dinidini4000
Skeletron Prime
i tryed this mod on multiplayer it works but in a funny way
server has its own idea what the names and effects are gona be and so does client
example1:
Tough blue slime (this is what server se)
Burning blue slime (this is what player1 se)
Big blue slime (this is what player2 se)
with example1:
if player1 is hit by this slime he is set on fire and damage
if player2 is hit by this slime only damage is done
server side with Tough has no effect at all
example2:
Party Animal blue slime (this is what server se)
Flammable blue slime (this is what player1 se)
Enduring blue slime (this is what player2 se)
with example2:
if player1 hits this slime with fire no extra damage is done
if player2 hits this slime he does less damage as hes client has Enduring
server side shots confetti at all players
example3:
blue slime (this is what server se)
Miniature blue slime (this is what player1 se)
Colossal blue slime (this is what player2 se)
with example3:
if player1 se really small slime moveing fast
if player2 se really big slime moveing slow
server side when a player hits this slime that client is updated to where slimes is ment to be
rare blue slime
only if server has the rare prefix will it trop tokens
clients wont get any tokens from a client rare blue slime has to be server side prefix
server has its own idea what the names and effects are gona be and so does client
example1:
Tough blue slime (this is what server se)
Burning blue slime (this is what player1 se)
Big blue slime (this is what player2 se)
with example1:
if player1 is hit by this slime he is set on fire and damage
if player2 is hit by this slime only damage is done
server side with Tough has no effect at all
example2:
Party Animal blue slime (this is what server se)
Flammable blue slime (this is what player1 se)
Enduring blue slime (this is what player2 se)
with example2:
if player1 hits this slime with fire no extra damage is done
if player2 hits this slime he does less damage as hes client has Enduring
server side shots confetti at all players
example3:
blue slime (this is what server se)
Miniature blue slime (this is what player1 se)
Colossal blue slime (this is what player2 se)
with example3:
if player1 se really small slime moveing fast
if player2 se really big slime moveing slow
server side when a player hits this slime that client is updated to where slimes is ment to be
rare blue slime
only if server has the rare prefix will it trop tokens
clients wont get any tokens from a client rare blue slime has to be server side prefix