Toxophilite [East]
Terrarian
On August 07, 2020 I made a post in an effort to gauge the appropriate tier of Queen Slime, compared to other Bosses or even other areas of the game. That's all it was supposed to be at first, nothing more; yet something quite disturbing caught my attention, while finding a general answer to my original question. So first, before I address my direct concerns (Crystal Assassin Armor), allow me to itemize the general consensus that was drawn, to explain why these concerns exist & why I think certain items & equipment might need a few tweaks.
Perhaps I'm overlooking something, but one would think that the Class Neutral approach concerning this Armor & it's so-so stat increase, would be offset by the 25% increase to movement speed, right? Don't get me wrong, as a person who thinks outside the box, I see how this Armor Set can be powerful, but what I can't seem to justify, is the Movement Speed of a player wearing Titanium or Adamantite Armor being equal to that of Crystal Assassin Armor, also taking into consideration that killing only one Mech Boss allows access to Hallowed Armor & DD2 Tier 2 Armors & Equipment.
What makes this entire debacle even more confusing, is the fact that most players, by the time they reach Early Hardmode, will likely have access to some kind of Speed Boosting Accessory. I mean, even if Movement Speed was intentionally limited to the Player Character only & never meant to go beyond a certain speed cap, limited by the tier of your current Accessory; why even bother with Movement Speed being an appealing feature for choosing between Armor Sets, especially if it has no effect on a Player who has access to a Speed Boosting Accessory already? It really hurts the potential for more Armor Sets being competitive.
I wish I could say that my confusion ended there, but the inclusion of the Master Mode mounts, that can move up to speeds as high as 60mph, leads me to believe that this needs to be changed, even if it's intentional. The Goat Skull can be obtained just as soon as defeating the Wall of Flesh & the Zoologist sales competitive Mounts even sooner than that. The way Movement Speed is implemented into the game, as of now, is extremely deceptive & archaic. It's my hope that sets like Crystal Assassin Armor & those similar, be competitive, but if that's not their intended purpose, I really believe their perceived bonuses to Player Movement should be a bit less deceiving.
I was shocked by this discovery, honestly, it took me quite a while to muster up the words & motivation to even write this; & I'm not easily shocked...
- When comparing Queen Slime herself, to other Bosses in Hardmode, it was agreed up that she sat around the same tier as the Mech Bosses. It was likely debatable if she was more, or less difficult than the Twins, but no one disagreed that she sits around that tier level.
- When comparing Queen Slime's item drops to other Bosses in her tier, there didn't seem to be an overall belief that some things were totally useless, but more-or-less specialized & can be skipped, unless you really want them; The Hook of Dissonance & Volatile Gelatin being the stars of the show here. I argued that Volatile Gelatin was a must-have for Summoners, especially those unhappy with Minion A.I., but we all agreed that The Hook of Dissonance wasn't very essential in any way.
- This is where things get a bit dicey for me. Now understand, Queen Slime's perceived tier in relation to our opinions doesn't hold much weight & I'm not leaning on that. However, when taking everything about her into consideration, it's the Crystal Assassin Armor that makes me scratch my head. Why is the movement speed, which would legitimatize the set (+36 defense, +15% damage, +15% critical chance, +25% movement speed), locked behind the tier of your speed boosting Accessory?
Perhaps I'm overlooking something, but one would think that the Class Neutral approach concerning this Armor & it's so-so stat increase, would be offset by the 25% increase to movement speed, right? Don't get me wrong, as a person who thinks outside the box, I see how this Armor Set can be powerful, but what I can't seem to justify, is the Movement Speed of a player wearing Titanium or Adamantite Armor being equal to that of Crystal Assassin Armor, also taking into consideration that killing only one Mech Boss allows access to Hallowed Armor & DD2 Tier 2 Armors & Equipment.
What makes this entire debacle even more confusing, is the fact that most players, by the time they reach Early Hardmode, will likely have access to some kind of Speed Boosting Accessory. I mean, even if Movement Speed was intentionally limited to the Player Character only & never meant to go beyond a certain speed cap, limited by the tier of your current Accessory; why even bother with Movement Speed being an appealing feature for choosing between Armor Sets, especially if it has no effect on a Player who has access to a Speed Boosting Accessory already? It really hurts the potential for more Armor Sets being competitive.
I wish I could say that my confusion ended there, but the inclusion of the Master Mode mounts, that can move up to speeds as high as 60mph, leads me to believe that this needs to be changed, even if it's intentional. The Goat Skull can be obtained just as soon as defeating the Wall of Flesh & the Zoologist sales competitive Mounts even sooner than that. The way Movement Speed is implemented into the game, as of now, is extremely deceptive & archaic. It's my hope that sets like Crystal Assassin Armor & those similar, be competitive, but if that's not their intended purpose, I really believe their perceived bonuses to Player Movement should be a bit less deceiving.
I was shocked by this discovery, honestly, it took me quite a while to muster up the words & motivation to even write this; & I'm not easily shocked...