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Polished Glass Wall

TheWorfer27

Retinazer
The polished glass wall would be crafted with 1 glass wall at water or a sink. It has the property of being perfectly clear/invisible. Because I'm not evil, it does not have a block equivalent. For convenience of placing, it will appear with a red tint while holding polished glass walls. The reason behind this idea is that mobs do not spawn in front of player placed walls, giving a way to pacify an area without ruining its looks.
 

MadmanLava

Spazmatism
I would add an option to make its visibility a toggle, but otherwise perfect. Also baconfry is right, a wall-sharpening tool would be very useful
 

TheWorfer27

Retinazer
I would add an option to make its visibility a toggle, but otherwise perfect. Also baconfry is right, a wall-sharpening tool would be very useful
I thought the wall holding would be enough, but I suppose it wouldn't work for hammering. A toggle is probably the best option for this.
 

ppowersteef

Paladin
If the reason is only to prevent mob spawns, then I think there should be an easier method/item that should do that.

Otherwise, I'm up for it for other possible uses like Baconfry said.
 

Laluzi

Skeletron
Yeah, I'd be really into this for the ability to cut off protruding wall edges. I could see spawn-blocking having uses if you were to make an underground/hell base, but for the most part, it's the aesthetic possibilities that lure me.

For example, you can place a gemspark wall behind a block to illuminate it from the back, creating structures that are visible at night or obscured by other tiles between them and a light source. You can also use this to create the illusion of three-dimensional shading, if you're very precise. But doing this on the outermost edges of a structure leaves the edges of the gemspark walls visible, which looks pretty terrible. Same deal with putting a wall behind glass or confetti blocks. A proper invisible wall would solve that problem neatly.
 

Derpling Ω

Plantera
I need this so badly, I'm building a map right now and having to use glass and gemsparks behind everywhere there isn't supposed to be enemies is getting so tiresome...
 
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