Gravity0000
Terrarian
I didn't see any post for PS4 discussion about this issue, but I did see that sombody made a similar post for xBox.
Single player plays normal but as soon as a second controller joins the sounds coming from player 1 stop. When player 2 joins the world the sound is based on their position. The inventory sounds still come through for player 1 though(changing items).
Ex1layer 1 and 2 are in different locations
Player 1 swings a pickax at stone but no noise is heard.
Player 2 then swings a pickax at stone also but sound is heard.
A worm chases down and kills player 1 before they notice their health dropping.
A worm hurts player 2 and because of the pained noise they turn to fight putting the search for loot and glory on hold only temporarily.
Ex2: Player 1 and 2 are in close proximity(about 100 blocks, player 1 on the left)
Player 1 attacks an incoming corruptor with a sword causing terrible noises (of varying distances)to come from left side speaker.
Player 2 is attacked by a zombie. Jumping back and fourth over the zombie causing a normal change between speakers based on which side the zombie is on.
Single player plays normal but as soon as a second controller joins the sounds coming from player 1 stop. When player 2 joins the world the sound is based on their position. The inventory sounds still come through for player 1 though(changing items).
Ex1layer 1 and 2 are in different locations
Player 1 swings a pickax at stone but no noise is heard.
Player 2 then swings a pickax at stone also but sound is heard.
A worm chases down and kills player 1 before they notice their health dropping.
A worm hurts player 2 and because of the pained noise they turn to fight putting the search for loot and glory on hold only temporarily.
Ex2: Player 1 and 2 are in close proximity(about 100 blocks, player 1 on the left)
Player 1 attacks an incoming corruptor with a sword causing terrible noises (of varying distances)to come from left side speaker.
Player 2 is attacked by a zombie. Jumping back and fourth over the zombie causing a normal change between speakers based on which side the zombie is on.