RaiokuMoonscar
Terrarian
New items are marked with * , changes to current items are marked with **.
Just my take on a Tier list that might work to make summoner cleaner in terms of progressing throughout the game as well as adding more variety to the class itself. Note that these are just suggestions, which include the already designed items in the game for comparison to how this would map out. Also just thought up convenient building materials that I think make sense.
Some of these are in different categories for example Slime is in its own section being that the materials are somewhat more RNG based, hence they should be a side build in my opinion much like the relationship between Tiki and Spooky. So please look at the following knowing that information and as to why some stats differ seemingly weird in the tier list from others higher up the ranks.
NOTE: Snowman Armor, Meteorite Armor, and Imp Armor are all based on a belief that all classes should get a few more early game sets, rather than 1~3. Feel free to completely disregard them if you so choose.
(Some quickly done placement sprites for fun, along with original sprites for clarity)
If there's anything you'd like to add or make suggestions to whats here leave a comment below
*1. Snowman Armor: 5 def., +1 minion capacity, +3% minion dmg.
Set Bonus: +5% minion dmg (8% Total)
(Crafted using 30 Snow, 30 Ice, and 30 Wood)
*A.) Snowman Staff: 5 dmg.
(Crafted using 15 Snow, 15 Broeal Wood, and 5 Sapphire)
Just my take on a Tier list that might work to make summoner cleaner in terms of progressing throughout the game as well as adding more variety to the class itself. Note that these are just suggestions, which include the already designed items in the game for comparison to how this would map out. Also just thought up convenient building materials that I think make sense.
Some of these are in different categories for example Slime is in its own section being that the materials are somewhat more RNG based, hence they should be a side build in my opinion much like the relationship between Tiki and Spooky. So please look at the following knowing that information and as to why some stats differ seemingly weird in the tier list from others higher up the ranks.
NOTE: Snowman Armor, Meteorite Armor, and Imp Armor are all based on a belief that all classes should get a few more early game sets, rather than 1~3. Feel free to completely disregard them if you so choose.
(Some quickly done placement sprites for fun, along with original sprites for clarity)
If there's anything you'd like to add or make suggestions to whats here leave a comment below
*1. Snowman Armor: 5 def., +1 minion capacity, +3% minion dmg.
Set Bonus: +5% minion dmg (8% Total)
(Crafted using 30 Snow, 30 Ice, and 30 Wood)
*A.) Snowman Staff: 5 dmg.
(Crafted using 15 Snow, 15 Broeal Wood, and 5 Sapphire)
(Summons Mini Snowmen that toss snowballs)
*2. Royal Slime Armor: 9 def., +1 minion capacity, +18% minion dmg.
Set Bonus Prince Slime: 10 dmg, very slow speed, medium knockback
(Crafted using 50 Gels, 30 Gold Bars, and 3 King Slime Gels. Set summons Prince Slime)
(Works much like Stardust Guardian only knocking back enemies instead of pulling in)
**B.)Slime Staff
(Can be crafted using 30 Gels, 35 Pink Gel and 30 wood, as well as being extremely rare drop)
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3. Bee Armor
C.) Hornet Staff
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*4. Meteorite Armor: 15 def., +2 minion capacity, +15%, minion dmg
Set Bonus: +12% minion dmg (27% Total)
(Crafted using 50 Meteorite Bars and 1 Robe)
*D.) Meteorite Staff: 15 dmg.
(Crafted using 15 Meteorite Bars and 35 wood)
(Summons Meteor Heads that tackle opponents at at a slower pace than later summons but faster than enemy Meteor Heads)
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*5. Grand Dino Armor: 20 def., +3 minion capacity, 10% minion dmg
Set Bonus: +10% minion dmg (20% total)
(Crafted using 160 Sturdy Fossils)
*E.) Dino Staff: 12 dmg
(Crafted using 80 Sturdy Fossils and 30 wood)
(Summons random variations of dinosaurs between T-rexes, Trikes, and Pterosaurs. All of which attack differently)
*A1.) Spitter Dino Staff: 15 dmg.
(Crafted using 100 Sturdy Fossils and 35 wood)
(Summons a turret Dilophosaurus to spit at targets causing poison)
http://fc00.deviantart.net/fs70/f/2...dilophosaurus_by_alien_psychopath-d7rdj0j.png
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*6. Imp Armor: 17 def., + 3 minion capacity, +13% minion dmg
Set Bonus: +12% minion dmg (25% total)
(Crafted using 40 Hellstone Bars)
F.) Imp Staff
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7. Spider Armor
G.) Spider Staff
B1.)Queen Spider Staff
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*8. Suspicious Looking Armor: 25 def., +3 minion capacity, +26%, minion dmg
Set Bonus Cthulhu Guardian: 10 dmg, slow speed, weak knockback
(Crafted using 50 Hallowed Bars and 30 Souls of Sight. Set summons Cthulhu Guardian)
(Works much like Stardust Guardian only instead fires Servants of Cthulhu that self-destruct on contact)
H. Optic Staff
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I.) Pirate Staff
*C1.) Pirate Cannon Staff: 17 dmg.
(Summons a turret cannon that fires pirates at enemies, Pirate Invasion drop)
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9. Tiki Armor
J.) Pygmy Staff
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*K.) Spirit Staff: 35 dmg
(Drops from Dungeon Spirit, 5% Chance)
(Summons Dungeon Spirits, has a chance to inflict Frostburn when attacking)
D1.) Staff of Frost Hydra
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10. Spooky Armor
L.) Raven Staff
M.) Deadly Sphere Staff
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*11. Shark Ruler Armor: 36 def., +4 minion capacity, +30% minion dmg
Set Bonus: +30% minion dmg and Shark Skin buff *Basically Thorns buff* (60% Total)
(Crafted using 48 Shroomite Bars, 36 Shark Fins, and 3 Fishron Scales)
N.) Tempest Staff
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O.) Xeno Staff
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12. Stardust Armor
P.) Stardust Cell Staff
Q.) Stardust Dragon Staff
E1.) Lunar Portal Staff
F1.) Rainbow Crystal Staff
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New Accessories
*Red Pine Cone: 10% minion dmg., increase minion knockback
(Drop from Everscream, 2~20% chance depending on Wave)
*Witch Doctors Necklace: +1 minion capacity, 10% minion dmg., increase minion knockback
(Combine Pygmy Necklace and Red Pine Cone)
(Visual Concept: Red Pine Cone parts used around Pygmy Necklace skull to represent the Witch Doctor)
Thank you for taking your time to look at this and you are welcome vote how you feel or leave a like.
(Lol the colors I know, just being silly )
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