five--three
Skeletron
Yeah - it sort of fits with Terraria's undead things: ectoplasm, Dungeon Spirits, and of course those awesome wispsYeah... To be honest, one of my biggest inspirations for how I thought the dummy ghost would look, stemmed from the likes of the wisp, and dungeon spirits.. The blue, ghostly look just seemed "right" to me XD.. And it seems like it would be a neat alternative I guess.
Err anyways.. As for the Guide Post:
It would serve as another object for use in mechanisms, particularly in providing another method for controlling how the ghost behaves:
-The posts, first off, could be used in engines, since it would cause the ghost to move over pressure plates.
-The post could also affect the ghost in other ways: Luring the Ghost up stairs, off ledges/into pits...
I've just always personally thought that the dungeon could have given some sort of late game mechanic items... Particularly with the fact that it's the area that introduces you to the npc that pretty much introduces you to wiring in the first place XD
and the npc glove concept sounds especially handy
It is a good idea. I just don't want anything so vastly different from Vanilla that you could have entire builds focusing on a introduced mechanic (if that makes sense). I suppose everything there could be done with the glove anyway.
I agree with you there. Spectral wrenches anybody??? jk, but I'm hoping for something on that line in 1.3.1.
Anyway, here's something
(upscaled 4x)
These will probably show up in the bottomright corner according to what biomes you're currently considered to be 'in', in order of fishing priority. I'm really happy with how the crimson/corruption icons turned out, and also the background for the Hallow one, but I don't know what to put in the foreground. I tried redrawing the Unicorn to be a bit smaller, and it's alriight, but I think we can do better. Any ideas?
[doublepost=1460461033,1460449775][/doublepost]@ZeroGravitas: the verdict is in from jopojelly! He said it's fine to borrow the idea, and even provided the relevant code.