TBNRWolf
Terrarian
*This idea is is not set in stone. Constructive criticism is greatly appreciated.*
So, I was thinking about a summoner's playthrough, and I noticed a lot of gaps in the class. One that stood out to me is that summoners are the only class that does not receive a new armor set after defeating the mech bosses. So I came up with the idea for a new armor set: the Royal armor (crafted at Mythril/Orichalcum anvil).
King's crown:
+2 minion capacity, +5% minion crit. strike chance and +7 defense
Crafted from 10 Hallowed bars and 3 souls of sight.
Kings's robe:
+1 minion capacity, +10% minion damage, and +9 defense
Crafted from 20 Hallowed bars and 3 souls of might.
Kings's leggings:
+1 minion capacity, +10% minion damage, and +8 defense
Crafted from 14 Hallowed bars and 3 souls of fright.
Set bonus: +1 minion capacity, +10% minion damage, and +5% minion crit. strike chance
This allows summoners to get an upgraded spider armor after defeating each mech boss only once.
*Sprites are greatly appreciated.*
So, I was thinking about a summoner's playthrough, and I noticed a lot of gaps in the class. One that stood out to me is that summoners are the only class that does not receive a new armor set after defeating the mech bosses. So I came up with the idea for a new armor set: the Royal armor (crafted at Mythril/Orichalcum anvil).
King's crown:
+2 minion capacity, +5% minion crit. strike chance and +7 defense
Crafted from 10 Hallowed bars and 3 souls of sight.
Kings's robe:
+1 minion capacity, +10% minion damage, and +9 defense
Crafted from 20 Hallowed bars and 3 souls of might.
Kings's leggings:
+1 minion capacity, +10% minion damage, and +8 defense
Crafted from 14 Hallowed bars and 3 souls of fright.
Set bonus: +1 minion capacity, +10% minion damage, and +5% minion crit. strike chance
This allows summoners to get an upgraded spider armor after defeating each mech boss only once.
*Sprites are greatly appreciated.*
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