Zilem🌳
Moon Lord
Is Possible we could have a'lil update for the Player Sprite movement?
By adding bopping to Walking and Running while Attacking/Working and holding an item in hand
How Walking currently looks like in Terraria and while Attacking/Working or holding and Item:
Walking, Working and Holding an item.
Example of how Bopping while Moving, would look like:
Walking, Working and Holding an item.
These Animated previews been put together via the frames of the Ingame Player Sprite
(the Skirt is from the Female Player Sprite from Terraria 1.1)
Back before Terraria 1.4
The Player Sprite didn't Bop while Moving and Attacking/Working
Instead the Upper Body just stayed in place regardless of the Legs stretching 1 Pixel upward and did so twice doing it's animation cycle
Which were a Limitation of the Player Sprite, as the Working animation were fixed in place for the Upper Body Sprite frames being 4 of the 20 Frames
and the Bopping were only part of the Walking Animation frames, were the Upper Body Animation re-aligned 1 pixel upward in the 6 of it's 14 Frame animation.
However in Terraria 1.4
The Torso only have 2 Frames: #1 "Anything but Jump" and #2 "Jump", #1 is used everything Idle, Attacking/Working, Running and even Flying
Meaning that doing Movement the whole Upper Body Body is made to Bobbing via code rather then Sprite Frames, prior to 1.4
Which begs the Question, Why doesn't the Upper Body Bop while moving in 1.4?
Hopefully this is just a small code change
By adding bopping to Walking and Running while Attacking/Working and holding an item in hand
How Walking currently looks like in Terraria and while Attacking/Working or holding and Item:
Walking, Working and Holding an item.
Example of how Bopping while Moving, would look like:
Walking, Working and Holding an item.
These Animated previews been put together via the frames of the Ingame Player Sprite
(the Skirt is from the Female Player Sprite from Terraria 1.1)
Back before Terraria 1.4
The Player Sprite didn't Bop while Moving and Attacking/Working
Instead the Upper Body just stayed in place regardless of the Legs stretching 1 Pixel upward and did so twice doing it's animation cycle
Which were a Limitation of the Player Sprite, as the Working animation were fixed in place for the Upper Body Sprite frames being 4 of the 20 Frames
and the Bopping were only part of the Walking Animation frames, were the Upper Body Animation re-aligned 1 pixel upward in the 6 of it's 14 Frame animation.
However in Terraria 1.4
The Torso only have 2 Frames: #1 "Anything but Jump" and #2 "Jump", #1 is used everything Idle, Attacking/Working, Running and even Flying
Meaning that doing Movement the whole Upper Body Body is made to Bobbing via code rather then Sprite Frames, prior to 1.4
Which begs the Question, Why doesn't the Upper Body Bop while moving in 1.4?
Hopefully this is just a small code change