NPCs & Enemies Please Make The DreadNautilus An Event Boss

Should the DreadNautilus be a boss?

  • Yes

    Votes: 112 76.7%
  • No

    Votes: 34 23.3%

  • Total voters
    146
I thought you wanted Dreadnatulius to be a full on boss, not an event boss. Or am I misunderstanding your post?
This thread is very very long and full on boss was my original idea, but after a while I realized that an event boss was more realistic for the team to do and it actually fit the Dreadnautlius better. So I changed my stance to that.
 
I am so confused about the differences between a boss, a miniboss, and event boss, a powerful enemy, and a mini event boss. It's all so confusing!
Boss- the big main story ones with a lot of health and attacks

Event boss- smaller with less health and fewer attacks because you fight many per event

Mini boss- what the dreadnautlius is now. A really buff enemy but no boss bar. The ice golem and Mothron are also mini bosses.
 
I am so confused about the differences between a boss, a miniboss, and event boss, a powerful enemy, and a mini event boss. It's all so confusing!
Event bosses are kinda like the midpoint of bosses and mini-bosses. So, without it, it would be kinda hard to place pumpking in an area that is either skeletron or a paladin .
 
Event bosses are kinda like the midpoint of bosses and mini-bosses. So, without it, it would be kinda hard to place pumpking in an area that is either skeletron or a paladin .
I thought event bosses were exactly the same as mini bosses, but they only appear in events. Wait, if the Blood Moon is an event, does that mean all minibosses are just event bosses?
 
I am so confused about the differences between a boss, a miniboss, and event boss, a powerful enemy, and a mini event boss. It's all so confusing!
Amen
 
Boss- the big main story ones with a lot of health and attacks

Event boss- smaller with less health and fewer attacks because you fight many per event

Mini boss- what the dreadnautlius is now. A really buff enemy but no boss bar. The ice golem and Mothron are also mini bosses.
I didn't notice this comment before, but I think this will help me be less confused. Thanks!
 
Bloody oyster: crafted with an enchanted nightcrawler and ten souls of night at a mithril anvil (No effect outside a Blood Moon)

0% fishing power
summons the Dreadnautilus
"Not even sharks can stand it"
 
Dreadnautilus should not be a boss ngl its good as a mini boss for blood moon and its drops are not good at all lol plus blood moon is just a event to make the game harder for 1 night
 
Dreadnautilus should not be a boss ngl its good as a mini boss for blood moon and its drops are not good at all lol plus blood moon is just a event to make the game harder for 1 night
True…
But I wouldn’t complain about more loot and another boss…
 
Dreadnautilus should not be a boss ngl its good as a mini boss for blood moon and its drops are not good at all lol plus blood moon is just a event to make the game harder for 1 night
amen
 
Dreadnautilus is very much a boss. Complex AI, special drops, spawned via a very specific method, etc. You could argue it needs a summon item to be spawned, but Empress of Light is summoned by destroying a Prismatic Lacewing, and Duke Fishron is summoned by fishing at the ocean with a Truffle Worm, and then there's bosses like Eye of Cthulhu, King Slime, mech bosses, and Deerclops which can spawn on their own, etc... I say why not have another weird boss spawning method?

Dreadnautilus deserves to have a health bar while alive, cause boss music to play, and all it'd really need is a trophy relic, treasure bag, pet Dreadnautilus, and an AI change for Expert mode. The AI and pet might be a bit of work, but yeah.

It doesn't really fit as a mini-boss imo, it's more complex than Mothron, Frost Giants, Sandstorm Elementals, etc. Dreadnautilus feels more like an unfinished boss that they didn't have time to polish before releasing (just look at its balance changes for an example of that). It's okay as is, but definitely could be better, especially as the definitive 'boss' of Blood Moons.
 
Dread Nautilus is very much a boss. Complex AI, special drops, spawned via a very specific method etc.
He only has 3 attacks. Betsy has 4-6. Doesn't seem so complex to me. And, Dreadnatulius only has two unique drops. The Goblin Warlock has 3. And all you need to do to summon him is to fish and get lucky, just like every other blood moon enemy.
You could argue it needs a summon item to be spawned, but Empress of Light is summoned by destroying a Prismatic Lacewing, and Duke Fishron is summoned by fishing at the ocean with a Truffle Worm, and then there's bosses like Eye of Cthulhu, King Slime, mech bosses, and Deerclops which can spawn on their own, etc... I say why not have another weird boss spawning method?
True, but the thing with those bosses (with the exception of Duke Fishron), is that they can be easily found by a new player. Why is a new player going to randomly fish during a blood moon? And again, his Spawning mechanism is not unique compared to other blood moon enemies. If he's going to be a boss, then he's going to have at least some new spawning mechanism, perhaps maybe a new type of bait?
Dreadnautilus deserves to have a health bar while alive, cause boss music to play, and all it'd really need is a trophy relic, treasure bag, pet Dreadnautilus, and an AI change for Expert mode. The AI and pet might be a bit of work, but yeah.
He definitely has potential for those things, but in his current state, definitely not. He's way to small of an enemy to warrant being a boss.
It doesn't really fit as a mini-boss imo, it's more complex than Mothron, Frost Giants, Sandstorm Elementals
Not really. And I'd consider Frost Giants and Sandstorm Elementals as powerful enemies, not minibosses or event bosses, because they spawn exactly like regular enemies, just more powerful. Betsy is also a miniboss, but has more attacks and patterns than Dreadnatulis, AND she gets her own trophy in Master Mode. If any miniboss could be a boss, then she's probably the best candidate. Honestly, people only want Dreadnatulis to be a boss because of the achievement, because otherwise, he's simply not a good candidate. The problem with Dreadnatulius is that he's way too simple to warrant being a boss, and in his current state would just be extremely disappointing if he was changed to one.
Dreadnautilus feels more like an unfinished boss that they didn't have time to polish before releasing (just look at its balance changes for an example of that). It's okay as is, but definitely could be better, especially as the definitive 'boss' of Blood Moons.
Dreadnatulius is fine as is. A miniboss for an event, just like every other event, which is probably what the devs intended. I don't think he needs to become a boss, because he's already fine just the way he is. If it ain't broke, don't fix it.
 
He only has 3 attacks. Betsy has 4-6. Doesn't seem so complex to me. And, Dreadnatulius only has two unique drops. The Goblin Warlock has 3. And all you need to do to summon him is to fish and get lucky, just like every other blood moon enemy.

True, but the thing with those bosses (with the exception of Duke Fishron), is that they can be easily found by a new player. Why is a new player going to randomly fish during a blood moon? And again, his Spawning mechanism is not unique compared to other blood moon enemies. If he's going to be a boss, then he's going to have at least some new spawning mechanism, perhaps maybe a new type of bait?

He definitely has potential for those things, but in his current state, definitely not. He's way to small of an enemy to warrant being a boss.

Not really. And I'd consider Frost Giants and Sandstorm Elementals as powerful enemies, not minibosses or event bosses, because they spawn exactly like regular enemies, just more powerful. Betsy is also a miniboss, but has more attacks and patterns than Dreadnatulis, AND she gets her own trophy in Master Mode. If any miniboss could be a boss, then she's probably the best candidate. Honestly, people only want Dreadnatulis to be a boss because of the achievement, because otherwise, he's simply not a good candidate. The problem with Dreadnatulius is that he's way too simple to warrant being a boss, and in his current state would just be extremely disappointing if he was changed to one.

Dreadnatulius is fine as is. A miniboss for an event, just like every other event, which is probably what the devs intended. I don't think he needs to become a boss, because he's already fine just the way he is. If it ain't broke, don't fix it.
The Destroyer has 3 attacks too (probes, contact, and body lasers), the Eater of Worlds, Eye of Cthulhu, Queen Bee... There's a lot of full fledged important bosses with very few attacks too. Dreadnautilus is far more complex than many other bosses. It has summons, shoots projectile barrages, has a charge attack, and can even reflect projectiles.

You could argue that a new player wouldn't do many of the things required to summon other bosses. There is no indication ingame that you should go to a Glowing Mushroom biome, find the rarely spawning Truffle Worm, capture it with a net, and then take it to the ocean and go fishing with it. There is also no indication ingame that you should look for the Prismatic Lacewing in a Hallow forest biome and that killing it will summon the Empress of Light, unless you accidentally do that already or it dies to an offscreen projectile. And also, Queen Slime's summon is something you come across by accident, new players likely won't notice it looks slightly different to other crystal shards. Plantera and Queen Bee's spawning things you have to destroy also just look like loot at first to a new player who hasn't experienced them before.
Lots of things in Terraria aren't explained until you've done them, and I'm sure some players will eventually be fishing on a Blood Moon if they don't feel like fighting enemies. And if not, then just get the Guide to mention fishing during a Blood Moon bringing out powerful valuable enemies.

Frost Giants and Sandstorm Elementals are enemies more powerful than others which spawn during a certain event, much like Nailheads and Eyezors being unnaturally tanky for Solar Eclipses, or the Flying Dutchman and Pirate Captain being unnaturally tanky and high-presence for their own invasion events, which happen naturally, much like Blood Moons. The same can be said for Mothron and the Flying Saucer, which also spawn during specific events and have special drops.
Dreadnautilus spawns during the Blood Moon, but so do many tanky minibosses such as Undead Merman, Wandering Eyes, The Groom, The Bride, Blood Eels, Hemoglobin Sharks... There's a lot of definitively miniboss enemies that are tanky and more dangerous than the rest of the things in their respective event. But Bloodnautilus is more complex than them, and on par with the Flying Dutchman, or Flying Saucer, imo, and at least deserves a health bar.
 
The Destroyer has 3 attacks too (probes, contact, and body lasers), the Eater of Worlds, Eye of Cthulhu, Queen Bee... There's a lot of full fledged important bosses with very few attacks too.
You have a point for the Destroyer, but for the other bosses it makes sense because they are found earlier in progression.
Dreadnautilus is far more complex than many other bosses. It has summons, shoots projectile barrages, has a charge attack, and can even reflect projectiles.
I wouldn't call Dreadnautlius far more complex, since everything you mentioned is pretty much the same as with other bosses. Eye of Cthulu, Brain of Cthulu, Queen Bee, Deerclops, Wall of Flesh, etc. all have summons. The Destroyer, Retinazer, Skeletron, Skeletron Prime, Duke Fishron, Empress of Light, Queen Slime and Moonlord have a decent bit of projectiles too, and Eye of Cthulhu and Queen Bee both charge. In fact, Eye of Cthulu has half of what you mentioned, and it's the first boss in progression. The only "unique" thing Dreadnatulius has is reflecting projectiles, but that's one attack. Compared to minibosses (what Dreadnatulis is, and what he should be in his current state), it's a different story. He has around the same amount of attacks as a miniboss like Pumpking, and that's because Dreadnatulius is designed around being a miniboss (in his current state at least).
You could argue that a new player wouldn't do many of the things required to summon other bosses. There is no indication ingame that you should go to a Glowing Mushroom biome, find the rarely spawning Truffle Worm, capture it with a net, and then take it to the ocean and go fishing with it.
Yeah, that's why I said Fishron was an exception lol.
There is also no indication ingame that you should look for the Prismatic Lacewing in a Hallow forest biome and that killing it will summon the Empress of Light, unless you accidentally do that already or it dies to an offscreen projectile.
Yeah, there's a chance that a new player will kill a lacewing and summon the boss. There's not really an indication to do that, but it can still happen.
And also, Queen Slime's summon is something you come across by accident, new players likely won't notice it looks slightly different to other crystal shards.
Your right, honestly. Should've thought more about that one.
Plantera and Queen Bee's spawning things you have to destroy also just look like loot at first to a new player who hasn't experienced them before.
If a new player enters a hive, then they are definitely summoning Queen Bee, that's kind of what's she's known for. As for Plantera, assuming a player is looking for Life Fruit (the jungle grows restless), they might break the bulb and try to fight her afterwards.
Lots of things in Terraria aren't explained until you've done them, and I'm sure some players will eventually be fishing on a Blood Moon if they don't feel like fighting enemies.
I doubt a new player who's getting killed by enemies left and right will think "Hey what a perfect time to start fishing for six minutes."
And if not, then just get the Guide to mention fishing during a Blood Moon bringing out powerful valuable enemies.
That could be done, but that isn't actually a thing in the game, which is why I've said that Dreadnatulius has boss potential, but isn't there yet.
Frost Giants and Sandstorm Elementals are enemies more powerful than others which spawn during a certain event, much like Nailheads and Eyezors being unnaturally tanky for Solar Eclipses, or the Flying Dutchman and Pirate Captain being unnaturally tanky and high-presence for their own invasion events, which happen naturally, much like Blood Moons.
Maybe we got confused on the wording here, or maybe I am getting confused on the wording right now, because the line between a miniboss and a powerful enemy is pretty foggy. I would consider Frost Giants, Sandstorm Elementals, Nailheads, Eyezors, and Pirate Captains to be powerful enemies because they don't have many, if any, useful drops. However, a Flying Dutchman would be a miniboss because of the health bar. Actually, since the Flying Dutchman and the Flying Saucer have health bars, then Dreadnatulius and Mothron deserve one too. That doesn't make them bosses though, but just a thought.
The same can be said for Mothron and the Flying Saucer, which also spawn during specific events and have special drops.
Dreadnautilus spawns during the Blood Moon, but so do many tanky minibosses such as Undead Merman, Wandering Eyes, The Groom, The Bride, Blood Eels, Hemoglobin Sharks... There's a lot of definitively miniboss enemies that are tanky and more dangerous than the rest of the things in their respective event.
Yeah, there are. So we should call them powerful enemies, not minibosses, because most of the things you just mentioned are just tankier versions of other enemies and have little useful drops.
But Bloodnautilus is more complex than them, and on par with the Flying Dutchman, or Flying Saucer, imo, and at least deserves a health bar.
Yeah, Dread (lets just call him Dread) deserves a health bar now that I think about it, but he shouldn't be a boss in his current state. He'd need more attacks, more drops, and a better way to summon him before we should think about him being a boss. But honestly, Dread being a miniboss is fine too. That's what he was DESIGNED for, and there's no need to change that. Again, if it ain't broke, don't fix it.
 
You have a point for the Destroyer, but for the other bosses it makes sense because they are found earlier in progression.

I wouldn't call Dreadnautlius far more complex, since everything you mentioned is pretty much the same as with other bosses. Eye of Cthulu, Brain of Cthulu, Queen Bee, Deerclops, Wall of Flesh, etc. all have summons. The Destroyer, Retinazer, Skeletron, Skeletron Prime, Duke Fishron, Empress of Light, Queen Slime and Moonlord have a decent bit of projectiles too, and Eye of Cthulhu and Queen Bee both charge. In fact, Eye of Cthulu has half of what you mentioned, and it's the first boss in progression. The only "unique" thing Dreadnatulius has is reflecting projectiles, but that's one attack. Compared to minibosses (what Dreadnatulis is, and what he should be in his current state), it's a different story. He has around the same amount of attacks as a miniboss like Pumpking, and that's because Dreadnatulius is designed around being a miniboss (in his current state at least).

Yeah, that's why I said Fishron was an exception lol.

Yeah, there's a chance that a new player will kill a lacewing and summon the boss. There's not really an indication to do that, but it can still happen.

Your right, honestly. Should've thought more about that one.

If a new player enters a hive, then they are definitely summoning Queen Bee, that's kind of what's she's known for. As for Plantera, assuming a player is looking for Life Fruit (the jungle grows restless), they might break the bulb and try to fight her afterwards.

I doubt a new player who's getting killed by enemies left and right will think "Hey what a perfect time to start fishing for six minutes."

That could be done, but that isn't actually a thing in the game, which is why I've said that Dreadnatulius has boss potential, but isn't there yet.

Maybe we got confused on the wording here, or maybe I am getting confused on the wording right now, because the line between a miniboss and a powerful enemy is pretty foggy. I would consider Frost Giants, Sandstorm Elementals, Nailheads, Eyezors, and Pirate Captains to be powerful enemies because they don't have many, if any, useful drops. However, a Flying Dutchman would be a miniboss because of the health bar. Actually, since the Flying Dutchman and the Flying Saucer have health bars, then Dreadnatulius and Mothron deserve one too. That doesn't make them bosses though, but just a thought.

Yeah, there are. So we should call them powerful enemies, not minibosses, because most of the things you just mentioned are just tankier versions of other enemies and have little useful drops.

Yeah, Dread (lets just call him Dread) deserves a health bar now that I think about it, but he shouldn't be a boss in his current state. He'd need more attacks, more drops, and a better way to summon him before we should think about him being a boss. But honestly, Dread being a miniboss is fine too. That's what he was DESIGNED for, and there's no need to change that. Again, if it ain't broke, don't fix it.
Because Dreadnautilus is so similar to bosses, he should be a boss. I think, that because he should be a boss that he could also gain a few cool drops to bring him on par with the other bosses.

And what you said about attacks, Queen Slime only has two and is a hardmode boss
 
Because Dreadnautilus is so similar to bosses, he should be a boss. I think, that because he should be a boss that he could also gain a few cool drops to bring him on par with the other bosses.
He's also more similar to minibosses than bosses in his current state. No unique summon, few attacks, event based. If he was upgraded, then he could be a boss. But for now, he's simply not good enough to be a boss, and the devs know that. Dread probably will never be a boss anyway, because he's not supposed to be one. He's supposed to be a miniboss for the Blood Moon, just like how Mothron is a miniboss for the Solar Eclipse, just like the Flying Saucer is a miniboss for the Martian madness, just like how Flying Ductman is a miniboss for the pirates. With some changes, he could be a boss, but he's fine just the way he is.
And what you said about attacks, Queen Slime only has two and is a hardmode boss
She summons enemies though, which give her like 30.
 
He's also more similar to minibosses than bosses in his current state. No unique summon, few attacks, event based. If he was upgraded, then he could be a boss. But for now, he's simply not good enough to be a boss, and the devs know that. Dread probably will never be a boss anyway, because he's not supposed to be one. He's supposed to be a miniboss for the Blood Moon, just like how Mothron is a miniboss for the Solar Eclipse, just like the Flying Saucer is a miniboss for the Martian madness, just like how Flying Ductman is a miniboss for the pirates. With some changes, he could be a boss, but he's fine just the way he is.

She summons enemies though, which give her like 30.
The point of this thread (the impression I've received from it) is that Dreadnautilus should be buffed and turned into a boss
 
This thread is very very long and full on boss was my original idea, but after a while I realized that an event boss was more realistic for the team to do and it actually fit the Dreadnautlius better. So I changed my stance to that.
So could you please update the thread name and description to clearly say:

"Make Dreadnautilus a Event Boss"?

If the thread name and description match the current intent, it will be clearer.
 
So could you please update the thread name and description to clearly say:

"Make Dreadnautilus a Event Boss"?

If the thread name and description match the current intent, it will be clearer.
I don't think that's possible
 
This thread is very very long and full on boss was my original idea, but after a while I realized that an event boss was more realistic for the team to do and it actually fit the Dreadnautlius better. So I changed my stance to that.
he already is an event boss for the blood moon though, because the blood moon is an event.
Screenshot 2025-03-09 17.04.59.png
 
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