NPCs & Enemies Pumpkin Moon: More Mobs and Drops!

Do you like my ideas?


  • Total voters
    3
  • Poll closed .

ELCELite

Terrarian
Don't you get bored with the same old Pumpkin Moon? Yeah, me too. Eventually it will become very easy, and you will feel the lack of variety in mobs. I have some good ideas that the developers should see.

Mobs(Easiest to hardest):
Pumpkin soldier:
Health:1150
Spawns on 3rd wave
2 varieties:
Gunner: Holds "Pumpkin gun"
Shoots mini pumpkins that inflict "On fire debuff"
Damage:90-120
Swordsman: Holds "Pumpkin Blade"(Not Horseman's Blade)
Stabs with sword and inflicts "weak" debuff
Damage:90-115

Pumpkin Prince:
Max Health:21000
Spawns on 11th wave
AI style sort of like Mourning Wood
Large knight made out of various pieces of pumpkin, spooky wood, and hallowed ore.
Jumps through walls toward player
Attack style: Lunges 3x(Like Duke Fishron), then floats in air and fires pumpkins that bounce everywhere and explode on impact.
Exploding pumpkins:110 damage
Lunge:65 damage
Touch(Without Lunge):50 damage

Drops:

Pumpkin gun:
Dropped from Pumpkin Soldier
Tooltip:"Whoah, is that a pumpkin?"
Damage: 18-26(Ranged Gun)
Fire Rate: Average

Pumpkin Lance:
Dropped from Pumpkin Prince
Tooltip:"Almost a complete waste of pumpkins"
Damage:84-90
Use time:25 (Average)
Special effect: Spawns flaming pumpkins in mid air(Like the Flairon).
Pumpkin damage: 38-45
Amount of pumpkins spawned:4-10
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Tell me what you think; what I should change, more ideas, feedback etc.
 
Last edited:
Don't you get bored with the same old Pumpkin Moon? Yeah, me too. Eventually it will become very easy, and you will feel the lack of variety in mobs.
Eventually everything will be easy once you have the correct weapon.

Currently can't balance check, maybe later.
 
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