|.Terrarian.|
Golem
As the title says, I feel as though Pylons should not only take away enemy spawns, but prevent the spread/initial intrusion of Crimson/Corruption within the area.
For example here is my Cavern Pylon, I was wondering why I couldn't teleport to it after defeating the Wall of Flesh, and that was because Crimson immediately took over the entire area
basically making it so my town was completely unusable until I enlist the ranks of Steampunker.
Just saying that the Pylon in its 50 block wide radius (or whatever it is) should create a sort of safety bubble from being corrupted so NPCs can still live comfortably in their respective houses.
Sort of like another game I know?...
For example here is my Cavern Pylon, I was wondering why I couldn't teleport to it after defeating the Wall of Flesh, and that was because Crimson immediately took over the entire area
basically making it so my town was completely unusable until I enlist the ranks of Steampunker.
Just saying that the Pylon in its 50 block wide radius (or whatever it is) should create a sort of safety bubble from being corrupted so NPCs can still live comfortably in their respective houses.
Sort of like another game I know?...