thaweatherman
Terrarian
Hey all,
I recently completed an autofarm for Plantera. Fighting her can be a bit tedious so I decided to try and make something to do it for me.
Parts list:
35 spiky ball traps
139 super dart traps
2 dart traps (1 short on super dart traps and didn't want to make another world to find one)
2 switches
1 bird statue
29 pressure plates
29 one second timers
3 teleporters
3 heart lanterns
3 campfires
A lot of wire
The farm works by starting the traps using a bird engine. Later I will go back and improve the bird engine so that 28 of the 1 second timers are unnecessary and it is instead powered by a continuous stream of birds. After starting the traps the player starts the teleporters. The teleporters will continuously move the player between them in sequence. Areas around the teleporters are cleared out so that Plantera's hands can't grab on close to the player and cause damage. Damage can still happen, as you will see in the demonstration video, but it is much more minimal as is. After Plantera is killed simply turn off the teleporters (jump off the main teleporter to the right then flip the switch) then turn off the traps and collect the loot.
There are multiple rows of jungle grass to allow more room for the bulbs to spawn. This needs to be underground for them to spawn. As a note, bulbs will spawn over top of any growth in the jungle so you do not have to worry about keeping each level clear of jungle plants.
The whole farm
The bird engine
Spiky ball traps
Timer controlling teleporters
The final product in action
I apologize for the video quality. I was testing out Open Broadcaster Software and clearly I do not have it fine-tuned yet.
I recently completed an autofarm for Plantera. Fighting her can be a bit tedious so I decided to try and make something to do it for me.
Parts list:
35 spiky ball traps
139 super dart traps
2 dart traps (1 short on super dart traps and didn't want to make another world to find one)
2 switches
1 bird statue
29 pressure plates
29 one second timers
3 teleporters
3 heart lanterns
3 campfires
A lot of wire
The farm works by starting the traps using a bird engine. Later I will go back and improve the bird engine so that 28 of the 1 second timers are unnecessary and it is instead powered by a continuous stream of birds. After starting the traps the player starts the teleporters. The teleporters will continuously move the player between them in sequence. Areas around the teleporters are cleared out so that Plantera's hands can't grab on close to the player and cause damage. Damage can still happen, as you will see in the demonstration video, but it is much more minimal as is. After Plantera is killed simply turn off the teleporters (jump off the main teleporter to the right then flip the switch) then turn off the traps and collect the loot.
There are multiple rows of jungle grass to allow more room for the bulbs to spawn. This needs to be underground for them to spawn. As a note, bulbs will spawn over top of any growth in the jungle so you do not have to worry about keeping each level clear of jungle plants.
The whole farm
The bird engine
Spiky ball traps
Timer controlling teleporters
The final product in action
I apologize for the video quality. I was testing out Open Broadcaster Software and clearly I do not have it fine-tuned yet.
Last edited: