Powerleveling Minecraft Steve versus the Terrarian,

trya

Official Terrarian
Some base rules... We will be using 1.21.10 Java Steve and 1.4.4.9 terrarian.

In terraria, the max health you can get is 600 health. (500 lifecrystals/life fruits + 100 lifeforce) and in Minecraft the max amount is 36. Assuming that Steve and the Terrarian are on par with base durability (36 minecraft health = 600 Terraria health) then damage numbers from Terraria are about 16 times too high. This isn't a problem, though, for now.
Instead of reducing defence numbers like we did with Health, we need to do some testing.(I actually can't do this part yet, i need someone to test it with, so i'm using the numbers for a Meowmere against a Sharkron. If you swing a Ruthless Meowmere on a Sharkron in Expert Mode, just once, it will do 97 damage on average. If you hit a player with full Protection IV Netherite Armour with a Sharpness V Netherite Sword, then you will deal 4 hits of damage.

Conclusion: the Terrarian's weapons are stronger, but Steve's armour is stronger
 
Meaningless. Power of a char doesn't depend on segment of stats, but the entirety of the whole game.
A example of this is "Bane of Arthropods" & "Smite" in Minecraft. Though "Bane of Arthropods" has the same damage bonus of "Smite" with additional debuff infliction, it's still considered weaker than "Smite". This is due to the asymmetric mob types, which restricts the power of enchantments.
Comparison across games or any artworks is nonsense, for they don't share a common base. You cannot compare uncomparable things.
 
Look, it's way too flawed.
Even reducing it to health and defense argument, Steve starts with only 20 health (half-hearts), and can go up to 36 health by eating an enchanted golden apple.
Those 16 hit points, not only are they temporary, they are pretty much impractical in normal gameplay! Average Steve might go by 64 stacker of Gapples or 3 long regen/regen II potions for generic combat situations
Terrarian?
5 hearts. Those 20 gold hearts don't come until the endgame. But those base 5 hearts are 100 hitpoints.

Pretty nonsense thinking, I know.

How about... armor?
Uhhh... no contest here, Terraria armor doesn't have durability. Most pieces have fixed damage reduction - 1 defense means 1 HP (in Master difficulty) blocked.
Then Minecraft armor has enchantments. None comes to 'infinite durability with no worry about armor breaking in middle of prolonged fight' situation. Also, most pieces have 1 armor half-bar equal 4% of damage blocked. At cost of 1 durability on the blocking piece.

Then you have something like Potion of Turtle Master II, Brain of Confusion, Black Belt or Hallowed Armor that flip the table both ways.
Excessive DR and Dodges.

And then you have unblockable or lethally high damage like Fall damage (only Feather protection up to IV protects you from it in MC, in Terraria fall too high without slowfall/grappling hook tech/double jump/wings/horseshoe or with Petrified debuff (thank you Dusa for existing) and you die even if you had a Bettle Armor with maximum DR), Void damage, Wall of Flesh reaching the world's edge, trying to recall from WoF, Daytime Empress of Light or Warden's sonic boom. Or damage that armor can't negate like On Fire!, Cursed Flames, Venom, Poison (both MC and Terraria), or Wither!

This probably proves CeleRain's point even further.
 
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Fine. Whatever. I don't care what you think... (I actually do and my feelings are hurt from your comments)
 
I think it's pretty fair to assume both have equal "Health" because they are both humans
From there, we can figure out how strong they are by comparing things they've done.
As a starter, Steve can carry a cubic meter of water, times nine (packed ice), times nine (Blue ice), a cubic meter of water weighing 1000 kilograms, he can lift at least 9000^3 (Times however many inventory slots he has)

The Terrarian can carry 9999 fallen stars, a star weighs around 4 nonillion kilograms, so he can carry at least 4*9999*4 nonillion*#of inventory slots kilograms
So for now, using my amateur math, the Terrarian is stronger
 
I think it's pretty fair to assume both have equal "Health" because they are both humans
At base, you mean? The Terrarian gets permanent max hp upgrades while Steve doesn't. If we assume they both spawn as regular guys, then the terrarian gets the equivalent of 50 minecraft hearts by the end of the game, while steve is stuck at 100 hp in terraria terms as he'd spawn with 5 terraria hearts.

Steve's chances are poor if you look at any one thing, but they're even worse if you combine it all together. Unfortunately that's what happens when one game puts far more of an emphasis on power progression than the other one.
 
I think it's pretty fair to assume both have equal "Health" because they are both humans
From there, we can figure out how strong they are by comparing things they've done.
As a starter, Steve can carry a cubic meter of water, times nine (packed ice), times nine (Blue ice), a cubic meter of water weighing 1000 kilograms, he can lift at least 9000^3 (Times however many inventory slots he has)

The Terrarian can carry 9999 fallen stars, a star weighs around 4 nonillion kilograms, so he can carry at least 4*9999*4 nonillion*#of inventory slots kilograms
So for now, using my amateur math, the Terrarian is stronger
This is a good analysis actually
 
I mean balancing two characters from different games is difficult.
It's unfair to balance by forcing each character into either character's worlds, because of home field advantage and them being designed in extremely different ways.
Comparing their physical strength is dumb too because both have inconsistent feats that are purely gameplay mechanics. Terrarian can die getting hit by a boulder, but can also carry a weight heavier than the sun, just doesn't make sense if you try to force logic into it.

I'd say that the Terrarian is stronger because they get access to far more damage, speed, and defensive options. Terraria is more of a combat RPG, whereas Minecraft is more of a survival building game.

For example, if we balance based on Terraria hearts to Minecraft hearts, the Minecraft bow is obscenely powerful as it can deal 6 hearts in one shot of damage without any enchantments, which would be 120 damage per shot if perfect charged... For a weapon on the same tier as a wooden sword. And forbid you get access to enchantments, which can turn that into 15 hearts, which is 300 health of damage. And with how Terraria does armour, Steve gets up to 80% damage resist, while Terrarian gets a flat maybe -100 from damage in the best case scenario while sacrificing their dps + mobility.

Even if you look at other pieces of media, power level is super subjective based on the scenario, world, mechanics, story, and individual characters - such as Steve from Minecraft being able to defeat Shulk, Bayonetta, Cloud, Sonic, Kirby, Link, Rosalina, Mewtwo... And that's in Smash Ultimate, with characters that can survive a supernova, entirely warp reality, etc.

There's no fair way to balance things in either direction imo, they're two characters from separate games which are balanced entirely differently.
My take is that Steve is simpler and reaches their power ceiling much slower, but inversely Terrarian is more complex and takes a longer time to scale.
I think Steve would win early on, but the Terrarian would win later on.

But the more fun question is - what if each character had access to each other's equipment and arsenal? Imagine the Terrarian's damage boosting gear applying to the Bow, or Minecraft enchantments on Terraria weapons and armour, etc
 
For me this comparison feels like putting a Flemish person into Wallonia and a Wallonian person to Flanders and comparing how well they can speak in the respective languages.
 
It's hard to compare a character of non-progressive world with a character of progressive world...
But from my perspective, I'd say they're on par. No, my analysis doesn't contain a lot of math... but Steve and Terrarian both will struggle trying to survive the first night, both will advance their skills as time goes on, and both will get better weapon and armor. And at last, they will defeat a creature far stronger than them, preferably by experience they have gained along their journey. Also, the two can have their own challenges of choice, Steve try defeating the Warden and Terrarian try defeating the Guardian.
In this sense, both are equal.
 
but Steve and Terrarian both will struggle trying to survive the first night, both will advance their skills as time goes on, and both will get better weapon and armor.
An extremely important difference here is that minecraft's progression is significantly shorter than terraria's is and doesn't scale nearly as far. Diamond is in both games and has similar difficulty to obtain in both, meaning steve's endgame metal (netherite) is probably closer to Platinum in strength rather than something like Chlorophyte.

Enchantments could be an equalizer in theory, let's calculate that. Damage reduction from enchantments is capped at 80%, which multiplies steve's effective health by 5. This brings his effective health to 50 hearts, which as earlier established in this thread is the amount he'd need to catch up to the terrarian's hit points.

Unfortunately, equal health to the Terrarian pobably won't help him much when he's still rocking something well within the bounds of prehardmode. It's not looking good for him, especially considering that 80% example is only reachable with specialized armor protection enchantments rather than the more consistent general one (which can only get up to 64%)

It's actually very easy to compare the two, I'd argue. One thing to keep in mind here is that I'm not trying to prove anything to minecraft's detriment. Just because the protagonist gets easily stomped by terraria's doesn't mean the game is automatically worse :)
 
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An extremely important difference here is that minecraft's progression is significantly shorter than terraria's is and doesn't scale nearly as far. Diamond is in both games and is similarly difficult to obtain, meaning steve's endgame armor is probably closer to Platinum in strength than something like Chlorophyte.
I know that. Not really up for a debate though.
We all know that Terrarian progresses from 5/0 to ~400/~150 and Steve only from 1/0 to 11(8+3)/80%, yet in game they function nearly the same. While the stats are obviously strong, due to the dragon/overlord being a strong eldritch, both might die multiple times in their epic fights when they're not careful enough.
 
I know that. Not really up for a debate though.
We all know that Terrarian progresses from 5/0 to ~400/~150 and Steve only from 1/0 to 11(8+3)/80%, yet in game they function nearly the same. While the stats are obviously strong, due to the dragon/overlord being a strong eldritch, both might die multiple times in their epic fights when they're not careful enough.
Not sure where you got those numbers from.


Terrarian starts at 5 hearts of 20 hp each. 100 total hp.
Steve starts at 10 hearts of 2 hp each. 20 total hp.
You can convert one into the other by multiplying Steve's hp by 5.

In Minecraft's Normal difficulty, a standard zombie deals 3 damage, we can multiply this by 5 to get the equivalent of 15 damage for the Terrarian.
In Terraria's Classic difficulty, standard zombies deal anywhere from 10-18 damage, which is an average of 14.

As you can see, the difference is negligible, meaning they are easily equated. A terrarian's 5 heart start can be equated to Steve's 10 heart start. The main difference here is that the Terrarian is able to permanently increase their hit points beyond this total by a factor of 400% to reach 500 hp, while Steve cannot do this outside of usually prohibitively rare temporary buffs (the only one that he's able to craft are Golden Apples, which provide 2 hearts or the equivalent of 20 hp for the terrarian.)

We can use this to determine where the ender dragon would fall in terraria's progression:
Ender Dragon has 100 hearts or 200 hp. We can multiply this by 5 (which we proved is a valid method with the Zombie example) to get 10,000.

This puts it barely above Wall of Flesh's health pool(8,000). However, the hardmode boss with the lowest hp (Queen Slime) has a whopping 18,000 and is meant to be fought directly after Wall of Flesh, so we can infer that the Ender Dragon would probably be more comparable to Wall of Flesh rather than Queen Slime, and certainly nowhere near Moon Lord.

Let's look at the damage of both just to make sure. In Classic Mode, Wall of Flesh's contact damage is at 50, which is the equivalent of 10 damage for Minecraft or 5 hearts. Its projectile damage is at 22-30, which is the equivalent of 4.4-6 damage for minecraft or 2.2-3 hearts.

Now, to decide this, let's look at the Ender Dragon's damage values. We used the Classic mode values for Wall of Flesh, so we'll be looking at the Normal mode values for the Ender Dragon.
1762508440833.jpeg

The Final Boss of Minecraft is equivalent in power to Wall of Flesh.
I rest my case.
 
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Atk/def, thanks.
I don't get statistic, just in by pure feelings, and both finals gave me almost equal sensation. The only difference is that to do the dragon (not with speedrun method), Steve needs to boom the crystals, which needs a lot of patience (some are covered in cages which can be a hassle), resource (you obviously need blocks) and skills (if no skills, sustainability). The crystals provides the dragon with health regen, yknow.
The overlord with no health regen BUT sometimes part immunity prefers more battle mobility and skills/sustainability.
...and more later, I'll need to do a detailed sheet if you've pulled your own.

And I've declared before I'm NOT up for a debate.
 
Atk/def, thanks.
I don't get statistic, just in by pure feelings, and both finals gave me almost equal sensation. The only difference is that to do the dragon (not with speedrun method), Steve needs to boom the crystals, which needs a lot of patience (some are covered in cages which can be a hassle), resource (you obviously need blocks) and skills (if no skills, sustainability). The crystals provides the dragon with health regen, yknow.
The overlord with no health regen BUT sometimes part immunity prefers more battle mobility and skills/sustainability.
If they felt similar in difficulty, that means the proportion of power relating to yourself and the boss are the same, not the total level of both. 999 + 1000 ≠ 1 + 0.999

The crystals are not part of the dragon. They are part of the environment she uses to her advantage.
It's like if you detonate an explosive you didn't place, that happened to be positioned next to your opponent, by throwing a match at it. The explosive was not an innate part of your powers or equipped gear or tools, but because it was incidentally there from the beginning it assisted you in the fight.
And I've declared before I'm NOT up for a debate.
You are not obligated to respond if you don't want to interact, and it's not my responsibility to decide for you whether you do that or not.

And besides, what I posted could serve as something to agree or disagree with for other people looking over this thread if they want to engage, so it's not like it was a waste if you do decide to not interact.
 
Call me a persistant :red:, but I personally think they're on par regardless of the fact.

And the fact:
Talking of pure strength, Terrarian is technically weaker than Steve. Steve can punch off 1(x5) health and yet Terrarian needs actual weapon (copper shortsword or wooden sword) to do that much damage.
While Terrarian can hold 399960 cubic feet of blocks, 39996 platinum coins and etc, Steve theoretically can hold infinite mass (or at least 62208 cubic meters of blocks, which is far more) with shulks.
Steve might only jump roughly 1.2 meters, but he won't lose a short run with the Terrarian. Long distance might need food, though, which the Terrarian doesn't need.
Nokia character limit, filler for more. (Objectively analysing. Will diss Steve later.)
 
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And the fact:
Talking of pure strength, Terrarian is technically weaker than Steve. Steve can punch off 1(x5) health and yet Terrarian needs actual weapon (copper shortsword or wooden sword) to do that much damage.
While Terrarian can hold 399960 cubic feet of blocks, 39996 platinum coins and etc, Steve theoretically can hold infinite mass (or at least 62208 cubic meters of blocks, which is far more) with shulks.
Steve might only jump roughly 1.2 meters, but he won't lose a short run with the Terrarian. Long distance might need food, though, which the Terrarian doesn't need.
Nokia character limit, filler for more. (Objectively analysing. Will diss Steve later.)
These comparisons are far from conclusive and certainly not objective.
The terrarian is created with a copper shortsword in their hands. They can't punch because realistically there is never a need to for gameplay reasons.
If we look at how quickly they can swing identical weapons, the terrarian can swing an iron sword 3 times per second, while steve swings an iron sword 1.6 times per second. It takes more strength and finesse alike to swing faster, so if anything terrarian wins again on that front. (Especially because the terrarian version of an iron sword is significantly larger than a minecraft one)

If we're talking carrying capacity than the terrarian can put a safe inside a safe and create an object of infinite recursive mass that contains infinite copies of itself, so it's a tie at best (steve can replicate this with an ender chest, but ender chest's nature is left far more ambiguous and possibly fantastical than a Safe is, so it's either a tie or a point in the terrarian's favor here.)
Regardless, we can't really use inventory space as a valid metric, as if we're going by inventory space alone then a Gold Broadsword weighs as much as 9999 Gold Bars. There's clearly more factors at play than weight here.

Steve can sprint at 5.6 blocks per second or 12.52 miles per hour. Terrarian's walking speed is 15 miles per hour. This is ignoring the terrarian's many movement accessories. Hermes boots alone increases their speed to 30 mph.
 
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I'm trying to be accurate on the things... You might got the running part right. Jumping while sprinting should count as fastest instead though (still realistically i think terrarian will be faster in this case he you say that).
Note though *what I'm currently talking about here is pure physical, meaning Terrarian here is without any equipments.*

Terrarian can't mine on their own, while Steve can just punch off a tree.
When it comes to healing, Terrarian's Potion Sickness puts them on extreme disadvantage, because Steve can eat four steaks and restore full health. (Best scenario possible here assuming Saturation goes beyond 20, in real cases almost certainly will be more if you eat in succession)

However, things change when they respectively are on their endgame equipments, where Terrarian is a lot stronger than Steve.

Nokia character limit.
 
I'm trying to be accurate on the things... You might got the running part right. Jumping while sprinting should count as fastest instead though.
Note though *what I'm currently talking about here is pure physical, meaning Terrarian here is without any equipments.*
Again, the terrarian is quite literally created with a set of copper tools. It is impossible for them to end up in a situation where they can't mine anything, unless they intentionally delete their tools with the trash slot. The reason for not being able to break blocks with their fist is a gameplay one rather than a canon one.
Sprint jumping is around a 20% increase, which uses hunger faster and only barely catches up to the terrarian at best.

Terrarian can't mine on their own, while Steve can just punch off a tree.
When it comes to healing, Terrarian's Potion Sickness puts them on extreme disadvantage, because Steve can eat four steaks and restore full health. (Best scenario possible here assuming Saturation goes beyond 20, in real cases almost certainly will be more if you eat in succession)
If terrarian is intentionally throwing their items away that they are guaranteed to have the instant they're conscious, then steve is not allowed items either. Steve doesn't get steak if terrarian doesn't get their starting stuff, sorry. That's simply not how that works.
 
Uhh... can we not stick with the game itself in...
...okay.
Still, it takes a long time for a Terrarian to chop down a whole tree or dig a hole with their starting equipments. However, Terrarian can chop down the whole tree while Steve must destroy it block by block though.

Endgame, Terrarian has 500 health while Steve still only has 20 (100), which proves that Terrarian can be far stronger in endurance.

Steve's maximum armors can provide 80% damage reduction, but he doesn't have flat defense.
Terrarian can have over 150 defense, ALONG WITH damage reduction. Better than Steve in defense.
Do note though - now we stick with the game - that Steve's damage taken is calculated in float, while Terrarian's is done in integers and is always at least one. In this sense, Steve might be better than Terrarian in dealing with scratch damage.

Nokia.
 
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