tModLoader Pumpking's Mod

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I wonder if there's a Dev option... Because the thing is I need to test out the Terra Lord again since I've a faster computer now...
 
uhh this mod is no longer ded

VERSION 1.1 IS OUT!
Changelog
Added Mandragoran
Added Endless Stynger Case
Added Endless Rocket Silo
Added the Terra Lord and everything that comes with him
Tons of balancing everywhere
A couple visual improvements
A few weapon changes
Many bugfixes
Improvements to some weapons and Pumpking's Horseman
Endgame Trio and Golem drop extra souls and essence in expert mode


The OP now has a content list, due to popular request
Can now be found in the Mod Browser!
WOWOWOWOW THANK YOU SIR
 
Amazing mod. I personally feel that the Terra Guard Staff is way too op, even compared to the other Terra lord drops. They decimate anything on or off screen before you have a chance to hit it. It may be in need of a minor nerf.

P.S.: Is it your mod that buffs every enemy after a certain point in hardmode? In a non-expert world I had Cultists with 120k health, Mothrons with 18k, and Moon Lord with about 360k
 
Amazing mod. I personally feel that the Terra Guard Staff is way too op, even compared to the other Terra lord drops. They decimate anything on or off screen before you have a chance to hit it. It may be in need of a minor nerf.

P.S.: Is it your mod that buffs every enemy after a certain point in hardmode? In a non-expert world I had Cultists with 120k health, Mothrons with 18k, and Moon Lord with about 360k
Yes, this mod buffs everything after the Terra Lord is downed. This stacks with Ersion and Calamity's Post-Moonlord buff. You can cancel this with a cheat item called "Balance", obtainable through a cheat mod like HERO's mod or Cheat Sheet.
 
Amazing mod. I personally feel that the Terra Guard Staff is way too op, even compared to the other Terra lord drops. They decimate anything on or off screen before you have a chance to hit it. It may be in need of a minor nerf.

P.S.: Is it your mod that buffs every enemy after a certain point in hardmode? In a non-expert world I had Cultists with 120k health, Mothrons with 18k, and Moon Lord with about 360k
The next update will include some balancing.
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Buff up the laser damage and make moonlord homing lasers for the Terra Guard and Terra Lord? @Pumpking
I'm probably going to increase damage, as he does nowhere near as much damage as the Moon Lord. Some future bosses should use moon lord lasers. ;)
 
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