Weapons & Equip Pre-hardmodе summoner gameplay

Casador

Terrarian
This text was translated using Google Translate and may contain ridiculous errors.


Over a fairly large number of hours for the summoner, I can already talk about some uncomfortable situations that become quite noticeable when playing for this class, if not due to a lack of combat power, then due to some minion specifics (detection of opponents) or specifics class as a whole (the weakest armor, but the most close combat, taking into account the range of the whips). I will touch on only a few areas of interest, for example only pre-hardmode.


I speak for myself. The zoologist does not have time to sell me a whip. By the time it appeared, I already had "Snapthorn" in stock. And after a short period of time already "Imp Staff" bypassing all other subordinates, but more on that later. Of course, another summoner might have time to acquire a "leather whip", but how long will they have to use this tool? In my relatively short experience of playing with people who are able to distinguish a chest from an imitator, I was convinced that this weapon is not in use with them either. The appearance of a zoologist or the "leather whip" itself on sale an order of magnitude earlier would save the summoners from the need to get to the place where the butt becomes like a pillow for needles due to the abundance of hornets.

But whips are just an aid. This is considered to be before equipping obsidian armor and after removing it. Therefore, an ordinary summoner goes to collect flinx fur. And he spends on collecting it such an amount of time for which it would be possible to go into hardmode. Again, speaking for myself - Brain of Cthulhu/Eater of Worlds (with an optional victory, two summons are enough) BEFORE getting the flinx equipment may not be easy (but not difficult), but it is CLEARLY a much faster way to more worthy equipment. In fact, the first point of this post, in addition to the rather rare appearance of flinxes, as well as the ability to quickly acquire strong armor and a pickaxe that allows you to get "Imp Staff" is the starting point for such a solution. A more accessible spawn and weakening of this opponent, in addition to the point about the initial whips, would make the summoner's play more consistent.

Recently I started talking about obsidian armor and now I have to go back to it. Unfortunately. Unfortunately this is the armor I get first and have to start early hardmode with. Despite the fact that it is followed by bee armor, you have to stop at the first option. And if on some other class such inattention to fashion only leaves some potential of the character undiscovered, then on the summoner this significantly affects the gameplay. After all, bee armor is the very essence of the class, and obsidian armor is the "boss of this gym" clothing. I can't say that spanking enemies is bad, not at all. But I want my flocks of imps to blow up, mind you, EXPLODED, and not just set fire to everything in my path, and I would only point them in the right direction with my whip. Why is obsidian armor the only way to transition to hardmode? No, it's not because she's too strong. But only because the bee armor OR the staff of the imp is too weak. Using the latter, I will not be able to do absolutely any harm to the wall of flesh, simply because imps cannot penetrate the hungry through and reach the wall, and using a whip is too risky - the weakest armor of all classes will instantly bury such ambitions. To ensure victory without any tricks, I am forced to use obsidian armor. And since using it on the final boss before hardmode is inevitable, there is no desire to use bee armor. Despite such an abundance of text, all this can be solved very simply. In addition to the existing buffs that bee armor provides, you can add an ability that allows all ranged minions to pierce multiple enemies in a row, like a "water bolt". Then both bee minions and imp minions will receive an improvement that will not really increase them noticeably in everyday life, but at the same time will make it possible to play a good summoner when it is needed. As for the staff of the imp, he should add the ability of the sword "Volcano" - an explosion in the area. This may be overkill, but as a Signature Summoner known in small circles of the community, I want the best for my 2D charge. I can offer an alternative option - killed enemies explode. Both options will greatly help on the wall of flesh, and in normal situations they will emphasize the "finality" of henchmen. At the very least, updating the look of the imp's fireballs to those used by the Flamelash is entirely possible.

By the way, about the visual effects of weapons. Those who updated "Flamelash", "Night's Edge", "Terra Blade", "Rainbow Rod" and the like are great fellows. These colorful effects are so pleasing to the eye that I would write a wall of laudatory text in their honor. But I will limit myself to one - feel free to add such beauty to the minions. Thank you.
 
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