HallowKingJerrold
Spazmatism
Forgot about those ones. I'll look into how to go about adding those later today if I can!
Why not use an Rainbow (Think Expert items) color?
Forgot about those ones. I'll look into how to go about adding those later today if I can!
v1.2.0
- The "True" damage type from Thorium mod is now added. True damage will be colored White/Gray.
- Adjusted the color of Symphonic damage type to make it stand out from Ranged damage more.
Can you send me link to download it?New update to Colored Damage Types!
Godly. Mythical gives more things, but not useful for summon. Demonic is fine aswell, if you don't care about knockback.So with Minion Crits, what's the new best modifier for summons?
For Colored Damage Types, I tried to change the colour of the defense tooltip on accessories, but it instead made them disappear....is it not a RGB format?
Is the colored damage types mod only client side? Because, in multiplayer, you just get default damage colors when other players use weapons. Only your own values are colored.
All players have the mod, because they can't join without (Tmod multiplayer synchronizes every client). And yes, I see my own colored damage values, but not that of other players.I was never actually able to test this mod in multiplayer, so I have no idea how it interacts with that.
When you have the mod installed and someone else hits an enemy, the damage comes up the default color for you? What about if both players have the mod?
I assume it still wouldn't work, but I'm not really sure.
I'll probably work on fixing this at some point in the future, but I'm not sure when I'll be able to finish it.
{
"Version": 3,
"ChangeTooltipColor": true,
"ChangeDamageColor": true,
"TooltipDefense": "140, 160, 140",
"TooltipMelee": "255, 0, 0",
"TooltipRanged": "255, 255, 0",
"TooltipMagic": "15, 135, 255",
"TooltipThrown": "0, 255, 0",
"TooltipSummon": "255, 0, 255",
"TooltipRadiant": "255, 115, 195",
"TooltipSymphonic": "0, 255, 255",
"TooltipTrue": "170, 170, 170",
"DamageMelee": "170, 0, 0",
"DamageRanged": "170, 170, 0",
"DamageMagic": "0, 0, 170",
"DamageThrown": "0, 170, 0",
"DamageSummon": "170, 0, 170",
"DamageRadiant": "255, 115, 195",
"DamageSymphonic": "0, 170, 170",
"DamageTrue": "180, 180, 180",
"CritDamageMelee": "255, 0, 0",
"CritDamageRanged": "255, 255, 0",
"CritDamageMagic": "0, 0, 255",
"CritDamageThrown": "0, 255, 0",
"CritDamageSummon": "255, 0, 255",
"CritDamageRadiant": "250, 80, 250",
"CritDamageSymphonic": "0, 255, 255",
"CritDamageTrue": "255, 255, 255"
}
I changed the colors around on Colored Damage Types and for some reason, Radiant and Symphonic are showing up as white. True still maintains its silver-ish color. Did I set up something wrong in the config settings?
Code:{ "Version": 3, "ChangeTooltipColor": true, "ChangeDamageColor": true, "TooltipDefense": "140, 160, 140", "TooltipMelee": "255, 0, 0", "TooltipRanged": "255, 255, 0", "TooltipMagic": "15, 135, 255", "TooltipThrown": "0, 255, 0", "TooltipSummon": "255, 0, 255", "TooltipRadiant": "255, 115, 195", "TooltipSymphonic": "0, 255, 255", "TooltipTrue": "170, 170, 170", "DamageMelee": "170, 0, 0", "DamageRanged": "170, 170, 0", "DamageMagic": "0, 0, 170", "DamageThrown": "0, 170, 0", "DamageSummon": "170, 0, 170", "DamageRadiant": "255, 115, 195", "DamageSymphonic": "0, 170, 170", "DamageTrue": "180, 180, 180", "CritDamageMelee": "255, 0, 0", "CritDamageRanged": "255, 255, 0", "CritDamageMagic": "0, 0, 255", "CritDamageThrown": "0, 255, 0", "CritDamageSummon": "255, 0, 255", "CritDamageRadiant": "250, 80, 250", "CritDamageSymphonic": "0, 255, 255", "CritDamageTrue": "255, 255, 255" }
Colored Damage Types needs to be updated to work with tModLoader 0.10.1.2. It's not the end of the world, obviously the mod isn't vital, but i thought it would be good to let you know, if you weren't aware.