I never knew I needed old Ghostar in my life (at least I think that’s what it is).
C'mon man, I just got done recording, why do you want me to fill up my laptop with gigs?And at long last, Hjort Helten Beta has been released!
Technically, I've drawn a lot of sprites by myself so I could this whole project as an artwork.
But the original announcement is mentioned in my Indies thread, (which was previously just called "Space Siblings")
You can click on the direct link here to download it on itch.io, or you can see more details on the second link on TCF.
But please keep any feedback in my indies thread on the second link.
Website with download link: Hjort Helten by ppowersteef
Feedback thread: Member-Run Project - ppower indies
Kinda reminds me of Symphony of the Night. Keep it up, Steef, i'm interested to see your game developing progress!Finally, I've also been working on some game design as well, and a small update for Hjort Helten is on the way.
Main feature of the update: A minimap!
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When pressing M, a metroid-inspired minimap will show up, showing which rooms you've already discovered, and which room you currently are.
As you go through rooms you havn't visited before, the map will update it the next time you're opening it up.
Personally, I thought the world map as whole is too small for this feature to be needed, but I think you can get lost pretty quickly by the lack of backgrounds and variety.
It's a good way to practise map-making too, because it's been difficult. I'm glad that I've managed it this far, and that the world map isn't all too big. weew.
I start to notice that the TCF update makes all spoilers now start with 'Spoiler:' even if you named them.
And that's all for now.
I've wanted to open requests this month, but because of the TCF update, I think that would've been a bad moment, so perhaps later this week is a possibility.
Thanks! Both Metroid and Castlevania uses the same kind of maps. And their simplified design is something I enjoy looking at too.Kinda reminds me of Symphony of the Night. Keep it up, Steef, i'm interested to see your game developing progress!