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Member-Run Project ppower indies

Discussion in 'Other Games' started by ppowersteef, Apr 30, 2016.

  1. ppowersteef

    ppowersteef Paladin

    For my birthday, I've bought an XBox controller so I'm able to play PC games without having to sit down. And I've already noticed that some games play really comfortable with it.
    And as a second reason: I can also experiment with XBox Controller Support for the games I've made.

    Currently already figuring things out with XNA, And decided to give Space Siblings a fleched out Controller Support for the heck of it.
    Knowing the full practise also makes me more certain how long I can be busy with it. :p

    upload_2019-8-10_20-33-37.png

    Gladly the programs so far doesn't require too much keyboard/mouse input, so the transfer can be done without soo much problems.
    And once I got Space Siblings working, then maybe Hjort Helten may get one too. :)
     
    Aurora3500 and InstaFiz like this.
  2. ppowersteef

    ppowersteef Paladin

    And Space Siblings has been updated to v1.1.1, with the main feature been added Xbox controller support.

    Space Siblings by ppowersteef

    ---v1.1.1---
    - Added XBox gamepad support.
    Features seperate control options for keyboard and controller, precise Analog Stick movement.
    An icon to indicate the connection, UI text changes when a controller is connected, and a rumble when the ship got hit.
    - Controls are now on a new section in the main menu.
    - Manual hypermode is now a default setting.

    ControllerLogo.png This icon indicates that it found a controller, and the UI and instructions will change on that
    For example, this:
    upload_2019-8-11_17-42-24.png
    becomes:
    upload_2019-8-11_17-41-59.png

    For the majority, it still prefers both Keyboard and Gamepad inputs when a Gamepad is connected.

    A controls menu is added so both Keyboard and Gamepad settings can be set seperately.
    Gamepad controls can be set for left joystick, right joystick or D-pad. When setting a joystick, you'll use the triggers as the up-arrow.
    upload_2019-8-11_17-45-16.png
    (Text sticking out of borders...reeeee)

    Additionally, the friction has a third option to change the movement with the analog stick, allowing more precise aiming.
    Besides that, the movement physics behave like the friction is off.
    upload_2019-8-11_17-50-51.png

    So far I know the support function only works for a Single XBox 360/XBox One Controller. Since the idea was to let a single player control 2 ships at a time.
    It's uncertain if it'll support other controllers or multiple at a time.

    I doubt I'll continue to add it everywhere from now on. As it is still an additional thing to lay support on.
    But regardless, this was a fun experiment to try out. And the controller is now 1 game richer to support. :)
     
    InstaFiz likes this.