PC NEWS: 184.108.40.206 update is out! More info here. Report bugs here
Journey's End on Xbox and PlayStation!: Get all the info by clicking here. As of Oct 19 a new patch has been released.Click here for Known Issues and FAQ. For any other bugs, report them (with as much detail as possible) here.
MOBILE NEWS: Stay up to date with the latest mobile news here. Report mobile bugs here
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
I'm not sure if it's a bug or just a bad interaction with another mod, but Minion Crits is no longer working, displaying 0% chance and in fact going into negatives whenever I add certain modifiers to the weapon.
- Added cross-mod support for Calamity, Redemption, Enigma, DBZ, Battle Rods, and Clicker Class damage types.
- Added toggle to disable damage numbers.
- Added toggle to disable other players damage numbers in multiplayer.
What a surprise update. I honestly wasn't sure any more updates were coming, but I'm glad to see they are. Probably a lot of colors to use at this point. That certainly covers a lot more popular mods at this point. If I may, I'll like to suggest Orchid Mod, as it has three classes: Shaman, Alchemist, and Gambler. Also Esper Class mod.
I actually had downloaded those 2 mods last and was planning on adding them, but I was trying to decide what color to use and figured I'd just come back to them later (especially seeing as the alchemist and gambler don't seem to be fully finished yet).
I guess with colors it doesn't really matter if there's 2 similar looking ones, seeing as vanilla has everything the same. I try to keep them a little different but of course there's gonna be a little overlap.