I've also been experiencing problems with The Old One's Army enemies not spawning while using this mod. Its not tied to one of the portals having a prefix either, in my second attempt the right portal spawned without a prefix but it still wouldn't spawn anything.
Could it be other mods causing your problem? Because I've done a number of tower defense events so far without any problems at all. Unless you're only encountering this on rare occasion and I haven't happened to stumble upon the right prefix to screw things up.
I'm having the same issues with the event. The Mobs only show up if you stand right next to the portal ( like right on top of it)
what do the blood: rings do? I have no idea what the well is
so what is the well and how can I get it?
The issue is indeed something to do with this prefixes mod, not anything else...
I came up with a theory that maybe it has to do with the fact that old one's army enemies enter a semi-unsolid state whilst not chasing the player (which requires the player being within a small distance of them to get aggro'd to not have them not focus on the player, and thus able to correctly spawn) so that they can pass through obstructions on the way to the crystal if there are any obstructions.
One thing to note is that the old one's army enemies DO spawn but despawn less than two frames later if not aggroed against the player after coming out of the portal
what do the blood: rings do? I have no idea what the well is
Yup, what Melt in The Sun said. All items in this mod have an option to reroll modifiers for just 2 tickets.Why is there a recipe to combine a Sorceror's Capacitor with 2x Sapphire Cosmic Tickets to make.. a Sorceror's Capacitor? All the recipe does currently is burn 2 Sapphire Cosmic Tickets for nothing.
Wouldn't making it sync with the:
Mana Battery (30s) -> Mana Capacitor (20s) -> Enhanced Mana Capacitor (10s) upgrade path make more sense? Instead of having it stuck at 30s.