Techdude594
Skeletron Prime
Hey Terrarians!
The title is self-explanatory, Terraria for Windows deserves to be 64-bit.
Why, you may ask? Well, if you don't already know, all 32-bit programs share a RAM pool of 4GB. This is quite small.
To apply this to Terraria, whenever you load a heavily populated world, or a few large mods, you may get close to this 4GB limit, or even surpass it! And when that happens, that's when issues start to occur. Heavy and frequent stuttering/frame drops, crashes, or the game just refusing to load straight out. This would all be fixed if Terraria was 64-bit, as the RAM pool for 64-bit applications is MUCH larger, about 2^64 bytes can be accessed in that case. (correct me if I am wrong) This would allow those of us with more capable hardware to push the game harder with more mods, etc. And for other users, it would still likely improve performance, as there would be much more overhead in terms of RAM limits. You wouldn't have any of that stuttering due to limited RAM anymore.
I hear that 1.3.6 is going to be focused on balancing, tweaking (polishing), and optimizations. And this suggestion fits right in!
So please, Terraria devs, just make Terraria for Windows 64-bit, Linux/Ubuntu already has a 64-bit version of the game (not sure about Mac), so why can't Windows users reap the benefits of 64-bit as well?
The title is self-explanatory, Terraria for Windows deserves to be 64-bit.
Why, you may ask? Well, if you don't already know, all 32-bit programs share a RAM pool of 4GB. This is quite small.
To apply this to Terraria, whenever you load a heavily populated world, or a few large mods, you may get close to this 4GB limit, or even surpass it! And when that happens, that's when issues start to occur. Heavy and frequent stuttering/frame drops, crashes, or the game just refusing to load straight out. This would all be fixed if Terraria was 64-bit, as the RAM pool for 64-bit applications is MUCH larger, about 2^64 bytes can be accessed in that case. (correct me if I am wrong) This would allow those of us with more capable hardware to push the game harder with more mods, etc. And for other users, it would still likely improve performance, as there would be much more overhead in terms of RAM limits. You wouldn't have any of that stuttering due to limited RAM anymore.
I hear that 1.3.6 is going to be focused on balancing, tweaking (polishing), and optimizations. And this suggestion fits right in!
So please, Terraria devs, just make Terraria for Windows 64-bit, Linux/Ubuntu already has a 64-bit version of the game (not sure about Mac), so why can't Windows users reap the benefits of 64-bit as well?
Last edited: