ppowersteef
Paladin
Hello everyone,
My name is ppowersteef, and besides drawing, I'm also creating indie games in my pasttime.
I've started developing in C# since 2013. And while I staggered to get used to it, it has grown in quite a development.
My preference is to make short arcade-like games, so the goal will always be reachable. Though it has their ups and downs, I also love to add tons of features.
Currently the collection is just small, as I had underestimated how much time and effort you can be spend on it.
But every game I've created (including unreleased) has their story and their learning moments. And I'm sure that's the case for all kinds of games.
I'm distributing my games through Itch.io, a website where you can submit indie games without charge. And able to customise to your likings.
You can view my Itch.io profile here:
ppowersteef - itch.io
Here's my collection of Indie Games created:
I'm welcome for any feedback given. and I hope for more cool stuff in the future.
(PS: The first 4 pages will be about my first game, "Space Siblings", where this thread was dedicated to untill the end of the 4th page)
My name is ppowersteef, and besides drawing, I'm also creating indie games in my pasttime.
I've started developing in C# since 2013. And while I staggered to get used to it, it has grown in quite a development.
My preference is to make short arcade-like games, so the goal will always be reachable. Though it has their ups and downs, I also love to add tons of features.
Currently the collection is just small, as I had underestimated how much time and effort you can be spend on it.
But every game I've created (including unreleased) has their story and their learning moments. And I'm sure that's the case for all kinds of games.
I'm distributing my games through Itch.io, a website where you can submit indie games without charge. And able to customise to your likings.
You can view my Itch.io profile here:
ppowersteef - itch.io
Here's my collection of Indie Games created:
During March 2016, I've decided to test my programming experience to make a short, but fun game.
The program is made with XNA Framework (C#) , made in 8 weeks, but it has been recieving updates untill even 2017.
It's a space shooter with it's concept greatly based on classic top-down shooters:
The goal of the game is to prevent the alienships getting past you, by shooting them all to their defeat.
If 10 aliens have passed, or if you've no more functional ship(s) left, the game is over.
you can play with 1 or 2 ships at once, where you start with 2 characters and their ships:
The LaserShip, with its twin guns which can shoot lasers rapidly.
And the SilverStar, with their rockets able to Blast their enemy away.
The ships have only 3 lives, so make sure you don't get hit.
There are 3 other ships waiting to be unlocked, they'll be unlocking shortly, depending on how many aliens you've beaten.
Everytime you reach a certain amount of points. you'll raise a level, which causes the Aliens to spawn faster and new types will appear.
I found it a fun game to make, and I had a great blast of experience while programming.
It started as a short game, but now it has grown to a pretty solid Arcade, and I hope you'll enjoy it
And without further ado, here's the link to the download page: (Only for Windows)
[Space Siblings v1.1.1]
Since I've no installer, the download comes with multiple files, as long as you click on the .exe file, it'll be fine.
The program is made with XNA Framework (C#) , made in 8 weeks, but it has been recieving updates untill even 2017.
It's a space shooter with it's concept greatly based on classic top-down shooters:
The goal of the game is to prevent the alienships getting past you, by shooting them all to their defeat.
If 10 aliens have passed, or if you've no more functional ship(s) left, the game is over.
you can play with 1 or 2 ships at once, where you start with 2 characters and their ships:
The ships have only 3 lives, so make sure you don't get hit.
There are 3 other ships waiting to be unlocked, they'll be unlocking shortly, depending on how many aliens you've beaten.
Everytime you reach a certain amount of points. you'll raise a level, which causes the Aliens to spawn faster and new types will appear.
I found it a fun game to make, and I had a great blast of experience while programming.
It started as a short game, but now it has grown to a pretty solid Arcade, and I hope you'll enjoy it
And without further ado, here's the link to the download page: (Only for Windows)
[Space Siblings v1.1.1]
Since I've no installer, the download comes with multiple files, as long as you click on the .exe file, it'll be fine.
Thanks to @Milt69466 for making the aliensprites and redesigning the player ships.
Thanks to @Neko-Chan for making the face icons.
Big thanks to my teacher who allowed me to use his music.
Thanks for Waterflame for Clutterfunk 2, which I've used as an extra soundtrack.
The other artwork and characters are made by me.
And a thanks for testing and giving me feedback/suggestions:
@Milt69466
@Neko-Chan
@serenesplash
@ajidot
Thanks to @Neko-Chan for making the face icons.
Big thanks to my teacher who allowed me to use his music.
Thanks for Waterflame for Clutterfunk 2, which I've used as an extra soundtrack.
The other artwork and characters are made by me.
And a thanks for testing and giving me feedback/suggestions:
@Milt69466
@Neko-Chan
@serenesplash
@ajidot
Herten Held, which translates to 'Deer Hero', is my platformer game experiment I’ve worked on during my sparetime.
Due to my interests in maze platformers/Metroidvania, I would have loved to try making one of them by myself.
The program is made with GameMaker Studio 2, over the course of 4 years.
Currently it has turned into a short Metroidvania game where you play as Samantha the huntress, who have to search through the forest to save her pet deer.
As you progress, you'll find items that helps you to open areas in other locations. Untill you'll meet the boss, which will mark the end if defeated.
It's been a project that had a lot of ups and downs, and it's a clear example why one shouldn't think too big about a game project. As I had to leave out a lot of ideas I wanted to implement to keep the game at a minimalist requirement to make it solid. I think the main Idea have been shrinked down 4 times already since the start.
It's been a long journey, but now it's finally released!
Here's the page to Itch.io, where you can download it from there. (So far only tested in Windows)
Hjort Helten by ppowersteef
The file comes in a .zip format, once unpacked, the game will open when clicking on the .exe file.
Early details about this project found in my Art Thread.
Due to my interests in maze platformers/Metroidvania, I would have loved to try making one of them by myself.
The program is made with GameMaker Studio 2, over the course of 4 years.
Currently it has turned into a short Metroidvania game where you play as Samantha the huntress, who have to search through the forest to save her pet deer.
As you progress, you'll find items that helps you to open areas in other locations. Untill you'll meet the boss, which will mark the end if defeated.
It's been a project that had a lot of ups and downs, and it's a clear example why one shouldn't think too big about a game project. As I had to leave out a lot of ideas I wanted to implement to keep the game at a minimalist requirement to make it solid. I think the main Idea have been shrinked down 4 times already since the start.
It's been a long journey, but now it's finally released!
Here's the page to Itch.io, where you can download it from there. (So far only tested in Windows)
Hjort Helten by ppowersteef
The file comes in a .zip format, once unpacked, the game will open when clicking on the .exe file.
Thanks to RambunctiousFlan for creating the main theme and
Dimos Stathoulis for the music themes I could use.
Thanks to @Dragonith and @W1K for testing and feedback given during it's early phases.
Thanks to @MiltVala , @Dragonith , @Aurora3500 , @ajidot and Aavri for the continious support given.
Dimos Stathoulis for the music themes I could use.
Thanks to @Dragonith and @W1K for testing and feedback given during it's early phases.
Thanks to @MiltVala , @Dragonith , @Aurora3500 , @ajidot and Aavri for the continious support given.
Early details about this project found in my Art Thread.
I'm welcome for any feedback given. and I hope for more cool stuff in the future.
(PS: The first 4 pages will be about my first game, "Space Siblings", where this thread was dedicated to untill the end of the 4th page)
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