Greeting, everyone! And welcome to the fourth part in the Hardmode Thrower series! As you may guess from the title, in this episode we tackle the hefty task of designing a brand new Celestial Tower! Including new enemies, cool new weapons, and even a new Moon Lord drop! Let's jump right in.
Since every other class has their respective pillars, it should be only fair that the Throwers of the world get their own weird flesh tower: The Quasar Pillar!
Quasar Pillar
- Boss
- Found in the Lunar Event
- AI Type: 94
- Damage: 0 (Contact), 65 (Black Hole Shrapnel)
- Max Life: 20,000
- Defense: 20
- Drops: Quasar Fragment (12-60, 18-90 (Expert), 100%)
- As you'd expect, this tower, much like the others, creates a minibiome around it with difficult, unique enemies. In addition, it also has it's own attack: it will occasionally open a small black hole in midair and fire 3-7 shotgun-like shards at the player in a roughly 120 degree arc. It appears similar to the others, although it's special color is bright white, with decals that appear to be tubes and pipes interlaced in it's exterior. Quasar Fragments appear to be quartz-like crystals with bits of color trapped within white hexagonal prisms. The background around a Quasar Pillar shows a blindingly bright white moon that shoots down massive multicolored beams to the Earth, similar to those fired by the Last Prism. The area becomes much more light-intense, with brighter bright areas and very heavy shadows in dark areas.
Enemies:
Luminescer
- Damage: 80 (Contact), 75 (Light Dagger)
- Max Life: 700
- Defense: 32
- Similar to the ground-based enemies in each of the pillars. After about 3 seconds of chasing the player, Luminescers will stop and throw 4 very quick Light Daggers at the player, which function like bullets, traveling infinitely. The daggers give off a lot of light, which is important to note.
Prismateer
- Damage: 70 (Contact), 80-300 (Prismatic Charge)
- Max Life: 800
- Defense: 37
- These rainbow-colored winged humanoids fly erratically around the airspace near the pillar. If the player gets too close, they will curl into a ball and charge at the player three times, similar to the Eye of Cthulhu. The charge gains more power the lighter the area is (not including light from the background. Torches, Light Daggers, flames, etc are included).Setting them on fire effectively boosts their damage massively.
Painbow
- Damage: 75
- Max Life: 850
- Defense: 43
- A literal rainbow, that moves along the ground uniquely. It travels sort of like a Slinky down a flight of stairs: end over end endlessly. It follows the player very quickly, but is stuck on the ground and easily taken care of. Gives off a lot of light.
Quasarcher
- Damage: 50 (Contact), 80- 250 (Arrow of Light)
- Max Life: 650
- Defense: 50
- Basically an endgame version of the Skeleton Archer, this being cloaked in white robes quickly and constantly fires Light Arrows at the player as soon as they get within 10 blocks of them. As with the Prismateer, they gain massive damage boosts from being near light sources.
Painbow Rider
- Damage: 65 (Contact), 90-300 (Arrow of Light)
- Max Life: 800
- Defense: 26
- A Quasarcher riding on a Painbow. The amount of light the Painbow generates buffs the Quasarcher immediately, so these must be split quickly and efficiently to ensure survival.
Message:
Loot:
- 15 Quasar Fragments at an Ancient Manipulator
- Furniture, Mechanism
- Placeable
- 2 Wide by 3 High
- Max Stack: 999
- Rarity: Cyan
- Does what you expect it to: changes the background to the one surrounding Quasar Pillars.
Quasar Fragment Block
- 1 Quasar Fragment + 5 Stone Blocks at an Ancient Manipulator
- Blocks
- Max Stack: 999
- Rarity: White
- Use Time: 14
- Bright white with rainbow-colored specks that become visible when placed in large groups.
Quasar Dye
- 10 Quasar Fragments + 1 Water Bottle at a Dye Vat
- Dye
- Max Stack: 99
- Rarity: Light Red
- This dye does not actually chance the color of equipment. When used, the object it is applied to appears to shimmer and shake with an intensified color of the original object. With maximum light, the player seems like a haze of color.
Black Hole Blade
- 1 Quasar Fragment at an Ancient Manipulator. Makes 200.
- Throwing weapon
- 69 Damage
- No Knockback
- Max Stack: 999
- Velocity: 14
- Crit. Chance: 12%
- Rarity: Red
- Use Time: 9
- "Make them stare into the void"
- Upon contact with a wall or enemy, these small daggers explode into player-sized black holes. Enemies with a 14 block range are pulled inside, dealing constant damage equal to the original hit. The black hole lasts for 3 seconds before exploding for an addition 50 damage. None of this harms the player, or pulls the player in.
Light Shaft
- 1 Quasar Fragment at an Ancient Manipulator. Makes 200.
- Throwing weapon
- 55 Damage
- Weak Knockback
- Max Stack: 999
- Velocity: 20
- Crit. Chance: 18%
- Rarity: Red
- Use Time: 6
- "Command the speed of light itself"
- Upon hitting an enemy, these thing rays of light follow similar properties to Crystal Darts. They reflect to hit the nearest enemy. The only restriction is that they only last for 1 second each. However, due to their near-instant velocity, they can wipe out hordes of monsters in only a few moments.
Luminite Shuriken
- 1 Luminite Bar at an Ancient Manipulator. Makes 333.
- Throwing weapon
- 67 Damage
- Average Knockback
- Max Stack: 999
- Velocity: 16
- Crit. Chance: 20%
- Rarity: Red
- Use Time: 7
- "The future meets the past in the present"
- Upon hitting an enemy, this weapon stays stuck to it until it dies, doing constant damage. An unlimited number can be in any one enemy, resulting in insane DPS on one or many targets.
Quasar Board
- 10 Luminite Bars + 14 Quasar Fragments at an Ancient Manipulator
- Accessory
- "Allows flight and slow fall"
- 4 Second duration
- 95 Block Height
- 120% Horizontal Flight Speed Bonus
- Completely silent. Allows hovering. Three times flight duration when hovering. Visible in darkness but gives off no light.
- A great set of wings for building. Appears as a then crystal board that leaves behind rainbow particles in flight.
Quasar Pickaxe
- 10 Luminite Bars + 12 Quasar Fragments at an Ancient Manipulator
- Tool
- 80 Damage
- +4 Range
- 225% Pickaxe Power
- Rarity: Red
- Use Time: 11
Quasar Hamaxe
- 12 Luminite Bars + 14 Quasar Fragments at an Ancient Manipulator
- Tool
- 60 Damage
- +4 Range
- 100% Hammer Power
- 150% Axe Power
- Rarity: Red
- Use Time: 27
Now we get to the really exciting stuff! Armor and the Moon Lord drop!
Quasar Helmet
- 8 Luminite Bars + 10 Quasar fragments at an Ancient Manipulator
- 8 Defense
- "66% increased throwing velocity"
- Appears as an Oni-like head with a third eye hole on the forehead, but no holes for eyes. You don't need to see. You can feel the enemies.
Quasar Breastplate
- 16 Luminite Bars + 20 Quasar Fragments
- 16 Defense
- "66% increased throwing damage"
- An intricately carved design of reds and greens, like you'd find on an ancient tapestry
Quasar Leggings
- 12 Luminite Bars + 15 Quasar Fragments
- 10 Defense
- "50% increased throwing critical strike chance, 80% increased movement speed"
- Spiked and thing, build for agility.
Set Bonus
Wearing the full set applies the Shiva buff. Four ghostly arms appear at the Northwest, Northeast, Southeast and Southwest sides of the player. These arms are roughly 3 blocks long, and appear much like a demon's. They can be dyed using the pet dye slot, much like the Stardust Guardian. Whenever an enemy is within range of the player, they mimic the throwing weapon that the player is using, and automatically throw duplicates of your weapon at the enemy. This effectively means that the player can quintuple their damage. However, the arms do not work while inside blocks and do not target through blocks. Their attacks do not consume throwing weapons.
Now you see the Thrower's true form: the ultimate glass cannon. Able to do insane amounts of damage, but has less defense than a player in Tiki armor. But before we wrap this up, there's one more item from everyone's favorite lunar lord.
- Throwing weapon
- Damage: 50
- Knockback: 5
- Velocity: 7
- Crit. Chance: 6%
- Rarity: Red
- Use Time: 9
- Sell: 12 Gold
- "Auto-throws throwing weapons"
- "33% chance to not consume thrown weapons"
- "50% chance to throw two throwing weapons at once"
- "There's a new god in town"
- This weapon is functionally a direct upgrade to the Mechanical Arm from all the way back at the Mechanical Bosses. When used, the player's hands become brown with visible green palms. It uses the first throwing weapon in the player's inventory as ammo. The stats on the hand are applied to the weapons that are thrown. As stated above, every attack has a chance to be duplicated, throwing two of the same weapon at once while only consuming one, and sometimes, if both chances line up, not consuming any! It is also important to note that the Arms of Shiva will mimic the properties of this weapon if the player has it selected, sometimes throwing two weapons at once and gaining extra stats. It's best modifier is Unreal, until I get around to designing unique modifiers.
And there you have it folks! An entire class, from the start of Hardmode to the very end! I still have some things to add (events, potions, etc.), but that's all of the main meat! It's been a pleasure being on this trip with you all.
Have any questions, comments or concerns? I'd love to hear them below!
Since every other class has their respective pillars, it should be only fair that the Throwers of the world get their own weird flesh tower: The Quasar Pillar!
Quasar Pillar
- Boss
- Found in the Lunar Event
- AI Type: 94
- Damage: 0 (Contact), 65 (Black Hole Shrapnel)
- Max Life: 20,000
- Defense: 20
- Drops: Quasar Fragment (12-60, 18-90 (Expert), 100%)
- As you'd expect, this tower, much like the others, creates a minibiome around it with difficult, unique enemies. In addition, it also has it's own attack: it will occasionally open a small black hole in midair and fire 3-7 shotgun-like shards at the player in a roughly 120 degree arc. It appears similar to the others, although it's special color is bright white, with decals that appear to be tubes and pipes interlaced in it's exterior. Quasar Fragments appear to be quartz-like crystals with bits of color trapped within white hexagonal prisms. The background around a Quasar Pillar shows a blindingly bright white moon that shoots down massive multicolored beams to the Earth, similar to those fired by the Last Prism. The area becomes much more light-intense, with brighter bright areas and very heavy shadows in dark areas.
Enemies:
Luminescer
- Damage: 80 (Contact), 75 (Light Dagger)
- Max Life: 700
- Defense: 32
- Similar to the ground-based enemies in each of the pillars. After about 3 seconds of chasing the player, Luminescers will stop and throw 4 very quick Light Daggers at the player, which function like bullets, traveling infinitely. The daggers give off a lot of light, which is important to note.
Prismateer
- Damage: 70 (Contact), 80-300 (Prismatic Charge)
- Max Life: 800
- Defense: 37
- These rainbow-colored winged humanoids fly erratically around the airspace near the pillar. If the player gets too close, they will curl into a ball and charge at the player three times, similar to the Eye of Cthulhu. The charge gains more power the lighter the area is (not including light from the background. Torches, Light Daggers, flames, etc are included).Setting them on fire effectively boosts their damage massively.
Painbow
- Damage: 75
- Max Life: 850
- Defense: 43
- A literal rainbow, that moves along the ground uniquely. It travels sort of like a Slinky down a flight of stairs: end over end endlessly. It follows the player very quickly, but is stuck on the ground and easily taken care of. Gives off a lot of light.
Quasarcher
- Damage: 50 (Contact), 80- 250 (Arrow of Light)
- Max Life: 650
- Defense: 50
- Basically an endgame version of the Skeleton Archer, this being cloaked in white robes quickly and constantly fires Light Arrows at the player as soon as they get within 10 blocks of them. As with the Prismateer, they gain massive damage boosts from being near light sources.
Painbow Rider
- Damage: 65 (Contact), 90-300 (Arrow of Light)
- Max Life: 800
- Defense: 26
- A Quasarcher riding on a Painbow. The amount of light the Painbow generates buffs the Quasarcher immediately, so these must be split quickly and efficiently to ensure survival.
Message:
- After a fourth tower is destroyed, the message "Your vision becomes hazy..." appears. The last message now shows after the fifth pillar is destroyed.
Loot:
- Quasar Fragments can be crafted from the other four fragments. The other four fragments all require Quasar Fragments in conversion.
- Super Healing Potions now require one Quasar Fragment as well, but give 5 instead of four.
- The Celestial Sigil now requires 20 Quasar Fragments as well as 20 of the other four Fragments.
- The Lunar Hook now requires 6 Quasar Fragments, but gets a fifth hook.
- 15 Quasar Fragments at an Ancient Manipulator
- Furniture, Mechanism
- Placeable
- 2 Wide by 3 High
- Max Stack: 999
- Rarity: Cyan
- Does what you expect it to: changes the background to the one surrounding Quasar Pillars.
Quasar Fragment Block
- 1 Quasar Fragment + 5 Stone Blocks at an Ancient Manipulator
- Blocks
- Max Stack: 999
- Rarity: White
- Use Time: 14
- Bright white with rainbow-colored specks that become visible when placed in large groups.
Quasar Dye
- 10 Quasar Fragments + 1 Water Bottle at a Dye Vat
- Dye
- Max Stack: 99
- Rarity: Light Red
- This dye does not actually chance the color of equipment. When used, the object it is applied to appears to shimmer and shake with an intensified color of the original object. With maximum light, the player seems like a haze of color.
Black Hole Blade
- 1 Quasar Fragment at an Ancient Manipulator. Makes 200.
- Throwing weapon
- 69 Damage
- No Knockback
- Max Stack: 999
- Velocity: 14
- Crit. Chance: 12%
- Rarity: Red
- Use Time: 9
- "Make them stare into the void"
- Upon contact with a wall or enemy, these small daggers explode into player-sized black holes. Enemies with a 14 block range are pulled inside, dealing constant damage equal to the original hit. The black hole lasts for 3 seconds before exploding for an addition 50 damage. None of this harms the player, or pulls the player in.
Light Shaft
- 1 Quasar Fragment at an Ancient Manipulator. Makes 200.
- Throwing weapon
- 55 Damage
- Weak Knockback
- Max Stack: 999
- Velocity: 20
- Crit. Chance: 18%
- Rarity: Red
- Use Time: 6
- "Command the speed of light itself"
- Upon hitting an enemy, these thing rays of light follow similar properties to Crystal Darts. They reflect to hit the nearest enemy. The only restriction is that they only last for 1 second each. However, due to their near-instant velocity, they can wipe out hordes of monsters in only a few moments.
Luminite Shuriken
- 1 Luminite Bar at an Ancient Manipulator. Makes 333.
- Throwing weapon
- 67 Damage
- Average Knockback
- Max Stack: 999
- Velocity: 16
- Crit. Chance: 20%
- Rarity: Red
- Use Time: 7
- "The future meets the past in the present"
- Upon hitting an enemy, this weapon stays stuck to it until it dies, doing constant damage. An unlimited number can be in any one enemy, resulting in insane DPS on one or many targets.
Quasar Board
- 10 Luminite Bars + 14 Quasar Fragments at an Ancient Manipulator
- Accessory
- "Allows flight and slow fall"
- 4 Second duration
- 95 Block Height
- 120% Horizontal Flight Speed Bonus
- Completely silent. Allows hovering. Three times flight duration when hovering. Visible in darkness but gives off no light.
- A great set of wings for building. Appears as a then crystal board that leaves behind rainbow particles in flight.
Quasar Pickaxe
- 10 Luminite Bars + 12 Quasar Fragments at an Ancient Manipulator
- Tool
- 80 Damage
- +4 Range
- 225% Pickaxe Power
- Rarity: Red
- Use Time: 11
Quasar Hamaxe
- 12 Luminite Bars + 14 Quasar Fragments at an Ancient Manipulator
- Tool
- 60 Damage
- +4 Range
- 100% Hammer Power
- 150% Axe Power
- Rarity: Red
- Use Time: 27
Now we get to the really exciting stuff! Armor and the Moon Lord drop!
Quasar Helmet
- 8 Luminite Bars + 10 Quasar fragments at an Ancient Manipulator
- 8 Defense
- "66% increased throwing velocity"
- Appears as an Oni-like head with a third eye hole on the forehead, but no holes for eyes. You don't need to see. You can feel the enemies.
Quasar Breastplate
- 16 Luminite Bars + 20 Quasar Fragments
- 16 Defense
- "66% increased throwing damage"
- An intricately carved design of reds and greens, like you'd find on an ancient tapestry
Quasar Leggings
- 12 Luminite Bars + 15 Quasar Fragments
- 10 Defense
- "50% increased throwing critical strike chance, 80% increased movement speed"
- Spiked and thing, build for agility.
Set Bonus
Wearing the full set applies the Shiva buff. Four ghostly arms appear at the Northwest, Northeast, Southeast and Southwest sides of the player. These arms are roughly 3 blocks long, and appear much like a demon's. They can be dyed using the pet dye slot, much like the Stardust Guardian. Whenever an enemy is within range of the player, they mimic the throwing weapon that the player is using, and automatically throw duplicates of your weapon at the enemy. This effectively means that the player can quintuple their damage. However, the arms do not work while inside blocks and do not target through blocks. Their attacks do not consume throwing weapons.
Now you see the Thrower's true form: the ultimate glass cannon. Able to do insane amounts of damage, but has less defense than a player in Tiki armor. But before we wrap this up, there's one more item from everyone's favorite lunar lord.
- All Moon Lord weapon drops are now 10% instead of 11.111% to accommodate the new drop.
- Throwing weapon
- Damage: 50
- Knockback: 5
- Velocity: 7
- Crit. Chance: 6%
- Rarity: Red
- Use Time: 9
- Sell: 12 Gold
- "Auto-throws throwing weapons"
- "33% chance to not consume thrown weapons"
- "50% chance to throw two throwing weapons at once"
- "There's a new god in town"
- This weapon is functionally a direct upgrade to the Mechanical Arm from all the way back at the Mechanical Bosses. When used, the player's hands become brown with visible green palms. It uses the first throwing weapon in the player's inventory as ammo. The stats on the hand are applied to the weapons that are thrown. As stated above, every attack has a chance to be duplicated, throwing two of the same weapon at once while only consuming one, and sometimes, if both chances line up, not consuming any! It is also important to note that the Arms of Shiva will mimic the properties of this weapon if the player has it selected, sometimes throwing two weapons at once and gaining extra stats. It's best modifier is Unreal, until I get around to designing unique modifiers.
And there you have it folks! An entire class, from the start of Hardmode to the very end! I still have some things to add (events, potions, etc.), but that's all of the main meat! It's been a pleasure being on this trip with you all.

Have any questions, comments or concerns? I'd love to hear them below!
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