stefnotch
Eye of Cthulhu
Nice job!
Do you want the PNG of the logo? I suppose we should include the name of the mod itself.
Yes please!
Nice job!
Do you want the PNG of the logo? I suppose we should include the name of the mod itself.
Just out of curiosity as to why that's happening, was wiring completely stopped for the duration of the 'freeze'? Or was it just going really slowly? Did you have frame skip on? Wiring is updated in the Update function, not Draw, so unless something was overloaded and throwing an error that's pretty weird :/
HereYes please!
You should be able to set the slomo rate really high (`/sm 60` = 1fps) which will give the game time to process things and you should see what's happening frame-by-frame. That might give a different result though.I'm not sure to understand well what happens exactly, it might be hoiking that is slowed down, more testing will be required. I could give a video demo of whatever is happening just for curiosity's sake, I might be misinterpreting.
Ps, don't worry about it taking time to develop, this issue doesn't actually bottleneck my progress in any way. this is merely about convenience
Here
As for the name, how would something like this tutorial go? Do we want that, or just something like the logo in the About screen (but not as awesome because we can't rotate it )
That's awesome! I was thinking of swapping out grass for Stone Slab blocks in the Terraria-esque logo, but that's the extent of by creativity. This is much better!
That's awesome! I was thinking of swapping out grass for Stone Slab blocks in the Terraria-esque logo, but that's the extent of by creativity. This is much better!
[DOUBLEPOST=1454224787,1454192267][/DOUBLEPOST]Yay! Finally! Things still aren't quite perfect, but I think this is coming along quite nicely.
The pop-up is only a proof-of-concept so far. What do you think?
The hotbar itself is basically nearing completion. Still todo:
Then it's onto adding the buttons themselves.
- Hotkeys can be remapped, but they should be shown on the icon.
- Proper functionality for adding/removing buttons - currently it's just clickonaboxinamenu
I didn't think the black screen was a bug with Mechmod. I kept getting it yesterday.Next to the previously mention bug where the screen goes black when I use the gravity motion there is another one, disposing of items with the Drop key will make them disappear, I don't know if it's all items but I lost a couple of banners because of this and maybe some other items.
Pls fix
Oh. I'll take a lok at that, sounds nasty. Thanks for the report!Next to the previously mention bug where the screen goes black when I use the gravity motion there is another one, disposing of items with the Drop key will make them disappear, I don't know if it's all items but I lost a couple of banners because of this and maybe some other items.
Pls fix
Nah, it's a (since fixed) bug in Mechmod that I accidentally introduced with the zooming code. SorryI didn't think the black screen was a bug with Mechmod. I kept getting it yesterday.
We have an option to disable steam. Again, I don't think it's in the released build, but when the next update comes out, try running Terraria.exe -usingSteam from the command prompt or a shortcut. Should workHey guys, will this mod ever support the GOG version of Terraria? I tried it and it popped a message about steam dependencies.
Thanks
We have an option to disable steam. Again, I don't think it's in the released build, but when the next update comes out, try running Terraria.exe -usingSteam from the command prompt or a shortcut. Should work
Since you guys are the ones that will use the mod, I decided to get your input:
The copy-paste thing also works with the fullscreen map. (gif above)
But, you can't drag the map around while the "Awesome Beta UI" is active because it selects a part of the map instead... (Just like F1)
How should I make the map drag-able? Ctrl + Drag? A button to disable the selection?
Small ui suggestion: in copy and paste mode, showing the x and y (tile, not pixel) coordinate your mouse is hovering over would be useful. It would make precise copy and pasting less cumbersome.
Also, can you copy and paste only stuff that fits within the screen or you can copy larger regions than that?
Great idea!
Yes, you can paste stuff of any size anywhere. (Just make sure that you don't try to paste stuff out of the map)