Other Post Mood Lorn Ideas

Which boss seems the coolest?

  • Galxistis

    Votes: 0 0.0%
  • The Galaxy Creatures (Technically not a boss, but still up here)

    Votes: 0 0.0%
  • GalxChaos of Light

    Votes: 0 0.0%
  • GalxShadow of Night

    Votes: 0 0.0%
  • GalxDripper of Blood

    Votes: 0 0.0%
  • Sorcererghast

    Votes: 0 0.0%
  • The Supernova Overlord

    Votes: 0 0.0%
  • The Milky-Way

    Votes: 0 0.0%

  • Total voters
    1

GLR1071

Terrarian
Hello! Here are some ideas for a post moon lord!

Once the moon lord is defeated, A message will be displayed. "The galaxy is cursing the universe...."
The first thing you will notice is that the dungeon is destroyed. The cultists will still spawn, and you can still fight the Moon Lord, But there is a hole in the dungeon. The hole leads to a strange ore called Galxistis, And a strange portal surrounded by ectoplasm bricks will be there. Small little mobs will spawn there called Galxistis Spazims, which cause a major amount of debuffs when you get hurt from them. But they will drop Spazim Portal Cell. At a ancient manipulator, combine that with 20 mechanical boss souls, And you can spawn the first boss. The Galix. Slightly more powerful than the moon lord, But only 100,000 health in normal mode, and 200,000 in expert. He is not to much of a challenge. Once you defeat him, Another message will appear. "Echos of planets surround the ocean." The dungeon side ocean will have the next advancement through Post Moon Lord.

The dungeon side ocean will spawn the Galaxy Creatures. Similar to the Pillars, They offer no pillar. You have to fight the boss. They drop very powerful materials. for the next advancement. Once the Galaxy Creatures have been defeated, another message will appear. "The universe is corrupting the dark and light."

You will have either a crimson or corruption boss to fight, and a hallow boss. They are extremely hard bosses that each drop powerful Hallow, Corruption, or Crimson weapons. The hallowed theme boss is called the GalxChaos of Light. The GalxChaos of Light has 180,000 health in normal mode and 360,000 in expert mode. He is easiest to fight with the new weapons you get from the Galxistis and the Galaxy Creatures. The corruption and crimson persons are slightly less powerful. The corruption themed boss is named GalxShadow of Night. GalxShadow of Night has 160,000 health in normal mode, and 320,000 health in expert mode. The crimson themed boss is named GalxDripper of Blood. GalxDripper of Blood has 165,000 health in normal mode and 330,000 health in expert mode. After those have been defeated and you get there extremely powerful weapons, Another message will appear. "Strange things are happening in the sky"


After the Hallow, Corruption or Crimson bosses are down, There are two optional bosses. Hell Worm in the underworld with 194,000 health in normal mode, and 291,000 health in expert mode. The other one is the Sorcererghast in the dungeon. With 188,565 health in normal mode, and 377,130 health in expert mode. These will gear you up for the Supernova overlord and The Milky-Way.

When you see that, You have to go to space and kill a few incoming supernovas. Then the Supernova Overlord will spawn. Having 220,000 health in normal mode and 440,000 health in expert mode. Once you defeat the Supernova Overlord. No message appears. You will have 2 Terraria days to prepare for the final boss. The Milky-Way.

"The time has come.... It will be over.... never....."

The Milky-Way can be taken down decently with the weapons from the Hell Worm, Sorcererghast, and the Supernova Overlord. The Milky-Way has 321,000 health in normal mode, and 642,000 health in expert mode. Once the challenging fight is over. The world is free.

Of course you can do this more than one.
Thank you!
 
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Uhhhh... well, devs said there won't be any post-Moon Lord bosses...? But if we put that aside for a bit...

I don't like the idea. It sounds like an annoying chain-reaction of events forcing the player to act and stuff, I think? the endgame events are a chain-reaction already and it can be kind of annoying. no need to make it even longer adding a bunch of L'art pour L'art bosses that drops giga-mega-powerful weapons only for defeating the next boss (lunar apocalype and moon lord weapons are already super overpowered agains any non-boss monsters already)

It also would be really-really-really unwelcome to destroy blocks, like the dungeon entrance or something. and if you couldn't fight Lunatic Cultist again, you couldn't get more lunar fragments either (and you usually won't get enough of a certain fragment to craft all weapons and armor you want for your class with just one lunar apocalypse)

Also, you didn't told much about these bosses either anyway besides name and HP. we don't know how would they look or what would they do...
 
Uhhhh... well, devs said there won't be any post-Moon Lord bosses...? But if we put that aside for a bit...

I don't like the idea. It sounds like an annoying chain-reaction of events forcing the player to act and stuff, I think? the endgame events are a chain-reaction already and it can be kind of annoying. no need to make it even longer adding a bunch of L'art pour L'art bosses that drops giga-mega-powerful weapons only for defeating the next boss (lunar apocalype and moon lord weapons are already super overpowered agains any non-boss monsters already)

It also would be really-really-really unwelcome to destroy blocks, like the dungeon entrance or something. and if you couldn't fight Lunatic Cultist again, you couldn't get more lunar fragments either (and you usually won't get enough of a certain fragment to craft all weapons and armor you want for your class with just one lunar apocalypse)

Also, you didn't told much about these bosses either anyway besides name and HP. we don't know how would they look or what would they do...
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