Game Mechanics Player exclusive boss drops for normal mode multiplayer

GRΣΣK

Terrarian
Let me start by defining "player exclusive drops". If you've ever played multiplayer in expert difficulty or higher you'll know that a boss drops a treasure bag for every player that participated in the fight, furthermore each bag can only be picked up by their respective player. These are what I've called player exclusive drops, item entities that can only be picked up by their respective player.

So, I think the player exclusive treasure bags are a great idea, only problem is, normal difficulty bosses don't drop treasure bags (and possibly journey difficulty, though I've never played on it [not to be confused with journey mode]). This really sucks for multiplayer since not only do you need to kill more bosses for the same amount of per-player loot but it also makes the moments after the boss battle (and thus the incentive to fight bosses, other than game progression) less enjoyable as most players will not get any shiny new loot to play with (or they'll only get crumbs of it if the loot can be split up). For two players it's not much of a problem, just kill bosses twice, but with any more it quickly escalates to having to fight a whole lot more of them than you'd like, with the cost of their summoning items (or methods) not covered.

Solution? Make boss drops in normal difficulty player exclusive, rolling the dice once for every player in the fight and only letting them pick up their respective drops. This wouldn't ruin the reward for playing in higher difficulties 'more difficult = more loot' since you'd still get the exclusive drops (bosses generally drop more stuff in the higher difficulties anyways) and the rates are higher for regular monsters too, not just bosses.

I was inspired to make this suggestion after a dilemma I had the other day, I have some friends I've wanted to play with that don't have much (if any) experience with the game and choosing world difficulty was hard, do i choose normal and water down their experience by having to grind a lot more or do i go for a higher difficulty that they won't be comfortable with to avoid the grind?

As a side note, this player exclusive drops mechanic could also be applied to master mode exclusive drops since a lot of them don't come from a treasure bag, it would make getting stuff like the goat skull from WOF easier.
 
I support this, it sounds like a pain to have to deal with this on classic and journey when you don't have too on expert/master/legendary
 
I've thought about this before, but in Expert mode and above, bosses have more health the more players you have. In Classic mode, they don't, which makes them very easy to kill many times quickly if you have several players.
In Journey Mode, you can either set the difficulty high enough so that bosses will drop treasure bags, or just duplicate the drops/boss summon items.

It should also be easier to get several boss summon items as all players can help grind for them. The only bosses I can see this really being a problem with are Plantera and Moon Lord.

That said, I don't think this is a bad idea, but I also think that the way it currently is makes sense from a logical standpoint.
 
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