness aside, I like it.
    Dire Sigma and Baconfry like this.
  16. It's a me!

    It's a me! Pixel Pirate

    Forgot to check the thread here. Anyways, like in TO, support!
  17. SzGamer227

    SzGamer227 Spazmatism

    That game makes my brain bleed. >_<

    //Totally off topic. Sorry. >_>
    Gotcha! likes this.
  18. Baconfry

    Baconfry Official Terrarian

    Interesting concept, but...
  19. Gigavoir

    Gigavoir Plantera

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] + [​IMG] (5/5 + like)
  20. Lyra

    Lyra Skeletron

    Pardon me, but what?

    EDIT: Did some research. Apparently that's a Poke'mon that starts out with a move that's liable to both damage and heal depending on the RNG.

    Ahahahh, no, I wasn't referencing the Poke'mon. I stole the concept from a MLP fanfiction that also had painful cards.