Where do I get the mod? The mod is available through the mod browser only. Download and install tModLoader from here: http://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/ Join the team? If you have a bit of experience and you would like to help out a bit more than a once off, why not join the team? Send me a PM Wiki http://terraria-pokemod.wikia.com/wiki/Terraria_Pokemod_Wikia I'm not maintaining the wiki much myself, its more a central place for you, the players to contribute. Future Plans https://trello.com/b/pBCblCEW/pokemod Current Mod Status Version 0.6.7 Released! Download Link Use the modbrowser! Or alternatively: http://javid.ddns.net/tModLoader/download.php?Down=mods/PokeModBlue.tmod Separate download for soundpack: https://mega.nz/#!EAsBXLoT!Ol8hEffYTEHBPSKzk2pEddjXRN1TtgG8e5mIlSgU6Hg v0.6.7 Changelog: For tModLoder v0.8.3.5 Bugfix for how damage is calculated for type effectivness. Added Potion, Super Potion, Hyper Potion and Max Potion for healing pokemon. They are sold at the Merchant, to start with only the Potion is, the others are added as bosses are defeated. Previous version changelog: v0.6.5 Changelog: For tModLoder v0.8.3.5 Types and type effectiveness is now in. This should encourage more diverse teams. Currently a Pokemon only attacks using their first type, and has the weaknesses and resistances of any types they have. Types, and damage formulae are as per the main series games, with one difference, attacks that don't affect a Pokemon still deal 1 damage. v0.6 Changelog: For tModLoder v0.8.3.4 PokeNurse added and functional, she is always available to spawn, so build her a home and keep her safe. PokeNurse is currently the only way to revive fainted Pokemon. Pokemon can now faint and will not be possible to summon until healed. v0.5.5.4 Changelog: For tModLoder v0.8.3.4 Updated for v0.8.3.4, pokemon now spawn from pokeballs again. I really wish every tModLoader update didn't break the mod... Pokemon can now be safely stored in chests thanks to a tModLoader update though, good job @bluemagic123 and @jopojelly Fixed the PokeNurse texture, she doesn't have a function yet but soon she will be needed to heal Pokemon. v0.5.5.1 Changelog: Old version removed from mod browser. Lots of bug fixes, walking pokemon don't jump so much constantly, and deal with obstacles better. Flying pokemon do stay aloft more and chase flying enemies better. Lots of other bug fixes, please let me know on the forums if there are any. v0.5 Changelog: Updated to tModloader version v0.8.3.2 It is now known as PokeModBlue rather than PokeModRed, and the previous version will not be updated. Can't be helped since the security update for the tModLoader browser. You will need to start again, this will not be nessecary for future updates. Pokemon are less aggressive, they will only aggro as you get close to them. v0.4 Changelog Pokemon are now npcs instead of projectiles, and friendly and enemy pokemon use the same AI There is a different AI for walking, flying and swimming pokemon Ranged attacks temporarily disabled Added lots more pokemon (60 in total!) *Added sounds (Pokemon cries, hit sounds) and then removed them, it made the mod too big, they will be added in a seperate download Added /gift command with special gift codes already sent to contributors Added combat text for summon, unsummon, catch with pokeball v0.3a Changelog: Temporarily disabled pokemon special attacks for now, all essentially just have "tackle" Added JSON for entire Pokedex including all Pokemon stats (no more data entry yay!) Added "/pokedex [national id]" command Added Pokemon Natures, EV's and IV's, all stats pulled from Pokedex for species defaults Added Evolution Added Pidgey, Charmeleon, Charizard, Wartortle, Blastoise, Metapod, Butterfree, Kakuna, Beedrill, Pidgeotto, Pidgeot and Raticate Added Exp gain and EV gain based on the Pokemon defeated Only Pokemon with a level 1-5 spawn, spawn rates lowered. Added vanity hat "Red Cap", sold by Clothier. v0.2c Changelog: Added NPCs Caterpie, Weedle and Rattata. Added Pokeballs, sold buy the merchant, use them to capture Pokemon NPCs New Pokemon Included: Caterpie, Weedle, Rattata v0.1 Changelog: Added starter Pokemon that can be chosen from the Pokecase. The Pokecase spawns only with newly generated characters. New Pokemon Included: Bulbasaur, Charmander, Squirtle Known Issues Does not work in multiplayer (yet) Pokemon placed in chests will probably lose their stats. Don't do this with your team Team: @Unown Contributors: @Xynom Want to contribute? Graphics - information coming soon Programming: GitHub - https://github.com/Unowndeveloper/PokeMod Contributors are rewarded with shiny Pokemon, the more you contribute the greater the rewards - more information to come!