PC [Project] Conveyor Belt Teleporter Hub

More updates?

  • Yea

    Votes: 1 100.0%
  • Nay

    Votes: 0 0.0%
  • Add Logic Gate Hub to this thread

    Votes: 0 0.0%
  • Stick With Conveyor Belts

    Votes: 0 0.0%

  • Total voters
    1
  • Poll closed .

Preece

Skeletron Prime
Most of us have seen or used Joe Price's teleporter hub using hoik* to guide the player to a certain teleporter.
But what if there was another alternative other than using hoik and logic gates?
There is.
Capture 2016-05-28 15_23_47.png
Capture 2016-05-28 15_23_52.png

Explanation
Using switches 1, 2, 3, or 4 will determinate the teleporter used. In these pictures, switch 3 is on currently, allowing access to the 3 teleporter under the conveyor belt.
Using switches A, B, or C* will determinate the line of teleporters used. (A being the lowest track and C being the highest track.)
If no number switches were pulled, the player will go on a track to the very last teleporter, the one that leads back to the teleporter they came from.
The hoik above the teleporter highest in a track pushes the player onto the conveyor belt.
There is currently no return switch.*

Additions
Capture 2016-05-28 15_41_22.png

You can also add announcement boxes to say what you teleporter too. Mine says "Track A Teleporter #3" etc. etc.
Capture 2016-05-28 15_46_29.png

Capture 2016-05-28 15_46_39.png

Wiring Fix
Capture 2016-05-28 17_11_26.png

Capture 2016-05-28 17_11_22.png

Compressed version of other hub along with a suggestion. Also included a world download in the Attached Files.
Capture 2016-05-28 17_50_18.png
Capture 2016-05-28 17_50_11.png
Added return system along with announcement boxes saying "Bye!" Updated "Project Conveyor" will come with every update.
Capture 2016-05-28 18_59_45.png

Capture 2016-05-28 18_59_54.png

Wiring Fix.
Capture 2016-05-28 22_20_43.png
Capture 2016-05-28 22_20_40.png
Possibly infinite teleporters using this kinda of... thing? Will try and clean up wire for V. 1.2.1
Capture 2016-05-29 08_59_10.png

Capture 2016-05-29 08_59_07.png

Better Conveyor belt system for the first teleporter.
Footnotes
1* This is also of a less time wasting teleporter hub. At least for me. (Building)
2* You must pull an A, B, or C lever for the last step.
3* Even though I already fixed this, feedback and suggestions are always appreciated! :)
Coming Soon
???
Previews
None yet.
Credits
@DicemanX
@NiraExecuto
 

Attachments

  • Project_Conveyor.wld
    2.7 MB · Views: 64
Last edited:
A) Good job for a build that doesn't use logic gates.
B) Does a conveyor belt work if you only stand on it partially? If so, it should be possible to force the player to stand on the right edge of the starting teleporter, lower the A/B/C teleporters by one tile, move them to the left/the rest of the apparatus to the right and insert another piece of conveyor belt to eliminate the need for hoiks.
 
A) Good job for a build that doesn't use logic gates.
B) Does a conveyor belt work if you only stand on it partially? If so, it should be possible to force the player to stand on the right edge of the starting teleporter, lower the A/B/C teleporters by one tile, move them to the left/the rest of the apparatus to the right and insert another piece of conveyor belt to eliminate the need for hoiks.
Yes, it does work if you barely stand on it. I just used hoik for a simpler way to get the player on the conveyor belt, but yes, you could use conveyor belts.

EDIT: I think this is what you mean:
Capture 2016-05-28 16_20_52.png

Capture 2016-05-28 16_20_48.png
 
While a nice build on it's own, i'd still go for the classic hoik hub, mainly since it's overall smaller and better looking as of now /
 
While a nice build on it's own, i'd still go for the classic hoik hub, mainly since it's overall smaller and better looking as of now /
It's also faster. I'm just trying to put alternatives that may or may not take less time or gold :)
 
Back
Top Bottom