Unown
Terrarian

The mod is available through the mod browser only.
Download and install tModLoader from here:
http://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/

Join the team?
If you have a bit of experience and you would like to help out a bit more than a once off, why not join the team? Send me a PM
Wiki
http://terraria-pokemod.wikia.com/wiki/Terraria_Pokemod_Wikia
I'm not maintaining the wiki much myself, its more a central place for you, the players to contribute.
Future Plans
https://trello.com/b/pBCblCEW/pokemod
Current Mod Status
Version 0.6.7 Released!
Download Link
Use the modbrowser!
Or alternatively: http://javid.ddns.net/tModLoader/download.php?Down=mods/PokeModBlue.tmod
Separate download for soundpack:
https://mega.nz/#!EAsBXLoT!Ol8hEffYTEHBPSKzk2pEddjXRN1TtgG8e5mIlSgU6Hg
v0.6.7 Changelog:
For tModLoder v0.8.3.5
Bugfix for how damage is calculated for type effectivness. Added Potion, Super Potion, Hyper Potion and Max Potion for healing pokemon. They are sold at the Merchant, to start with only the Potion is, the others are added as bosses are defeated.
v0.6.5 Changelog:
For tModLoder v0.8.3.5
Types and type effectiveness is now in. This should encourage more diverse teams. Currently a Pokemon only attacks using their first type, and has the weaknesses and resistances of any types they have.
Types, and damage formulae are as per the main series games, with one difference, attacks that don't affect a Pokemon still deal 1 damage.
v0.6 Changelog:
For tModLoder v0.8.3.4
PokeNurse added and functional, she is always available to spawn, so build her a home and keep her safe.
PokeNurse is currently the only way to revive fainted Pokemon.
Pokemon can now faint and will not be possible to summon until healed.
v0.5.5.4 Changelog:
For tModLoder v0.8.3.4
Updated for v0.8.3.4, pokemon now spawn from pokeballs again. I really wish every tModLoader update didn't break the mod...
Pokemon can now be safely stored in chests thanks to a tModLoader update though, good job @bluemagic123 and @jopojelly
Fixed the PokeNurse texture, she doesn't have a function yet but soon she will be needed to heal Pokemon.
v0.5.5.1 Changelog:
Old version removed from mod browser.
Lots of bug fixes, walking pokemon don't jump so much constantly, and deal with obstacles better.
Flying pokemon do stay aloft more and chase flying enemies better.
Lots of other bug fixes, please let me know on the forums if there are any.
v0.5 Changelog:
Updated to tModloader version v0.8.3.2
It is now known as PokeModBlue rather than PokeModRed, and the previous version will not be updated. Can't be helped since the security update for the tModLoader browser.
You will need to start again, this will not be nessecary for future updates.
Pokemon are less aggressive, they will only aggro as you get close to them.
v0.4 Changelog
Pokemon are now npcs instead of projectiles, and friendly and enemy pokemon use the same AI
There is a different AI for walking, flying and swimming pokemon
Ranged attacks temporarily disabled
Added lots more pokemon (60 in total!)
*Added sounds (Pokemon cries, hit sounds) and then removed them, it made the mod too big, they will be added in a seperate download
Added /gift command with special gift codes already sent to contributors
Added combat text for summon, unsummon, catch with pokeball
v0.3a Changelog:
Temporarily disabled pokemon special attacks for now, all essentially just have "tackle"
Added JSON for entire Pokedex including all Pokemon stats (no more data entry yay!)
Added "/pokedex [national id]" command
Added Pokemon Natures, EV's and IV's, all stats pulled from Pokedex for species defaults
Added Evolution
Added Pidgey, Charmeleon, Charizard, Wartortle, Blastoise, Metapod, Butterfree, Kakuna, Beedrill, Pidgeotto, Pidgeot and Raticate
Added Exp gain and EV gain based on the Pokemon defeated
Only Pokemon with a level 1-5 spawn, spawn rates lowered.
Added vanity hat "Red Cap", sold by Clothier.
v0.2c Changelog:
Added NPCs Caterpie, Weedle and Rattata.
Added Pokeballs, sold buy the merchant, use them to capture Pokemon NPCs
New Pokemon Included:
Caterpie, Weedle, Rattata
v0.1 Changelog:
Added starter Pokemon that can be chosen from the Pokecase.
The Pokecase spawns only with newly generated characters.
New Pokemon Included:
Bulbasaur, Charmander, Squirtle
For tModLoder v0.8.3.5
Types and type effectiveness is now in. This should encourage more diverse teams. Currently a Pokemon only attacks using their first type, and has the weaknesses and resistances of any types they have.
Types, and damage formulae are as per the main series games, with one difference, attacks that don't affect a Pokemon still deal 1 damage.
v0.6 Changelog:
For tModLoder v0.8.3.4
PokeNurse added and functional, she is always available to spawn, so build her a home and keep her safe.
PokeNurse is currently the only way to revive fainted Pokemon.
Pokemon can now faint and will not be possible to summon until healed.
v0.5.5.4 Changelog:
For tModLoder v0.8.3.4
Updated for v0.8.3.4, pokemon now spawn from pokeballs again. I really wish every tModLoader update didn't break the mod...
Pokemon can now be safely stored in chests thanks to a tModLoader update though, good job @bluemagic123 and @jopojelly
Fixed the PokeNurse texture, she doesn't have a function yet but soon she will be needed to heal Pokemon.
v0.5.5.1 Changelog:
Old version removed from mod browser.
Lots of bug fixes, walking pokemon don't jump so much constantly, and deal with obstacles better.
Flying pokemon do stay aloft more and chase flying enemies better.
Lots of other bug fixes, please let me know on the forums if there are any.
v0.5 Changelog:
Updated to tModloader version v0.8.3.2
It is now known as PokeModBlue rather than PokeModRed, and the previous version will not be updated. Can't be helped since the security update for the tModLoader browser.
You will need to start again, this will not be nessecary for future updates.
Pokemon are less aggressive, they will only aggro as you get close to them.
v0.4 Changelog
Pokemon are now npcs instead of projectiles, and friendly and enemy pokemon use the same AI
There is a different AI for walking, flying and swimming pokemon
Ranged attacks temporarily disabled
Added lots more pokemon (60 in total!)
*Added sounds (Pokemon cries, hit sounds) and then removed them, it made the mod too big, they will be added in a seperate download
Added /gift command with special gift codes already sent to contributors
Added combat text for summon, unsummon, catch with pokeball
v0.3a Changelog:
Temporarily disabled pokemon special attacks for now, all essentially just have "tackle"
Added JSON for entire Pokedex including all Pokemon stats (no more data entry yay!)
Added "/pokedex [national id]" command
Added Pokemon Natures, EV's and IV's, all stats pulled from Pokedex for species defaults
Added Evolution
Added Pidgey, Charmeleon, Charizard, Wartortle, Blastoise, Metapod, Butterfree, Kakuna, Beedrill, Pidgeotto, Pidgeot and Raticate
Added Exp gain and EV gain based on the Pokemon defeated
Only Pokemon with a level 1-5 spawn, spawn rates lowered.
Added vanity hat "Red Cap", sold by Clothier.
v0.2c Changelog:
Added NPCs Caterpie, Weedle and Rattata.
Added Pokeballs, sold buy the merchant, use them to capture Pokemon NPCs
New Pokemon Included:
Caterpie, Weedle, Rattata
v0.1 Changelog:
Added starter Pokemon that can be chosen from the Pokecase.
The Pokecase spawns only with newly generated characters.
New Pokemon Included:
Bulbasaur, Charmander, Squirtle
Known Issues
Does not work in multiplayer (yet)
Pokemon placed in chests will probably lose their stats. Don't do this with your team
Team:
@Unown
Contributors:
@Xynom
Want to contribute?
Graphics - information coming soon
Programming: GitHub - https://github.com/Unowndeveloper/PokeMod
Contributors are rewarded with shiny Pokemon, the more you contribute the greater the rewards - more information to come!
Last edited: