Weapons & Equip Post-Galactic Peril Items

Spazmatism7

Plantera
This is the page about my suggestion, Galactic Peril and these are Post-Galactic Peril items. If you don't know what Galactic Peril is then follow this Link.

Galactic Peril's Weapon Drops

Galactic Mace
Damage: 255 Melee damage
Weapon Type: Mace
Speed: Fast Speed
Critical Strike Chance: 90%
KB: 100
A Mace from other Galaxies. Shoots a blue orb every critical hit.

Tome of Ancient Curses
Damage: 265 Magic damage
Weapon Type: Magic Tome
Speed: Fast Speed
Critical Strike Chance: 95%
KB: 100
Debuff: Cursed {100%}, Electrified {83%}
A Tome that Curses enemies. Fires an Ancient Curse at your enemies.


Astronom Bow
Damage: 248 Ranged damage
Weapon Type: Bow
Speed: Insanely Fast Speed
Critical Strike Chance: 95%
KB: 95
A Bow that fires super fast arrows.

Staff of Creation
Damage: 260 Summon damage
Weapon Type: Summon Staff
Speed: Fast Speed
Critical Strike Chance: 95%
KB: 99
Summons a Demon of Creation to fight for you.

Expert Mode Exclusive


Galactic Star
Accessory
10 defense
Boosts any damage by 33%

+1 Minion Slot
This Star is from a different galaxy and provides you with special powers.


Master Mode Exclusive

Galactic Omega

+33% damage
+1 Minion Slot
+10 defense
Provides immunity to the following debuffs: Electrified, Stoned, Distorted, Frozen, Venom, Cursed Inferno, Ichor, Blackout, Withered Armor, Moon Bite, Shadowflame, Feral Bite, Withered Weapon, Oozed, Obstructed, Frostburn, and Suffocation
Provides immunity to many debuffs. Increase your defense and attack power as well as allowing one more minion to help you.


Charged Galactic Omega
+33% damage
+2 Minion Slots
+12 defense
Provides immunity to all debuffs
Luminite Bullets/Arrows have a 2% chance of inflicting distorted
Provides immunity to all debuffs. Increases your defense and attack strength. Allows two more minions to serve you. Luminite projectiles have a chance of inflicting Distorted on enemies.
Result
Ingredients
Crafted At...
Charged Galactic Omega (1)
  • Galactic Omega (1)
  • Ankh Shield (1)
  • Luminite Bars (20)
Ancient Manipulator



Craftable Other

Galactic Bar
Recipe:

Result
Ingredients
Crafted At...
Galactic Bar [1]
  • Essences of Galactic Beings [3]
  • Luminite Bar [1]
Ancient Manipulator
Galactic Bar [3]
  • Essences of Galactic Beings [5]
  • Luminite Bars [3]
Ancient Manipulator

Used in:​

Result
Ingredients
Crafted At...
Galactic Headgear [1]
  • Galactic Bar [8]
  • Ectoplasm [5]
  • Souls of Fright [5]
  • Souls of Night [5]
Ancient Manipulator
Galactic Robe [1]
  • Galactic Bar [16]
  • Ectoplasm [15]
  • Souls of Sight [5]
  • Souls of Light [5]
Ancient Manipulator
Galactic Greaves [1]
  • Galactic Bar [12]
  • Ectoplasm [10]
  • Souls of Might [5]
  • Hallowed Bars [5]
Ancient Manipulator

IMG_0246.PNG
Galactic Armor
Defense: 68

Armor Type: True
Recipe: See Galactic Bar used in
Set Bonuses:

  • When enemies are killed by Magic Critical Hit heals all Players wearing Galactic Armor by 50
  • When they player wearing Galactic Armor does a Melee Critical hit it inflicts bleeding on nearby enemies​
  • Grants +2 Minion Slots​
  • 45% Chance not to consume ammunition​
  • +10% Critical Strike Chance​
  • +20% Movement Speed​
Piece Stats:
Headgear:+10% Critical Strike Chance, 16 defense
Robe: +2 Minion Slots, 30 defense
Greaves: +20% Movement Speed, 22 defense
 
Last edited:
[QUOTE="Spazmatism7, post: 1841767,
I thought that it seemed like magic but do you think I should changed to all classes?
[/QUOTE]

Hmmm, why even bother with absolute attributes? Why not use relative ones, like "+50% damage" and "+100% speed" (although the Baghnarks won't be happy about this) and "+1 minion" (because summoner weapons don't benefit from speed)?
 
Oh I should specify. I meant +75 damage flat, but now I'm thinking I should buff it. Should I?
You probably shouldn't do flat damage, because flat damage has this quirk where it benefits only fast-firing low-damage weapons, and does basically nothing to help slow-firing high-damage weapons. You should do percentage, because it's more consistent.
 
You probably shouldn't do flat damage, because flat damage has this quirk where it benefits only fast-firing low-damage weapons, and does basically nothing to help slow-firing high-damage weapons. You should do percentage, because it's more consistent.
Okay. I will change it to 33%
 
How about a Galactic Gatling Gun? I believe it should fire bullets that do low damage for this point of the game, but fires them at an insane speeds and it gets faster as you go until it hits max speed, and combine this fact with chlorophyte bullets and enemies would be in SERIOUS trouble. I also believe it should have a high ammunition-saving chance (like 75%), so that players wouldn't run out of bullets to fast.
 
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