DestinedToWander
Terrarian
so I watched this video recently:
by Sorbet Cafe
He talks about the 4 classes and states that mage is the worst class, especially pre-hardmode/pre-boss with really no good weapons other than the demon scythe, which makes for very one-dimensional playthroughs. In addition to this, early game means mana is a massive problem, because you're dealing less dps on average compared to the other classes, which all have a decently solid option with very little damage fluctuations.
and I was like, yknow what that's a valid point.
So to make prehardmode summoner marginally better to play:
Suggestion 1:
Gem staves suck. Like compared to bows of the same metal they cost more material, have mana issues, lower projectile velocities, and they do less dps overall.
So add some secondary effects to the higher tier gem staves
some suggestions:
projectile splitting
projectile bouncing(yeah ik water bolt, have the staff have less bounces?)
Higher velocity(maybe for all the staves)
Projectile ricochet(bounce from enemy to enemy, might be a bit overpowered but oh well)
Light homing(chlorophyte bullet/snowman cannon homing but like turn speed is decreased)
Suggestion 2:
Move the bloodthorn to prehardmode blood moon(either move hemogoblin shark or shuffle some drops)
It makes it a much more viable weapon, given the fact that you're on the ground more in pre-hardmode, some damage and attack speed bonuses with a mana cost decrease and it'd probably contend with the demon scythe, which is probably the only other good weapon pre-boss.
Suggestion 3:
Rework mana sickness
Sorbet explained this in his video, with mana only being an issue for one class mage just kinda sucks more due to constant ammo issues, at least early game. Sure you have that burst of high dps before your mana runs out... only it isn't high at all it's just kinda on par with the other classes, and once your resource is out you're stuck with dealing terrible damage. The overall damage of mage weapons pre-hardmode simply isn't enough, and also mana sickness punishes the player while it regenerates, which is terrible game design, even if the debuff came out years ago why hasn't it been reworked??? It's been years!
Honestly watch Sorbet's video he goes in depth about the problems with Pre-hardmode mage and why it sucks. Also this may or may not be a real priority for terraria, I just wanted to bring attention to it, because mage is a good class but only in hardmode post-mech.
He talks about the 4 classes and states that mage is the worst class, especially pre-hardmode/pre-boss with really no good weapons other than the demon scythe, which makes for very one-dimensional playthroughs. In addition to this, early game means mana is a massive problem, because you're dealing less dps on average compared to the other classes, which all have a decently solid option with very little damage fluctuations.
and I was like, yknow what that's a valid point.
So to make prehardmode summoner marginally better to play:
Suggestion 1:
Gem staves suck. Like compared to bows of the same metal they cost more material, have mana issues, lower projectile velocities, and they do less dps overall.
So add some secondary effects to the higher tier gem staves
some suggestions:
projectile splitting
projectile bouncing(yeah ik water bolt, have the staff have less bounces?)
Higher velocity(maybe for all the staves)
Projectile ricochet(bounce from enemy to enemy, might be a bit overpowered but oh well)
Light homing(chlorophyte bullet/snowman cannon homing but like turn speed is decreased)
Suggestion 2:
Move the bloodthorn to prehardmode blood moon(either move hemogoblin shark or shuffle some drops)
It makes it a much more viable weapon, given the fact that you're on the ground more in pre-hardmode, some damage and attack speed bonuses with a mana cost decrease and it'd probably contend with the demon scythe, which is probably the only other good weapon pre-boss.
Suggestion 3:
Rework mana sickness
Sorbet explained this in his video, with mana only being an issue for one class mage just kinda sucks more due to constant ammo issues, at least early game. Sure you have that burst of high dps before your mana runs out... only it isn't high at all it's just kinda on par with the other classes, and once your resource is out you're stuck with dealing terrible damage. The overall damage of mage weapons pre-hardmode simply isn't enough, and also mana sickness punishes the player while it regenerates, which is terrible game design, even if the debuff came out years ago why hasn't it been reworked??? It's been years!
Honestly watch Sorbet's video he goes in depth about the problems with Pre-hardmode mage and why it sucks. Also this may or may not be a real priority for terraria, I just wanted to bring attention to it, because mage is a good class but only in hardmode post-mech.