AaroSA
Cultist
Good day to all of you. I'm fairly new here, so tell me if I need to add something more to this post.
With the new projectile pressure plate, you can make a dart trap trigger itself repeatedly.
Above this text, you can see the dart trap on the right. There's also a pressure plate connected to a torch on the dart's path for it to trigger.
Above this text, you can see the pressure plate the dart hits to retrigger the dart trap.
Above and below this text, you can see the wiring of the system. It's fairly simple, just a red wire connecting the pressure plate at the end to the dart trap and a yellow wire connecting the pressure plate on the path to the torch.
This system is built at the minimum distance of 150 blocks (300 feet for the sake of GPS), so the dart trap triggers every 3 1/3 seconds, which is the cooldown of it. This lets you make the dart trap fire as fast as currently possible, so if you have 150 blocks horizontal space near an arena or a farm, you can use this to make the trap fire at max frequency in a simple way. The dart doesn't seem to despawn (I went all the way to the ocean in a large world with this above spawn and it kept on working), so you can probably increase the lenght of it. As you can see from the torch in the middle, you can add pressure plates in it, which lets you trigger all kinds of things with this in a loop. A dart trap travels 45 blocks in 1 second, so 1 block in about 0,022 seconds if my math is correct, so it can trigger something every 0,022 seconds I believe. I'm new to this so correct me on this if I'm wrong.
So, what use is this, exactly? Well, as I said, the dart trap triggers at max frequency, which is once every 3 1/3 seconds. As I also said, it can trigger 1 pressure plate every 0,022 seconds, which I believe is quite fast. This lets you make an engine similiar to a hoik engine with a dummy ghost or a npc. This however can not move items, players or npcs. There may be more thing this can't do that a hoik engine can and there may be some things this can do and a hoik engine can't, but I haven't tested for those, and with Overwatch releasing tomorrow, I might not have time to. So feel free to test it.
One use for this system could be a boss fight in an adventure map. You hook traps and other mechanics into the pressure plates in this and it triggers them repeatedly until you defeat the boss or die. Once you leave the area, it could just block the dart's path to stop it, while a hoik engine would probably require more to stop it so that it can later start again (in case you die).
Edit: In water (and in lava), the dart travels at 24 blocks per second, which is 0,04166 seconds per block and a minimum of 80 blocks for the system to work and 13 blocks per second in honey, which is 0,7692 seconds per block and a minimum of 44 blocks for the system to work. So, filling the dart's path with a liquid slows it down. Credit for testing this goes to Chase Brower.
With the new projectile pressure plate, you can make a dart trap trigger itself repeatedly.
Above this text, you can see the dart trap on the right. There's also a pressure plate connected to a torch on the dart's path for it to trigger.
So, what use is this, exactly? Well, as I said, the dart trap triggers at max frequency, which is once every 3 1/3 seconds. As I also said, it can trigger 1 pressure plate every 0,022 seconds, which I believe is quite fast. This lets you make an engine similiar to a hoik engine with a dummy ghost or a npc. This however can not move items, players or npcs. There may be more thing this can't do that a hoik engine can and there may be some things this can do and a hoik engine can't, but I haven't tested for those, and with Overwatch releasing tomorrow, I might not have time to. So feel free to test it.
One use for this system could be a boss fight in an adventure map. You hook traps and other mechanics into the pressure plates in this and it triggers them repeatedly until you defeat the boss or die. Once you leave the area, it could just block the dart's path to stop it, while a hoik engine would probably require more to stop it so that it can later start again (in case you die).
Edit: In water (and in lava), the dart travels at 24 blocks per second, which is 0,04166 seconds per block and a minimum of 80 blocks for the system to work and 13 blocks per second in honey, which is 0,7692 seconds per block and a minimum of 44 blocks for the system to work. So, filling the dart's path with a liquid slows it down. Credit for testing this goes to Chase Brower.
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