BowToes
Spazmatism
Good Times
I've uploaded the source code and all the images to mediafire! Since I've basically given up on this mod, I thought I'd give up all rights to it as well. Every single one. Do what you like, I don't mind.
If you're wondering "Why did you upload it to mediafire instead of github?" Simple answer: I don't know how to use github. Also a little afraid to learn. But if you, or a friend are able and willing to do what I couldn't, by all means do it! Go nuts and have fun. The download is right here.
If you're wondering "Why did you upload it to mediafire instead of github?" Simple answer: I don't know how to use github. Also a little afraid to learn. But if you, or a friend are able and willing to do what I couldn't, by all means do it! Go nuts and have fun. The download is right here.
It is almost exactly the same as INFINITE POWER's mod, save for a couple of things I've either edited or tweaked, or was unable to implement.
I've also added a couple things, and added some drops that I thought made sense and would make things a little easier.
These changes are listed here.
Added: Crimslime + Corrupt + Slimer + Dungeon + Toxic slime banners = Evil Slime Banner
Added: Gastropod + Illuminant + Rainbow slime banners = Holy Slime Banner
Added: Umbrella Slime + Pinky = Unique Slime Banner
Changed: The recipe for Supreme Slime Banner
now requires mother slimes and black slimes.
Changed: The recipe for the Ultimate Slime Banner
requires all the slime banners, even the new ones.
Added: Gastropod + Illuminant + Rainbow slime banners = Holy Slime Banner
Added: Umbrella Slime + Pinky = Unique Slime Banner
Changed: The recipe for Supreme Slime Banner
Changed: The recipe for the Ultimate Slime Banner
Changed: The Sharp Sea Necklace
recipe now requires the sandshark tooth. It's effects when worn have been tweaked as well.
Removed: The Master Fishing Gear. Items that have been implemented into the main game have rendered this item completely obsolete.
Removed: The Atomic boots don't have the affect of flower boots anymore. I was unable to figure out how to implement this feature.
Removed: The Master Fishing Gear. Items that have been implemented into the main game have rendered this item completely obsolete.
Removed: The Atomic boots don't have the affect of flower boots anymore. I was unable to figure out how to implement this feature.
Removed: A majority of crafting recipes. Most of them have been added by other mods, such as Imkshushi's, or are now in vanilla.
Added: Sandsharks now have a 20% chance to drop the new sandshark tooth.
Added: Sharks now have a 20% chance to drop the shark tooth.
Added: Arapaimas now have a 20% chance to drop the arapaima tooth.
*NOTE* These additions don't apply only to mobs specific to a biome. They apply to all mobs killed within that biome, vanilla and modded.
Added: Sharks now have a 20% chance to drop the shark tooth.
Added: Arapaimas now have a 20% chance to drop the arapaima tooth.
When in Expert mode, there is a 0.1% chance any mob will drop only the "Lightless Chasms" painting.
Else, there is a 0.05% chance the painting will drop.
When in Expert mode and Hardmode, there is a 20% chance 3-16 Vile Mushrooms will drop, and the same for Rotten Chunks.
When in Expert mode but not Hardmode, there is a 10% chance 2-8 of each of these items dropping. The same goes if you're in Hardmode but not in Expert mode.
When in neither then there is a 5% chance that 1-5 of each item will drop.
Else, there is a 0.05% chance the painting will drop.
When in Expert mode and Hardmode, there is a 20% chance 3-16 Vile Mushrooms will drop, and the same for Rotten Chunks.
When in Expert mode but not Hardmode, there is a 10% chance 2-8 of each of these items dropping. The same goes if you're in Hardmode but not in Expert mode.
When in neither then there is a 5% chance that 1-5 of each item will drop.
When in Expert mode, there is a 0.1% chance any mob will drop only the "Deadland Comes Alive" painting.
Else, there is a 0.05% chance the painting will drop.
When in Expert mode and Hardmode, there is a 20% chance 3-16 Vicious Mushrooms will drop, and the same for Vertebrae.
When in Expert mode but not Hardmode, there is a 10% chance 2-8 of each of these items dropping. The same goes if you're in Hardmode but not in Expert mode.
When in neither then there is a 5% chance that 1-5 of each item will drop.
Else, there is a 0.05% chance the painting will drop.
When in Expert mode and Hardmode, there is a 20% chance 3-16 Vicious Mushrooms will drop, and the same for Vertebrae.
When in Expert mode but not Hardmode, there is a 10% chance 2-8 of each of these items dropping. The same goes if you're in Hardmode but not in Expert mode.
When in neither then there is a 5% chance that 1-5 of each item will drop.
When in Expert mode, there is a 0.1% chance any mob will drop only the "Lightless Chasms" painting.
Else, there is a 0.05% chance the painting will drop.
Else, there is a 0.05% chance the painting will drop.
All mobs killed in the Desert, Sky, Beach, or Snow biomes have a 4% chance to drop that biome's "respective" gas in a bottle.
i.e., Desert mobs drop the Desert in a Bottle.
When in Expert mode, there is a 12.5% chance the King Slime will drop the Slime Staff and a 0.4% chance any Pigron will drop a Shiny Red Balloon.
Otherwise, there is a 6.66% chance King Slime will drop the Slime Staff and a 0.2% chance any Pigron will drop a Shiny Red Balloon.
i.e., Desert mobs drop the Desert in a Bottle.
When in Expert mode, there is a 12.5% chance the King Slime will drop the Slime Staff and a 0.4% chance any Pigron will drop a Shiny Red Balloon.
Otherwise, there is a 6.66% chance King Slime will drop the Slime Staff and a 0.2% chance any Pigron will drop a Shiny Red Balloon.
*NOTE* These additions don't apply only to mobs specific to a biome. They apply to all mobs killed within that biome, vanilla and modded.
v0.1: Initial release.
v0.3.1: Overhauled forum page. Fixed issues with drop rates.
v0.3.3.0: Updated to tModLoader v0.10.
v0.4.0.0: Source Code & all released for free!
v0.3.1: Overhauled forum page. Fixed issues with drop rates.
v0.3.3.0: Updated to tModLoader v0.10.
v0.4.0.0: Source Code & all released for free!
Download it here or on the mod browser.
For 9.2.3 compatibility, download here.
Note: I will not be updating the 9.2.3 version along with the 0.10 version.
Report any bugs you find. If there's a discrepancy between the original and this, or a change I failed to mention, be so kind to alert me.
Alert me if you've got any tips or improvements or recommendations for the mod as well.
***I would like to note that I didn't make (most of) the sprites, that credit goes to INFINITE POWER.
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