The Star Breaker
Steampunker
Welcome to my suggestions portfolio!
I wanted to add some finishing touches to the game.
I'm striving to make "vanilla style" changes to the game, changes that feel right in place. But I also included some modded-style items that I find fun.
Even though Journey's End is the final content update for the game, I enjoy coming up with ideas and will continue updating this portfolio from time to time.
Challenge accessories dropped by the Cultist, can be upgraded into their extreme versions. While having any one of these accessories equipped, any others that are in your inventory authomatically work too, similar to how information accessories work.
Any feedback is welcome no matter how small.
Thank you for your time.
I wanted to add some finishing touches to the game.
I'm striving to make "vanilla style" changes to the game, changes that feel right in place. But I also included some modded-style items that I find fun.
Even though Journey's End is the final content update for the game, I enjoy coming up with ideas and will continue updating this portfolio from time to time.
Accessories
Movement
Glide Cape
- Hold UP while falling to increase your falling distance, you keep your speed and momentum.
- Hold DOWN while falling to fall faster.
- Obtainable from Sky Chests and Crates.
Frog Cape
- Combines the effects of its materials.
- Crafting: Frog Leg + Glide Cape.
Phoenix Feather
- Makes movement more responsive and precise
- Grants faster initial lift when jumping.
- Letting go of the jump key instantly decelerates you
- Horizontal movement accelerates gradually
- Increases jump speed by 25%
Phoenix Cape
- Crafting: Phoenix Feather + Gliding Cape
- Combines the effects of its materials.
Roller Blades
- Increases movement speed by 20% and flight time by 1 second
- Crafting: Anklet of the Wind + Phoenix Feather
Anchor Boots
- Slightly increases fall speed. Greatly increases fall speed in liquids.
- Grants immunity to Mighty Winds and low gravity.
- Found in Water Chests, Ocean Crates and rarely extracted from Shell Piles
- Rework Terraspark Boots to (Lava Waders + Anchor Boots) + Lightning Boots
Bombs in a Bottle
- Triple jump that makes an explosion that propels you and changes your direction very quickly
- Obtainable from Obsidian Crates
Damage & Health
Skull Beads
- Works only when you have accessories in EVEN numbered accessory slots ( accessories only in slots numbered 2, 4 and 6 ):
- + 50% Damage
- + 20 Armor Penetration
- Post-Skeletron
Odd Shell
- Works only when you have accessories in ODD numbered accessory slots ( accessories only in slots numbered 1, 3, 5 and 7 ):
- + 20 Defense
- + 20% Damage Reduction
- Grants immunity to knockback
- Post-Skeletron
Negative Loop
- + 5 flat damage
- Overkilling enemies will spawn a damaging sphere that has double the overkilled damage, it homes in on the closest enemy.
- Sphere floats around you until it detects an enemy. Damage is capped at 150/300/450. (Classic/Expert/Master)
- Crafting: Shark Tooth Necklace + Souls of Might.
Positive Loop
- + 2 HP/s
- When you reach full hp, a pocket hp bubble fills up, with a max of 40 hp
- After you've lost more than the hp in this bubble, the health in the bubble transfers to your HP after 2 seconds.
- Crafting: Band of Regeneration + Souls of Sight.
Damage Lock
- All damage you take is changed to 33% of your max HP
- Doesn't work against one shots or any damage that is more than your max health. Calculates if the damage is one shot by factoring in the defence and damage reduction and then comparing the resulting damage with your current hp.
- Defence and damage reduction still work, but are less effective
Destruction Ring
- At full hp you gain 25% damage.
- Dropped by new rare early game Cavern Layer mob, Ringed Troll - 10%
Defense Ring
- At full hp you gain 25% damage reduction.
- Dropped by new rare early game Cavern Layer mob, Ringed Troll - 10%
Potion Ring
- Healing potions restore 20% more health.
- Sold by Skeleton Merchant
Granite Core
- 10% dodge chance
Jaws Emblem
- Increases damage and armor penetration by 8(%)
- Crafting: Avenger Emblem + Shark Tooth Necklace
- Design: Shark Jaws are biting the Emblem
Champion Chain
- 50% knockback penetration and knockback resistance
- Grants 5% damage reduction and 5 defense above 75% HP
- Grants 20% damage and critical strike chance below 25% HP
- Crafting: Shackle + Broken Hero Sword
Hero Cape
- Tripled thorns effect
- After taking damage, gain a damage buff (1%-20%) for a few seconds - the percentage depends on how much the damage was reduced
Hallowed Necklace
- Crafting:
- Star Veil + Granite Core + Souls of Fright
- Combines the effects of its materials
- Additional effects:
- The more damage you take, the stronger the buffs get (more stars fall, up to 0.66 additional immunity frames, dodge chance can increase up to 20% for the next dodge)
Ringed Flask
- Crafting:
- Charm of Myths + Honey Comb + Souls of Fright
- Combines the effects of its materials.
- -25% potion cooldown
- +20% potion heal, after healing with a potion you gain the Honey Buff for 5 seconds
- +1 hp/s
Alchemist's Cross
- Crafting: Cross Necklace + Philosopher's Stone
- Combines the effects of it's materials
Summoner
Cerberus Leash
- For each minion summoned gain:
- 1 armor penetration to all summon weapons
- 1 defence
- 2% damage reduction for each minion summoned.
- Whip gain 2% summon tag critical strike
- Crafting: Silk + Tissue Samples/Shadow Scales
Demon Contract
- Crafting: Cerberus Leash + Pygmy Necklace
- Combines the effects of its materials.
Archfiend Tail
- 15% increased whip speed and range.
- Increased whip knockback
- Found in Locked Shadow Chests/Obsidian Lockboxes
Skull Glove
- 22% increased summon weapon speed and whip length.
- Increases summon weapon knockback.
- Enables auto swing for all summon weapons.
- Crafting: Power Glove + Archfiend Tail
Sunstorm Scarab
- For every unique minion gain + 1 hp/s + 1% dodge chance
Key Beetle
- The more unique minions you have the more the weaker minions get stronger
Goldenbug
- Combines the effects of its materials. For every 4 unique minions, gain 1 minion slot.
- Crafting: Sunstorm Scarab + Key Beetle
Magic
Mana Battery
- + 40 Mana
- -1 flat mana cost
Flower Battery
- + 40 Mana
- 8% mana reduction
- Crafting: Nature's Gift + Mana Battery
- Change Arcane Flower to Flower Battery + Putrid Scent
Soul Juggler
- Mana Sickness is changed to "Using mana uses health instead at half the original mana cost"
- Mana potions restore 20% more mana
Cursed Lantern
- Sets your max mana at 20
- ALL magic weapons cost 1 mana and cannot be adjusted.
Shaman Staff
- Locks 80 mana to create a Storm Elemental that homes into enemies and explodes. You cannot use the locked mana until the elemental dies.
Soulcerer Staff
- Magic hits restore 10% of their mana cost
- Hitting enemies with non-magic weapons sometimes spawns mana stars (10% on every hit)
Range
Cannon Unit
- Increases the use time and damage of rockets and unique ammo-type weapons (flamethrowers, nail gun, Jack O'Lanterns, etc) by 15%
Ammo Cartridge
- Adds a reloading mechanic and limited ammo to each gun and launcher weapon. You can alternate between 2 different types of ammo, e.g. Ichor Bullets and Crystal Bullets
- Slightly increases the speed of arrows and bullets. Increases more as the less aggro you have.
Melee/Tank
Mammoth Shield
- 8 defense. Immunity to knockback.
- +400 Aggro
- For every 50 Aggro gain 0,5% Damage Reduction. (Turtle set grants 2,5% DR, Beetle 6,5%, Solar Flare 9%, Flesh Knuckles and tinkers each grant 4%).
- Crafting: Mammoth Skull + Flesh Knuckles
Magma Claws
- Crafting: Magma Stone + Feral Claws
- Combines the effects of its materials
- Material for the Power Glove
Coat of Arms
- Gives true melee weapons an aura 1-2 blocks wide around them. This aura deals the same damage as the weapon itself, has no knockback, does not pierce.
- Melee weapons can damage even more times per swing.
Other
Justice Scales
- After attacking an enemy, gain a buff that increases enemy spawnrates and aggro for a few seconds.
- Consecutive attacks increase the spawnrate furthermore.
- While not attacking, you gain a buff that decreases enemy spawnrates and aggro.
- Crafting: Souls Of Might + Souls Of Sight + Scales (Sold by Wizard)
Antique Gadget
- Crafting: Ancient Chisel + Brick Layer
- Combines the effects of its materials.
Spectacles
- You see things in the line of sight of your character (anything that isn't obstructed by blocks) clearler/more lit up and farther away (similar to night vision). Stacks with night vision.
- This means it also increases pet light and makes overworld night slightly brighter.
Magnet Belt
- Crafting: Trasure Magnet + Toolbelt
- Increases pickup range for items and range for tools and range for interaction.
Thingamajig
- Crafting: Antique Gadget + Spectacles + Magnet Belt
- Combines the effects of its materials.
Warlocks Voodoo Doll
- You can damage and kill ANY friendly NPC
Weather Gear
- Grants different bonuses depending on:
Day: | Incresed life regeneration | Dry: | Dangersense buff. Hihglights nearby enemies | Above caverns: | Increased flight time and speed |
Night: | Night Vision buff | Wet (touching liquids or rain) | Increased speed. Immunity to all movement penalties | Caverns and below: | Mining blocks takes 1 less swing |
Bicycle Mount
- After building up enough speed you do a damaging willy and are invincible for 1 attack
- Crafted with Iron Bars, Chains, Pink Gel/Rubber at a Heavy Workbench
Challenge accessories dropped by the Cultist, can be upgraded into their extreme versions. While having any one of these accessories equipped, any others that are in your inventory authomatically work too, similar to how information accessories work.
Glassoul Ring
- Cuts your invincibility frames in half
- Extreme version: Removes all invincibility frames
Death Ring
- Lowers your defense and damage reduction in half
- Extreme: Sets your defense and damage reduction to 0
Blood Ring
- Lowers your max health and mana in half (cannot lower below 100 HP)
- Extreme: Sets your max hp to 1
Pray Ring
- Greatly increases spawnrates, max number of enemies and aggro
- Extreme: All of the above are maxxed out
Engineering Armor Set
Block Master Set
Cursed Nail Mask
Helm of Hades
Star Crown
Assassin Cloak
Jester set
Lionstone set
Nano Hornet Set
Space Vanguard set
- Instead of just having the Engineering helmet as a vanity hat, lets make it an armor.
- Increases tile, wall, furniture and wiring placement speed by 25% and range by 2 blocks.
- 5 Total Defense
- Sold by the Mechanic.
Block Master Set
- Crafted with an entire Mining and Engineering Set. Combines effects of both sets.
- Increases tile placement and pickaxe/hammer/axe speed by 50% and placement and mining range by 3 blocks.
- Increases movement speed by 10%
- 10 Total Defense.
Cursed Nail Mask
- 4 defense
- Greatly increases Luck (+0.4)
- -5 hp/s, doesn't interrupt health regeneration
- Dropped by Demons - 2%.
Helm of Hades
- 4 defense
- Double tap DOWN for invisibility - even if you are hit, you stay invisible.
- You make no sound.
Psychic Amplificaion Headgear- For every 100 maximum mana your magic damage is increased by 5%. (e.g. 200 max mana => + 10% magic damage; 300 max mana => + 15% damage)
- 4 defense
- Crafting: Tim's Hat + a new hat
Star Crown
- 10 defense
- + 100 Mana
- For every 100 maximum mana your magic damage is increased by 5%. (e.g. 200 max mana => + 10% magic damage; 300 max mana => + 15% damage)
- Space Gun weapons cost 0 mana (Space Gun, Laser Rifle, Both Zapinators, Magic Finger Guns) - intended to be used for mana regeneration builds that avoid mana sickness. After you've ran out of mana, you swap out to the 0 mana guns while waiting for your mana to regenerate.
- Crafting: Psychic Amplificaion Headgear + Meteor Helmet + Souls of Fright
Assassin Cloak
- 18 defense
- 10% increased damage and critical strike chance
- 15% increased melee and movement speed
- Crafting: Gi + Crystal Assassin Shirt
Jester set
- Set bonus: Increased ranged/magic critical strike chance by 20%. Range and magic critical strikes deal more damage (deals by x2.5 times the damage instead of x2).
- Total bonuses:
- 40 Defense.
- + 100 maximum mana.
- + 15% ranged/mage damage.
- + 30% ranged/magic critical strike chance.
- +15% increased movement speed.
- Range and magic critical strikes deal x2.5 times the damage
- Crafting: Silk + Fallen Stars + Souls of Fright + a new material.
Lionstone set
- Set bonus: For each unique summoned minion gain +4% melee and summon weapon speed, melee weapon size and whip length.
- Total bonuses:
- 40 Defense.
- + 25% melee/summon damage.
- + 2 summons.
- Increased sized(length) and knockback of melee weapons and whips.
- Set Bonus
- Crafting: Souls of Fright + new materials.
Nano Hornet Set
- Post-Golem Whip set from Nanites, Martian Conduct Plating and Tiki Armor
- Whip attacks spawn Nano Hornets that home in on enemies and can inflict Confusion
- 38 defense
- +2 Minion Slots
- +30 Minion Damage
- +30% Whip Length and Speed
Space Vanguard set
- Post-Plantera generalist set
- Set Bonus:
- Double tap down to teleport at the cursors location - 30 second Chaos State cooldown
- Consecutive attacks increase damage and health regeneration. Uninterrupted/no missed attacks grant you +25% damage and +5hp/s
- Total Bonuses:
- 54 defense
- +18% damage
- -15% mana usage and ammo consumption.
- +15% melee speed
- Increases your max number of sentries by 1
- +10% increases movement speed and critical strike chance
- Set Bonus
- Crafted: Chlorophyte Bars + new material Skeleton Metal
- Space Vanguard Helmet
- 14 defense
- +18% damage
- Space Vanguard Breastplate
- 22 defense
- -15% mana usage and ammo consumption.
- +15% melee speed
- Space Vanguard Leggings
- 18 defense
- Increases your max number of sentries by 1
- +10% increases movement speed and critical strike chance
Switch Glove
Change your equipment set up with 1 click!
You can assign what armor or equipment to be swapped. You can switch anywhere between an entire armor set, all 5-6 accessories and mount to just a few accessories.
Examples:
Potions:
Placeable:
Change your equipment set up with 1 click!
You can assign what armor or equipment to be swapped. You can switch anywhere between an entire armor set, all 5-6 accessories and mount to just a few accessories.
Examples:
- Swap out to the Ankh Shield to negate debuffs.
- Heal with the Philosophers Stone then swap it out.
- Switch between builds, different Titanium helmets and accessories, Spectre Helmets, entire armor sets. Instantly shifting to a different class.
- Equipping a Slime Mount for quick dodging and hellevator transportation or the Hexxed Branch for horizontal mobility.
Harvest Scythe
- Crafting: Sickle + Staff of Regrowth + Bug Net
- Combines the effects of its materials
- Automatically places seeds after harvesting plants
- Automatically cuts dye plants
- Has chance to harvest multiple plants or catch multiple critters
Money Pouch
- Right click to open - drops 5-15 gold (amount is doubled in expert mode!)
- 10% drop rate from rare creatures (enemy mobs caught on the Lifeform Analyzer)
Soul Pouch
- Right click to open - drops 5-15 souls (amount is doubled in expert mode!)
- 25% drop rate from Pigrons and other uncommon mobs in a Hallow/Evil biome - the type of Pigron you killed (Evil/Hallow) drops the corresponding souls.
Angel Heart
- Consume to respawn with full health
- Dropped by a new optional HM boss
Flashlight
- Hold to light up.
- Lights up futher away in a V shape and only lights up your line of sight.
- Sold by Demolistionsit - 5 gold
- Hardmode upgrade lights up the cursor too, if it is in line of sight
Celestial Calendar
- Fast forward to morning or dusk. Cooldown until dusk/morning respectively.
- >1% drop from Lihzahrds
Self-Destruct Button
- Use to instantly die.
- While in the inventory or you're holding it with the mouse:
- Shortens respawn times (except during boss battles)
- Whenever you die, either by this either or on your own, you make a huge explosion that deals damage
Rocket Umbrella
- Lets you glide
- Hold right click to charge a "dash" in any direction
Heavy Storm
- Triggers a Snowstorm, Sandstorm, Heavy Raining and Heavy Wind
- Design: Compact Disk
Counterfeit Coin
- Consumable
- Next purchase from NPCs has a 50% chance to cost half or to cost double. Only affects items that cost 2+ gold.
- Or increases luck for 2 minutes
Message in a Bottle
- Additional reward from the Angler
- Can be substituted for any 1 acceessory for a material for the Fish Finder or the Angler Tackle Bag
Obsidain Bucket
- Absorbs/pours up to 3x3 chunks of liquids. Crafted from Empty Buckets + Obsidian.
- +3 range
Potions:
Sage Potion
- Increase your maximum mana by 40
- Crafting: Bottled Water + Fallen Stars + Princess Fish + New Hallow Plant.
Barrage Potion
- Increases melee and whip speed and size/length by 20%.
- Crafting: Bottled Water + Fireblossom + new Dungeon Fish
Flask of Frostburn
- Grants Frostburn to Melee and Whip attacks
- Crafting: Bottled Water + 2 Flinx Fur
Placeable:
Totem Pole
- There are 3 different parts of the pole.
- Bear. +0.1 luck
- Fox piece, must be placed on top of the Bear totem. Post-WoF. +0.3 total
- Eagle piece, must be placed on top of the Fox. Post-Plantera. +0.4 total
- Each piece is sold by the Witch Doctor.
Ritual Pot
- Feed it food to increases the spawnrate and specifically uncommon/rare creature spawnrates
- The effect is stronger the higher "quality" the food is (Quality = Well Fed, Plenty Satisfied, Exquisitely Stuffed)
- Buff lasts for half the length of the food you fed to it. While the buff is active the pot's eyes are lit and an aura appears on the outlines of the pot.
Renewal Coffin
- Right click to get a buff. You respawn where you died.
- Instead of dropping a Tombstone on death, a coffin appears in the air, you respawn there after which the coffin disappears and you lose the buff.
- Sold by Skeleton Merchant in HM
Fishing Chair
- Grants a buff, increased fishing power, has a chance to duplicate fished up loot, fishing drastically decreases enemy spawnrates.
- Obtainable from Ocean Crates or Chests.
Asphalt Platforms
Arrow Blocks - Sideways passing blocks
Melee:
Flying Fish Trident
Scrap Scythe
Range:
Hellthrower
Bazooka
Soul Shooter
New subtype of Bows: Greatbows
Magic:
Magic Cards
Psychic Wave
Magical Finger Guns
Big Hat's Tome
Summoner:
Flying Fish Trident
Crafting: Breathing Reed + Trident + Feathers
Combines the effects of its materials
While raining or under the wet debuff, you gain the speed buff.
Scrap Scythe
Obtainable only when you are both in a Graveyard AND a Junkyard (artificial biome) at once.
Ignores 50 defense.
Can destroy most enemy projectiles.
Range:
Hellthrower
The ultimate flamethrower! Longer range than the Elf Melter and lacks damage penalty. Passes through blocks.
Instead of On Fire! it incflicts both Cursed Inferno and Ichor. Consumes Gel, Ichor or Cursed Flame.
Crafting: Elf Melter +10 Luminite Bars + 10 Ichor + 10 Cursed Flame.
Bazooka
Shoots a charged up giant explosive, a small explosion happens behind you, if your back happend to be close to a wall, you'll take damage.
Soul Shooter
Upgraded Venus Magnum.
Whenever it hits an enemy, all enemies of the same type take the damage as well.
Example: you shoot a Moss Hornet and all Moss Hornets on screen take the damage too. You shoot a Scarecrow during the Pumpkin Moon and all scarecrows on screen take the damage. Shoot the Pumpking and all Pumpkings on screen take the damage.
New subtype of Bows: Greatbows
They're use time is low, similar to that of a sniper, but they deal very very high damage than other bows at the same point of progression. They shoot special arrows: Greatarrows, they deal very high damage, have huge speed and knockback. They stick to enemies dealing a DoT, similar in fashion to the Bone Javelins.
Magic:
Magic Cards
Similar to the Magic Daggers. Autoswing. Sticks to enemies inflicting a DoT effect.
Psychic Wave
Deals damage to all enemies near you, 8 block range. Strong knockback
Hold click to charge/channel it, this increases its knockback and damage.
Chain DominoHIgh mana cost
Releases a black spiral, if it kills an enemy, another spiral is released for free - for no mana - on the same or nearby enemy.
Magical Finger Guns
Rapidly shoot lasers from the tips of your fingers! Upgrade to the Laser Rifle.
Sky BindCreate a circular forcefield, bigger than the Electrosphere Launchers projectiles, on your cursor for 45 seconds.
Enemies get trapped/ repeatedly zapped inside simillar to the Lightning Aura Staff.
Cursed SkullsConsumes health instead of mana. Slightly homes, and deals very high damage for its tier.
Big Hat's Tome
Endgame. It's magic damage is always equal to your maximum mana
Time DaggersShoots Magic Daggers, daggers have an afterimage which stays for 1-2 seconds dealing damage.
Summoner:
Bouncy Sphere StaffUpgraded Deadly Sphere Staff + Plantera's bouncy spike balls.
The spheres bounce off the floor and off each other. The more they bounce the more damage they accumulate.
Scorpion Tail StaffSummons Scorpion tails attached to your body. Each tail does very high damge, does not pierce, and attacks in a Chain Guilotine style but more rapidly and farther.
Scorpion stings inflict an upgraded version of Acid Venom that deals double the damage.
Venn Dia Gram StaffPlaces a circle sentry. It does not attack enemies but enemies inside the circle are targeted and summons in it gain tag damage.
When you summon multiple circles which overlap - tag damage gained inside the overlapped sections is increased.
Specific Changes:
Miscellaneous changes:
World seed ideas
Minor inconsistancies
- Golem Fist
- Make it work similar to the Chain Guillotines but also pierce enemies
- Cool Whip
- Make the Snowflake projectile be affected by damage modifiers.
- Increase the Snowflakes damage in Expert Mode to 20, and in Master Mode to 40.
- Decrease the base damage and make it so there are 2 Cool Whips with slightly overlapping attacks, summoning up to 2 Snowflakes at once.
- Frost Hydra Sentry
- After damaging an enemy, it summons the Cool Whip's Snowflake for a few seconds.
- Shroomite Helmet (The helmet that buffs rockets)
- Make it also buff Flamethrowers
- Flamethrowers
- They're rather weak and underused now. So make them deal increased damage after each penetration instead of reduced!
- Love Potions make NPCs 100% happy for 30 seconds (cheapest prices)
- Stink Potions make NPCs 100% unhappy for 30 seconds (most expensive prices)
- Hunter Potion
- Also highlights enemy projectiles
- Dangersense Potion
- Also points to the direction where damage came from. Highlights nearby enemies.
- Strange Brew Rework
- Heals 150 over 30 seconds (heals 5hp per second).
- Still grants Potion Sickness.
- No longer restores mana.
- Honey Bottle
- After healing with it gain a honey buff for 5 seconds
- Mana Regeneration Band
- Change it to have a weaker Mana Regeneration Potion effect
- Celestial Emblem
- Change the recipe to Avenger Emblem + Magnet Flower. Give it 10% mana reduction and autoswing, but does not retain the auto mana potion consumption.
- As it is, it's just a Sorceror Emblem with a Celestial Magnet on it.
- Honey Balloon
- Add a recipe for the Bundle of Balloons that replaces the Sandstorm in a Balloon with the Honey Balloon
- Gives a quick initial lift to jumping, increases jump speed, gives the highest jump height
- Djinn's Curse
- Turn it into an accessory
- Panic Necklace, Honey Comb buffs
- Buff - if you take a lot damage at once, the duration of the buff is increased depending on the damage you took. Similar to how Magic Cuffs restore more mana the more the damage is.
- Flesh Knuckles, Putried Scent
- Craft each one into the other via Ecto Mist
- Finch Staff
- Make it obtainable in any wooden chest, this way it feels like a counterpart to the Wand of Sparking. But still keep it in the Living Chest Pool
- Or Craft this from the Wand of Sparking vie Ecto Mist and vice versa
- Wand of Sparking
- Conversely, make this also obtainable in living wood chests. This way Living Wood Trees/Chests will be desireable for both Summoners and Mages in the early game.
- Staff of Regrowth
- Hold click on grass blocks to grow vines beneath them.
- Automatically replaces seeds of the harvested plant from your inventory.
- Whenever you place dirt grass automatically is palced on it, this must be in your inventory (makes placing sunflowers in large arenas easier)
- Crafted into Flower Boots via Ecto Mist
- Flower Boots
- Walking on dirt grows grass. Walking on stone grows moss.
- Changed to a Vanity Accessory
- Crafted into Staff of Regrowth via Ecto Mist
- Fairy Boots
- Provides faint light, lights up the tiles you step on with particles for 5 seconds.
- Material for Lightning Boots
- Obsidian Horseshoe
- Hazards don't trigger (rolling cactus, antlion eggs, beehives, breakable ice, thorn hazards, cobwebs)
- Obsidian Rose
- While wet - gain a Obsidian Heart buff. This decreases the damage of damaging debuffs, the duration of non-damaging debuffs and increases defence by 5. Also triggers while in rain or when you get the Honey buff from any Honey Comb accessory, since you are "touching" a liquid.
- Lightning Boots and tinkers
- Increases flight time by 1 second
- Increases movement speed by 10%
- Rocket boot flight transitions smoothly without tapping jump again.
- Terraspark Boots
- Inherits Lightning Boots upgrade
- Inherits Lava Waders effects + more QoL buffs with it (Increased fall speed in liquids, Ice Skates immunity moved to Lava Waders, immunity to low gravity)
- Ice Skates rework
- Does not trigger ice biome hazards. Or does not trigger any hazards period.
- Leaves a cosmetic icy trail, counterpart to Flame Waker Boots.
- Jellyfish diving Gear
- Flipper potion-like movement in liquids
- Slows down damage from running out of breath
- Arctic Diving Gear
- While in water you leave icy bubbles after you that provide light and deal damage.
- Frostspark Boots rework
- Make it is it's own unique accessory, separate from the Terraspark Boot Recipe.
- Crafting: Spectre Boots + Ice Skates. Combines the effects of its materials.
- Moving makes the ground icy, emitting damaging frost spark particles.
- Flame Waker Boots and tinkers
- Make them a functioning accessory instead of being just for vanity. Just make its trails deal damage.
- It's one of the only vanity accessories that are a material, these are the coolest looking boots but the resulting accessory isn't useful at all.
- Nerf Obsidian Armor just a bit more - +35% speed and +50% range on whips is still very strong.
- Give Whip buffs to all summoner armors, EXCEPT Summoner Hallow Armor. Maybe nerf Summoner sets a little.
- Bee Armor
- Extra Set Bonus: Whips summon bees on hits
- These bees inherit weapon imbue buffs
- Spider Armor
- Extra Set Bonus: Whips inflict Acid Venom and have a chance to spawn baby spiders after killing an enemy. These spiders inherit weapon imbue buffs
- Tiki Armor
- Extra Set Bonus: Increases whip range and speed by 15%. Whips gain 15% tag critical strike chance.
- Spooky Armor
- Hallowed Armor is currently really good compared to this armor - give it some kind of additional buff rivaling Holy Protection, but make it offensive instead of defensive - maybe a buff for crowd control, similar to/synergizing with Dark Harvest. Just brainstorming here, maybe attacking with whips increases dodge chance/ damage reduction/ life regeneration/ grants a unique debuff effect / grants 2% dodge chance for every minion summoned? Perhaps killing/damaging enemies makes them drop (a part of) their soul or some kind of spooky orbs that regenerate 50 HP over time and grant a damage buff
- Extra Set Bonus: + 25% whip length and speed. Summon weapons autoswing
- Stardust Armor
- Extra Set Bonus: 30% increased whip speed and range and makes all summon weapons autoswing.
- Stardust Leggings: +15% movement speed - all other luminite leggings have speed modifiers and so does Spooky Wood, why doesn't the Stardust set have it?
- Bee Armor
- Bramble Crate (thats the HM Jungle Crate)
- Make it have a chance to drop chlorophyte ore post all mech bosses
- Tiger Climbing Gear and tinkers
- While grabbed onto a wall and moving in the direction of the wall, automatically climb up the wall.
- Makes you "run up walls", while perserving your moment, and continue running/flying fast.
- This also works when you run and bump into a 2 block high wall, you continue "running on the wall" and you keep the Hermes Boots sprint!
- Rifle Scope and tinkers
- Improves weapon accuracy/reduces spread by 50%.
- Or bullet critical strikes deal 2.2 times the damage.
- Charm of Myths
- Healing potions restore 20% more HP
- Titan Glove rework (tinkers are NOT changed, they stay the same as they are now. Titan glove by itself isn't used at all, why not make it interesting?)
- Increases knockback by a flat amount for all classes, instead of just melee.
- Fairy Bell
- Each color of fairies does different things - Pink faces towarsd/highlights nearby treasure, Green highlights nearby rare enemies, Blue shines brighter (100% brightness)
- Crafted using caught Fairies that spawn during night on logs instead of Souls of Sight. / Renamed to Pixie Bell?
- Hive Pack
- Also buffs HM equivalent of bees - wasps. (Wasp Gun, make the Honey Cloak spawn wasps)
- Doubles your health regeneration, increases the duration of the Honey buff by 5 seconds
- Armor penetration can reduce enemy defence to a negative number, effectively increasing your damage by a flat amount
- Shiny Stone
- Converts any damaging debuffs into a minor healing over time effect (doesn't stop upon taking damage, accelerates hp regen too) - 1hp/s, for the same duration as the debuff
- Ankh and Ankh Shield
- As it is now it's not that useful late game, there aren't that many late game enemies that inflict many of the debuffs that Ankh protects you from.
- Immunity to On Fire!
- OR shorten debuff lengths or convert certain debuffs into buffs
- Ankh Materials
- Blindfold - also dropped by Demons in Expert Mode+, weakens Blackout and Obstructed. Craft the Blindfold with the Hand Warmers and add that to the Ankh recipe
- Bazoar - also lowers damage/shortened length to Acid Venom
- Armor Polish - also grants immunity/shortened length to Ichor
- Nazar - also grants immunity/shortened length to Cursed Inferno
- Weather Radio
- Also displays Meteor Showers, Slime Rain, Sandstorms, other potential events
- Butchers Chainsaw
- Hitting an enemy causes damaging blood / sparks to spawn from the enemy in random directions
- Increased size or make it hit more often with more melee speed, somewhat similar to the Fetid Baghnakhs?
- Shiny Red Balloon
- Slightly stacks with other balloons.
- Entirely remove the jump height reduction in liquids or decrease it with ballon stacks.
- Umbrellas, Breathing Reed
- Attack like shortswords or spears.
- When the Umbrella attacks it's folded.
- Purification Powder
- Dropped by EoC
- Hellforge
- Change its rarirty so it doesn't burn in lava.
- Wet debuff
- Just indicates/highlights the enemy or player
- While in liquids, touching liquids and 30 seconds after touching liquids, while in the rain
- Make the Aqua Scepter, Waterbolt and some other weapons inflict it
- Bug Net
- Make it a weapon, similar to how the Staff of Regrowth, Umbrealla and Trident are weapons
- This lets it break grass and instantly grab any dropped critters.
- Grand Design
- Replace the Ruler in its recipe with the Mechanical Ruler and inherit its abilities.
- Chests
- Chests containing Fledgling Wings are locked
- Gold Chests above the Underworld no longer rarely contain Meteorite Bars
- Lihzahrd Chests, Dungeon Biome Chests - Replace throwing knives, lesser healing potions, glowsticks etc. in the chests with high tier potions (Lifeforce, Rage, Wrath so you can get them in Crimson/Corruption worlds, Greater Luck Potions, Potion of Return, Golden Delight) and more Gold Coins
- A Water Chest always spawn in Water Floating Islands
- Make background walls (in living trees) swappable
- Place Piggy Banks, Water Candles etc. on blocks, not just on platforms.
- Metal detector detects Gelatin Crystal
- Bone Glove damage scales in HM.
- Right clicking Cape Vanity Accessories doesn't place them in an accessory vanity slot but in an actual accessory slot. Change all vanity accessories to NOT be able to be placed in actual accessory slots.
- Make these better at what they do:
- Clentaminator, Toolbelt, Daybreak, Blowgun, Aeriel Bane, Chlorophyte Armor's Crystal Leaf, Rainbow Crystal Staff, Lunar Portal Staff, Forbidden Armor, Binoculars, Tempest Staff, Storm Spear and Thunder Zapper (these are intended for very early game, desert is difficult then), Toxic Flask
- Hero Shield - Additionally grants 5% DR and 5 defense above 75% HP.
- Blood Thorn - Thorns appear on platforms
- Reindeer Bells - Infinite flight time
- Molten Quiver - Gives all arrows On Fire!
- Magma Skull and tinkers - All attacks inflict On Fire!
- Angler Armor - Set bonus: You can do an additional Fishing quests per day and you have a chance to fish up 2 fish and crates instead of 1
- Flask of Fire
- Change it to inflict a special Oiled debuff only for melee weapons
- Or it stacks the On Fire! debuff up to 10 stacks
- Advanced Combat Techniques
- Improved buffs in Expert Mode and in Master Mode
- E.g. +12 defense in Expert and +24 in Master
- Adamantite and Titanium Pickaxes and Drills
- Make them much faster, faster than the Pickaxe Axe/Drax but slower than the Shroomite Digging Claws. Longer reach.
- Digging tiles smooths out surrounding tiles just like the Drill Containment Unit.
- All Early HM Ore Swords
- You gain immunity to knockback while swinging any of these swords. With each swing the knockback increases
- Phaseblades and Phasesabers
- Increased attack speed
- Phaseblades gain 5 armor penetration
- Phasesabers gain 15 armor penetration
- Phasesabers obtanable post 1 mech boss
- Ancient Shadow Armor
- Instead of being dropped by Eaters Of Souls, make it craftable at a Demon Altar, just like Ancient Hallowed Armor
- Gemspark Walls
- Balance their sell price
- Universal Pylon
- Sold at 50% filled Beastiary
- Gravedigger's Shovel
- Also digs cloud
- Lucky Coin
- Also gives +0.2 luck
- Bacon
- Can also be dropped from Solar Eclipse Butchers
- Double droprates:
- Bananarang, Diving Helmet, all drops from Ogres/Dark Mages, Pearls, Angler Item Rewards, Portal Gun (always drops from Moon Lord even if you have another one in your inventory), Souls of Light and Night
- Mining Helmet - Make wearing a Mining Helmet without a full mining set increase the spawnrate of Undead Miners
- Make these into rare, secondary items:
- Shark Bait, Seaweed (pet item), Fish (pet item), Pharaohs Clothes
- Change the way of obtaining:
- Grappling Hook
- Instead of being sold by the Goblin Tinkerer, let the Merchant or the Demolitionist sell it. By the time you get the Goblin, you've already most probably got a gem hook.
- Wet Bombs
- Also obtainable earlier - e.g. from Water Chests/Ocean Crates
- Obsidian Water Walking Boots
- Replace Obsidain Skull in the recipe with the Obsidian Horseshoe.
- Titan Potion
- Replace Bones in the recipe with Sturdy Fossils
- Thorns Potion
- Replace Worm Tooth in the recipe with a new Corruption Wormfish or add a Crimson alternative to the Worm Tooth. Remove Stinger altogether.
- Gravity Globe
- Move it to be dropped by Lunatic Cultist in Expert Mode
- Disco Ball
- Sold by the Party Girl instead of the Merchant. Give it better visual effects, something like the 1.4 EoL effects
- Staff of Earth, Heat Ray
- Dropped post-Golem by Lihzahrds (or a new enemy, Lihzahrd Mimics, these mimics always drop power cells just like how Dungeon Slimes always drop keys) - Golem has a very big pool of items.
- Watches
- Change the crafting station requirement to either a table or a workbench
- Grappling Hook
- Stackable to 999
- Common materials - Mushrooms, Stingers, Jungle Spores, Vertabrae, Rotten Chunk, Pixie Dust, Ichor/Cursed Flames, All Feathers, Shark Fin, All Lens', Feather, Vial of Venom, Antlion Mandible, Unicorn Horn, Spider Fang, Ectoplasm, Confetti, Vine, Beetle Husk, All Bombs (including Wet Bombs, Scarab Bombs, Grenades and Dynamite), All Powders, Crates, Oysters, Clay Pot, Acorns, Pumpkin Seeds, All Buckets, Goodie Bags, Presents, Solar Tablet Fragments.
- Ale is a potion, shouldn't its stack be 30, not 99?
- Works while in your inventory, like info accessories:
- Guide to Plant Fiber Cordage
- Sickle
- Lavaproof and Angler Tackle Bag
- Voodoo Dolls?
Miscellaneous changes:
- Make it so you can't equip accessories that don't stack with each other and which are the same. Example:
- Celestial Shell with any of its tinkers (Moon Charm, Neptunes Shell, Sun Stone, Moon Stone and all tinkers inbetween)
- Monk's Belt, Squire's Shield, Huntress's Buckler, Apprentice's Scarf
- Accessory Combos
- Just like how the Climbing Claw + Shoe Spikes grant a unique buff when used together, or how the Treasure Magnet stacks with other pick up range accessories, make more combos/stacking effects with accessories.
- Soaring Insignia + Any Rocket Boots = faster flight speed, more responsive
- Honey Comb (and tinkers) + Any regeneration accessory (Band Of Regeneration, Sun Stone, Moon Stone etc) = Health regeneration becomes honey health regen
- Flails + Autoswing accessories = Alternate Attack
- Hold right click to constantly throw and attack with the flail
- Attempting to place banners on platforms automatically "hammers" the platform such that you can place it.
- Make it possible to open a chest, piggy bank-like storage, talk to an NPC, AND having the crafting menu open. Make the crafting menu better, don't have many suggestions as of now.
- Search menu or middle click on a material to narrow down the crafting menu to items that only include that material. It's sometimes difficult to find the thing you want to craft after you haven't played in a while, or with a texture pack or just a new player in general
- Mining
- Dye Plants - Auto select doesn't really work with dye plants, since they're just 1 block. Make it easier for auto select to detect dye plants/other 1 block things.
- Auto selecting blocks you don't have enough pickaxe power for. Change auto select such that it ignores blocks you have insufficient mining power for. This makes mining Spikes in the Pre-HM Dungeon and in the Jungle Temple much easier.
- Wet bombs, unique ammunition - Flares, Nails, Styngers, Candy Corn, Jack O'Lantern Explosives etc., any consumable item that can be added to an NPCs shop, "mass produced" by an NPC, just by having the item in your ivnentory.
- Add a tooltip to all these items or the weapons themselves that you can go to X NPC to mass-produce this item/the ammunition for this weapon.
- For example, for the Wet Bombs it can write "Can be mass produced by the Demolitionist (while carrying this).".
- Maybe mass produce certain building blocks as well?
- Friendly NPCs
- Make Fairies reveal rare mobs too
- This makes them useful in early HM, for locating Mimics and such
- Be able to place furniture and blocks even if town NPCs are in the way.
- If 2 town NPCs are in the same spot, either make a way to move one of them or to talk to whichever one you want.
- I suggest two speech bubbles pop up - one for each npc - you click the speech bubble of the npc you want to talk to
- Or you can emote and one of them will be forced to move towards you. The other one won't move
- Guide
- Keep items favorited after you've asked the Guide about using it for crafting.
- Merchant
- Make some often used materials and items be sold by the Merchant post-HM
- Maybe sells specific materials based on the biome he is in, or the can sell copies of materials you have in your inventory, similar to how the Arms Dealer sells unique ammunition when you hold the the corresponding weapon, or how the Demolitionist sells you more Wet Bombs.
- Tax Collector
- Make him give you more money the more the game progresses, similar to how the Nurse charges more
- Angler
- Every quest reward now gurantees an item drop in addition to bait/potions/gold
- New rewards
- Hardmode he can give up to 2 quests per day
- Make Fairies reveal rare mobs too
- Enemy NPCs
- Possessed Armor spawns Wraith/Ghost on death in Expert Mode
- Endgame boss progression seems a little off - after beating Plantera, both Golem and Cultist pose no real threat, so in a way after defeating Plantera you can just go straight to Moon Lord. Id either make them more difficult or add another manditory step/boss before Golem or the Cultist.
- This way you can get the opportunity to play around with more weapons. Sometimes i find like 5-6 weapons i want to play around with but i end using only like 3 of them at most. Some weapons can be more spread out through progression this way, so there's more opportunities to use them.
- Golem
- Make him jump more often, and when he lands he makes shockwaves similar to Queen Slimes.
- In Expert Mode+ let him be more like For The Worthy seed Golem.
- Lunatic Cultist
- Make him more difficult
- Phase 2 he can periodically use 2 attacks at once.
- Archer Cultists won't chase you
- After hitting archer cultists accidentally you don't know where they'll end up after running after you.
- Slimes
- I don't know how to explain this but the slime hitboxes from specific angles are very weird, you don't hit them with whips and other weapons when you think you should. Maybe its because of the sloped blocks.
- Wyverns, Harpies
- They won't spawn during boss battles.
- They spawn at higher altitudes.Remove the change in altitudes for the Sky Biome in hardmode, why is it even like this?
- Truffle Worm
- Make it an enemy just like the Prismatic Lacewing so it won't die from mobs.
- Improve multiplayer boss battles
- As it is now multiplayer boss battles are quite hectic. When one player is targeted by the boss, the other players cannot predict the what the boss will do, the pattern they're used to is "randomized" because the boss is after another player. Projectiles fly everywhere, it's chaotic. It's pretty cheesy how respawning changes the battle so much, it's like a safety net and makes the battle easier. I have no suggestions to fix this yet.
- What if bosses gained back health after killing a player?
- EoC
- Drops Purification Powder
- Sand Elementals
- Also spawn during Windy Days, opposite of the Ice Golem
- Worm enemies
- When they die, their loot drops as close to the player as possible, same as how the Destroyer drops his loot (in an old patch he used to drop his loot where his head was when he died)
- Thorn Bush Hazards/Damaging tiles
- Most other hazards deal very high damage, but thorns don't. How about increasing their damage so they become more of a threat?
- Maybe double their damage in each difficulty, x2 in Expert, x3 in Master (base damage for Evil Biome thorns is 10, and jungle thorns is 25).
- Weapons
- Minions
- When you're running away from a boss, some minions will quit attacking the boss and attempt to return to you instead, even though the boss is right next to them.
- I think this is by design and this might actually be a bad change but i'd like more high-tier minions to be able to attack the bosses even while they're coming back to you. For example the Tempset Staff is TERRIBLE against fast targets, even though its great versus events and slower targets, but as it is now if you attempt to fight Duke Fishron with this staff to get those wings or just farm, this minion won't attack him at all while you're running moderately quickly.
- Rework how minions work? make them move to your mouse cursor?
- Add an option for minions to have specific attack patterns, similar to the additional option in the Amulet of Many Minions Mod.
- Make all minions knock enemies AWAY from you.
- Sentries
- Give them hitboxes
- Spears
- Make them hit an enemy multiple times similar to a yoyo, but they also pierce (low iframes) and have long range.
- Give them an alt-fire - throw them, or spin them like the Sleepy Octopod
- General buff - increased size and longer range, pass through blocks?
- Boomerangs, Chakrams
- Chakrams are stackable and bouncy, similar to the Light Disk.
- Boomerangs pierce enemies. Increased knockback
- Once you shoot a boomerang you can change to another weapon and use 2 weapons simultaneously. Or once you shoot with 1 boomerang, all boomerangs in your inventory shoot consecutively?
- Minions
- Overhauls
- Marble Biome - Underground Marble Coliseum. Large biome, comparable to Granite. A few more enemies.
- Granite Biome - Hanging lights. Lights from cracks in the background. A few more enemies.
- Floating Islands - 1 more mob and add 1 unique flotaing castle structure.
- Lihzahrd Temple - More enemies, and a few more challenges in the temple aside from traps. As it is now it reminds me of hoe the Eclipse in 1.2 had only a few enemies but then got overhauled to something completely different.
- Ocean
- Post-HM Underworld
- Post-HM Desert
- Post-HM Snow Biome
- Some NPCs
- Skeleton Merchant - His only point in HM is to get the Yoyo Glove + Counterweight and maybe the Slap Hand for fun. Let him sell random Enemy Statues. Also has a chance to sell the Stopwatch, Lifeform Analyzer and DPS Meter.
- Angler - Give accessory rewards for fishing more consistantly + he's rarely utilized in HM
- Party Girl - the day she moves in, or the day after that, she throws a party
- Fishing in post-HM doesn't have many new items
- Fishing line wont break when you fish enemies up (Blood Moon Fishing mobs, Duke Fishron)
- Extractinator in HM
- Quickstack/Deposit/Restock from Money Through/Void Vault/Safe/Defenders Forge
- When you pick up an item which you alread have in your void vault and it is stackable, quick stack the picked up item to the stack in the void bag
- Make it so when you pick up a duplicate of a weapon that's already in your inventory, if possible, make it not go to your hotbar.
- Add a message in the middle of the day to remind that the travelling merchant is waiting for the player. Sometimes I forget he arrived.
- Items that have fallen outside of the edges of the world are moved into your inventory, just like how banners are put into your inventory.
- Make the names of the items you're holding, that appear above your hotbar, have the same color as their rarity.
- Sprite updates
- All torches, unicorn horn, shurikens, daggers, Pharoahs Set, feral claws, rubble and decorative skulls in cavern layer caves, minishark. All torches and unicorn horns look like sticks.
- Many leggings/boots in the game look like triangles, but Leinforses leggings/fancypants look like actual boots. This is a pretty trivial change that isn't really worth it, but i'd like more boots in the game to look like Leinforses.
- Change miles per hour to blocks per hour. Change how distance is measured from feet to blocks.
- Sandstorm and Snowstorm
- Snowstorms and Sandstorm happen simultaneously. When they begin and when they end appears in the chat.
- Deactivate during a boss battle or invasion
- Common during blood moons
- Add a placeable functionality to some accessories, similar to the Rock Golem Head
- Horseshoes
- All Boot accessories
- All Quivers
- All Gloves
- Signs
- Currently you cannot move with arrow keys through typed text in the sign
- I'd like there to be a way to save changes to signs faster. For example - sign saves the changes when you click Esc
- Make it so only one person can edit a sign at a time.
- There are some slight inconsistancies with listing the exact location of fishing quest locations. Here are only a few examples
- Tundra Trout is listed as Surface Tundra, Pengfish is listed as Tundra, yet you only catch it in the Surface Tundra
- Both the Unicorn Fish and the Pixiefish are listed as Hallow, but the former can be caught at any height, while the latter can be caught only on the surface Hallow
- Make smart cursor auto target crystal shards, dye plants, strange plants and other similar items
World seed ideas
- Falling stars also damage players
- Hardmode enemies sometimes spawn their pre-hardmode counterparts on death
- Faster drowning and breath loss while underwater
- Days and nights are shorter/longer
- Doubled droprates, max spawnrate
- The entire map is flipped upside down, you spawn in a forest cave at the bottom of the world.
Minor inconsistancies
- Change all instances of "minion damage" to "summon damage", since both whips and sentries also benefit from so called "minion damage" from accessories and armors
- You can only move your map up with "space", even if you've changed your "Up" button.
- If you unlock your hotbar in multiplayer and save and exit, this change won't be saved the next time you enter multiplayer.
- It stays locked in single player.
- You can sometimes fall through liquids while water walking.
- There are times when I fall through liquids even with water walking on. I think it's because of slanted blocks.
- Sometimes Life Fruits disappear after hitting them.
- Yoyos sometimes glitch through walls if they are too close to you - the yoyo goes through the wall and comes back to you.
- Craft the Skull Lantern at a Bone Wielder instead of a Workbench
Accessory Swap
Low health signaling
Auto-buff
Create a few, new unique prefixes for minions and sentries, for example
Smarter Void Bags
Add a way to take a stack of an item from a chest but leave 1 of that item in the chest, so you can quick stack it back to the chest later.
Charging up/channelling magic weapons.
Macros
Overbuffing signaling or increase the cap to 30 buffs
One giant storage chest - crafted and expanded with Books from the dungeon.
Detailed stats list - total gained buffs, damage reduction, luck, aggro, etc
Hints for events, items, bosses for new players.
Hotkey that selects the next ammo in your inventory for your gun/bow
Hotkey for recall/magic mirror
Spawn enemies from the Bestiary in Journey Mode
I'm fine with the recent change to the vanity accessory slots, but I think it would be best if there's a new feature to replace it, just like how Torch God was added so you can automatically place the correct biome torches.
Add a new feature that lets you swap out accessories better than before, here are my solutions:
- Swapping out accessories/armors by having them in your hotbar and clicking on them.
- What if you want to replace an accessory in a specific slot? I suggest the order in which you swap out accessories is backwards of your hotbar, hotbar's slot 0 = 1st accessory, slot 9 = 2nd accessory, slot 8 = 3rd accessory and so on.
- Previously mentioned Switch GLoves (New Content -> Items). Swap out however many armor pieces and accessories that you desire with just 1 click! Or instead of an item, make it a feature in the game.
Low health signaling
An easily noticeable but not distracting way of signaling low health. The player closing their eyes slightly isn't the most noticeable thing.
Here are some suggestions I came up with:
- Players health bar or a exclamation point appears above their head at low health
- The player starts flashing in red on low health or during invincibility frames
- Colors change near the edges of your screen/ make it red or maybe even customizable
- Make the health bar much longer/larger
Improve the players gamesense in general
When you're not paying attention and for new players especially it's difficult to register when you're getting hit and how hard you got hit, from where did the hit come from, seeing projectiles, assesing the danger of situation, keeping track of your health constantly. This IS part of the game, learning how to act, being careful, watching out for enemies and projectiles, keeping things lit up, but things like keeping track of your health bar during an intense boss or event is sometimes pretty difficult, and sometimes you have no idea how hard you got hit, how much HP you have left, etc so i think there should be an answer to this issue at least. I'd like there to be some more ways to improve the general gamesense of the player.
Auto-buff
- When your buff potions wear off and you're still in an event or boss battle - the buffs are automatically consumed without you needing to press buff.
- Automatically buffs you when the bosses spawns to avoid you forgetting to buff.
- Avoids lose of max health from the Lifeforce potion and despawning of a minion from the Summoner potion.
- No more forgetting to drink potions with short durations like Magic Power and Ale.
- 2 options for auto-buff during bosses and during events in settings.
Create a few, new unique prefixes for minions and sentries, for example
- Perfect: +20% damage, +5 armor penetration, decent knockback
- Primal: +5% damage and a lot of knockback
Smarter Void Bags
- Quick Stack and Deposit All to chests automatically works with items inside your Void Bag.
- Picking up a stackable item thats already in your Void Bag gets put in that stack automatically
- Be able to open the void bag while already having an NPC shop open or a chest open
Add a way to take a stack of an item from a chest but leave 1 of that item in the chest, so you can quick stack it back to the chest later.
Charging up/channelling magic weapons.
Macros
Overbuffing signaling or increase the cap to 30 buffs
One giant storage chest - crafted and expanded with Books from the dungeon.
Detailed stats list - total gained buffs, damage reduction, luck, aggro, etc
Hints for events, items, bosses for new players.
Hotkey that selects the next ammo in your inventory for your gun/bow
Hotkey for recall/magic mirror
Spawn enemies from the Bestiary in Journey Mode
- You must have revealed all information about the mob before you can summon it AND you must have defeated Moon Lord
- You can also summon NPCs and bosses this way
Any feedback is welcome no matter how small.
Thank you for your time.
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