Juan8590
Skeletron Prime
He didn't said when is the mod getting an updateDude, read the comments before yours.
He didn't said when is the mod getting an updateDude, read the comments before yours.
Looking at his account provides the following: "Will probably push updates to the latest tMod version for all my mods when I'm back in the US in a couple weeks."
So I have tried to use the updated one and I am having a very peculiar bug.
When I enable it all my NPC's go tiny and sort of float in the screen. As if they are in a different resolution to the rest of the game.
Looks like the easiest fix is to properly implement ShaderLib instead of just using old code from one of its early builds. Will have to figure out how to do that.I am experiencing the same thing. This is due to the new 1.3.5 Zoom feature, and TGM1234's mods experienced the same issue when they updated. This is probably caused by the fun shader stuff with certain prefixes. Some of the posts near where I linked may lead you in the right direction for fixing this!
Anyway, I'm so happy to see you update this wonderful mod!
Do post the error, cropped screencap is best. I can't do anything without that.First, I am SO HAPPY this updated! But, here comes the "but"... If I enable this, all my big content mods throw errors, all referencing c:\users\Kenneth\etc etc etc (I could post the entire error here, but I don't think it's needed). Annnnd, my name isn't Kenneth. But this ONLY happens when I enable this, any ideas?
The image still hasn't loaded on this end, but it's probably the long-standing conflict with NPCs that clone parameters from a vanilla NPC in their SetDefaults. Don't think there's anything I can do to fix it while keeping mod functionality, but the NPCs causing the issue can be fixed if the parameters they're cloning are set individually instead.hm, found this error while trying to load a bunch of mods, this seems to be between calamity and this mod.
Edit: found another one with dylans mod? is there a conflicting npc or something?
Edit: I think it might be something conflicting so... gonna disable prefixes for now
See my above comment, and the discussion regarding this here.This is one of the errors I get when loading a content mod with Prefixes enabled (Not sure which mod it was, "Spirit", "Furniture, Food, and Fun", "Calamity", "Tremor", and "Thorium" all spit a similar error. I'm not the only one experiencing this, which is why I'm posting here. I know it doesn't mention this mod in the errors, but it's ONLY when Prefixes is enabled, that this is happening to people
Object reference not set to an instance of an object.
at EnemyMods.NPCs.gNPC.SetDefaults(NPC npc) in C:\Users\Kenneth\Documents\My Games\Terraria/ModLoader\Mod Sources\EnemyMods\NPCs\gNPC.cs:line 70
at Terraria.ModLoader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
You try the needles yet? I haven't read any feedback on them yet.Okay, gotcha. This mod is so good though, I like the unique weaponry. I'll build a new run around this, with mods that won't flake out.
Again, thanks for updating this!
lol no i love when it does that, my nephew always freaks out when it happens.While I really enjoy this mod, I wish Bosses would have their own set of prefixes that wouldn't end up breaking the boss fight (looking at you, Splitter).