Game Mechanics Pumpkin Moon Weapons Use Normal Ammo types

Okay, well it's more expensive than normal bullets, which you suggested should be use. Perhaps it's not rare/expensive as I said, but it's defenitely harder to get than the lazy shorcut you suggested.

And don't call me pal.

Actually, candy corn bullets are cheaper than normal bullets. Same with explosive jack o' lanterns and rockets. Wooden arrows are cheaper than stakes at 10 copper, but the other buyable type of arrow, Unholy, costs 40 copper coins.

How is buying them from the Arms Dealer difficult?
 
Actually, candy corn bullets are cheaper than normal bullets. Same with explosive jack o' lanterns and rockets. Wooden arrows are cheaper than stakes at 10 copper, but the other buyable type of arrow, Unholy, costs 40 copper coins.

How is buying them from the Arms Dealer difficult?
Well not Candy Corn of course, but unless you want to buy Silver Bullets, Musket Balls are cheaper.
 
Why are we arguing about 2 copper per shot.... in the end, these ammo are NOT hard to get, have the weapon, buy it, done.
 
Why are we arguing about 2 copper per shot.... in the end, these ammo are NOT hard to get, have the weapon, buy it, done.

That's what I'm saying. The ammo isn't expensive, so "rare/expensive ammo" isn't a valid reason for the weapons to need to use these ammo types.
 
No, Musket Balls are more expensive than Candy Corn bullets. Musket Balls cost 7 copper. Candy Corns cost 5 copper.
If you just learned how to read and listened to what I was saying, (figuratively) you would notice that I disregarded Candy Corn. STAKES AND PUMPKINS COST 15 COPPER! Unless The Wiggles taught me wrong, 15 is bigger than 7. You could switch out Candy Corn and Musket Balls, but why would you? Candy Corn is cheaper. But my main point here is that Musket Balls are CHEAPER than Stakes and Pumpkins, making your suggestion kind of a cheap, cheaty shortcut.
 
If you just learned how to read and listened to what I was saying, (figuratively) you would notice that I disregarded Candy Corn. STAKES AND PUMPKINS COST 15 COPPER! Unless The Wiggles taught me wrong, 15 is bigger than 7. You could switch out Candy Corn and Musket Balls, but why would you? Candy Corn is cheaper. But my main point here is that Musket Balls are CHEAPER than Stakes and Pumpkins, making your suggestion kind of a cheap, cheaty shortcut.
You have to compare the pumpkins to Rockets, and the Stakes to Wooden Arrows.
 
i gotta agree, its a waste of space in the game. literally the only advantage or difference this makes, is that those ammo's are slightly cheaper. However by this point in the game, you really have no excuse to have money troubles.
 
If you just learned how to read and listened to what I was saying, (figuratively) you would notice that I disregarded Candy Corn. STAKES AND PUMPKINS COST 15 COPPER! Unless The Wiggles taught me wrong, 15 is bigger than 7. You could switch out Candy Corn and Musket Balls, but why would you? Candy Corn is cheaper. But my main point here is that Musket Balls are CHEAPER than Stakes and Pumpkins, making your suggestion kind of a cheap, cheaty shortcut.

So what if musket balls are cheaper than stakes and pumpkins? I'm not suggesting that the Stake Launcher or Jack o' Lantern Launcher shoot Musket Balls. What are you even saying here? I think you are the one who needs to learn how to read.

How is my suggestion cheap and cheaty? Most of the normal ammo is MORE expensive.
 
So what if musket balls are cheaper than stakes and pumpkins? I'm not suggesting that the Stake Launcher or Jack o' Lantern Launcher shoot Musket Balls. What are you even saying here? I think you are the one who needs to learn how to read.

How is my suggestion cheap and cheaty? Most of the normal ammo is MORE expensive.
Anyways, why would you want to make the Candy Corn Launcher shoot Musket Balls? They're more expensive. The other section was okay, but only masochists will take up the other part.
 
Anyways, why would you want to make the Candy Corn Launcher shoot Musket Balls? They're more expensive. The other section was okay, but only masochists will take up the other part.

They're TWO COPPER COINS more expensive, for :red:s sake. That's not going to put you out of business. That's 20 extra silver per stack. It's barely anything. Can you give me a single reason for keeping these ammo types around beyond "musket balls cost 2 more copper"?
 
They're TWO COPPER COINS more expensive, for :red:s sake. That's not going to put you out of business. That's 20 extra silver per stack. It's barely anything. Can you give me a single reason for keeping these ammo types around beyond "musket balls cost 2 more copper"?
I just feel like if Redigit wanted to use Musket Balls to use a Candy Corn Launcher, he wouldn't have made Candy Corn. I'm not spending any more time trying to figure out what I mean.
 
I just feel like if Redigit wanted to use Musket Balls to use a Candy Corn Launcher, he wouldn't have made Candy Corn. I'm not spending any more time trying to figure out what I mean.

Well, obviously. The devs had some reasoning behind making them use unique ammo. I'm suggesting they just use normal ammo because I don't agree with whatever reasoning they had.
 
Sorry for being late on this but I think that the Pumpkin Moon Weapons having there own ammo is what makes them a useful addition to a rangers arsenal.
With most ranged weapons is rather obnoxious if you want to change ammo types in combat, however with ranged weapons that use abnormal ammo this is never an issue.
 
It seems to mainly be a balance issue. Lets use Stake Launcher using arrows for example.

Stakes have 25 damage, the highest damage arrow (Venom) has 17. So if you adjust the Stake Launcher accordingly to have the damage output required to compensate for the 8 lost damage it would have a base damage of 83 instead of 75.

That doesn't seem so bad right? Well, every other arrow type is obviously useless, since the best damage comes from using Venom (just like the Pulse Bow). Even if you make your own arrows out of stone and wood, a stack of 35 Venom arrows takes a Vile of Venom that costs 10s. A stack of 35 Stakes costs 5s 25c. So you get the same amount of ammunition for almost half the price (more than half if you buy arrows instead of making them).

By making a different ammo type instead of just using arrows, they allow you to achieve the designated (balanced) damage output for a much cheaper price. I would much rather have two stacks of Stakes than one stack of Venom arrows.

You also don't need to carry around every single weapon using every single ammo type. Every weapon has a different use, and you don't need all of them at all times. Designate the 2-4 you may use before you go do what you plan to do; boss fight, event, whatever; and only take them. You can switch when you port back home to do something else.
 
It seems to mainly be a balance issue. Lets use Stake Launcher using arrows for example.

Stakes have 25 damage, the highest damage arrow (Venom) has 17. So if you adjust the Stake Launcher accordingly to have the damage output required to compensate for the 8 lost damage it would have a base damage of 83 instead of 75.

That doesn't seem so bad right? Well, every other arrow type is obviously useless, since the best damage comes from using Venom (just like the Pulse Bow). Even if you make your own arrows out of stone and wood, a stack of 35 Venom arrows takes a Vile of Venom that costs 10s. A stack of 35 Stakes costs 5s 25c. So you get the same amount of ammunition for almost half the price (more than half if you buy arrows instead of making them).

By making a different ammo type instead of just using arrows, they allow you to achieve the designated (balanced) damage output for a much cheaper price. I would much rather have two stacks of Stakes than one stack of Venom arrows.

You also don't need to carry around every single weapon using every single ammo type. Every weapon has a different use, and you don't need all of them at all times. Designate the 2-4 you may use before you go do what you plan to do; boss fight, event, whatever; and only take them. You can switch when you port back home to do something else.

Or, it just makes all ammo do the same amount of damage, regardless of stats of the actual arrow before it was fired and converted into a stake.
 
Or, it just makes all ammo do the same amount of damage, regardless of stats of the actual arrow before it was fired and converted into a stake.
Doing that would be quite wasteful, specially when used with other weapons, meaning that the unique ammo would be a better choice.
 
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