tornado1234 🪓
The Axe
- Cost 25 mana/use
- takes buffs from both Magic and summoner
- Deals damage relative to the point in progression, meaning you don’t have to ditch it as early. (Example: starts at 50 damage and increases by 6 per new boss killed, and increases by 1 per new invasion completed.)
- Has a buff to all whips that give it 1.2x the range
- Does not receive melee speed buffs, but receives magic speed buffs.
- Obtained from the wizard
Purpose:
Add more variety to the whip subclass, and to unite magic and summoner more.
- takes buffs from both Magic and summoner
- Deals damage relative to the point in progression, meaning you don’t have to ditch it as early. (Example: starts at 50 damage and increases by 6 per new boss killed, and increases by 1 per new invasion completed.)
- Has a buff to all whips that give it 1.2x the range
- Does not receive melee speed buffs, but receives magic speed buffs.
- Obtained from the wizard
Purpose:
Add more variety to the whip subclass, and to unite magic and summoner more.
Big Sammich
Duke Fishron
Ok, firstly, don't call your own ideas dumb, especially in the title. Have confidence in your ideas. If you don't believe in them, nobody will. I am about to heavily criticize this suggestion, but I still absolutely believe this. Regardless of any criticism you receive, that statement is always true.
This idea doesn't really make a ton of sense. For Summoner, this is just another whip, except slower because "magic speed buffs" don't exist, and sometimes you have to wait a bit to use it again. For Mage, this is basically just a melee weapon, and a very expensive one at that. 25 mana per use is a lot. Taking buffs from two classes means nothing because Summoner damage buffs are, on average, much higher than other class damage buffs. You'd almost always get more damage off of it on a Summoner build than even a hybrid build. And that means your minions are going to be massively outdamaging it anyway, because the damage a whip does is generally secondary to the tag damage it gives your minions. Whips aren't a subclass, they're a tool to make minions more effective. This magic whip would do that too (or I assume it would – you didn't list any tag damage), so if the goal was to make a Summoner weapon that really stands on its own, without minions, it doesn't accomplish that either. A hybrid build wouldn't use it because they have better things to do, a Mage wouldn't use it because it lacks range and is far more mana-intensive than other on-tier options, and a Summoner probably wouldn't use it either because of how it doesn't mesh well with the rest of how a Summoner builds.
And why do you want to "unite Magic and Summoner more" anyway? They're different classes. What's the point?
This idea doesn't really make a ton of sense. For Summoner, this is just another whip, except slower because "magic speed buffs" don't exist, and sometimes you have to wait a bit to use it again. For Mage, this is basically just a melee weapon, and a very expensive one at that. 25 mana per use is a lot. Taking buffs from two classes means nothing because Summoner damage buffs are, on average, much higher than other class damage buffs. You'd almost always get more damage off of it on a Summoner build than even a hybrid build. And that means your minions are going to be massively outdamaging it anyway, because the damage a whip does is generally secondary to the tag damage it gives your minions. Whips aren't a subclass, they're a tool to make minions more effective. This magic whip would do that too (or I assume it would – you didn't list any tag damage), so if the goal was to make a Summoner weapon that really stands on its own, without minions, it doesn't accomplish that either. A hybrid build wouldn't use it because they have better things to do, a Mage wouldn't use it because it lacks range and is far more mana-intensive than other on-tier options, and a Summoner probably wouldn't use it either because of how it doesn't mesh well with the rest of how a Summoner builds.
And why do you want to "unite Magic and Summoner more" anyway? They're different classes. What's the point?
Clockwork17
Retinazer
A pet peeve of mine is weapons that increase in power over the course of the game for free. The only current item is Abigail's flower, which I don't really like. Maybe others would disagree, but I rather just one damage output and not a steady increase.
TheGuideIsEvil
Terrarian
Most weapons exist for their tier, and that’s itA pet peeve of mine is weapons that increase in power over the course of the game for free. The only current item is Abigail's flower, which I don't really like. Maybe others would disagree, but I rather just one damage output and not a steady increase.
Like, you change the Minishark into the Megashark once you kill the Destroyer; making the Minishark upgraded for free over nothing breaks natural progression
And yes, the magic whip kinda fails for that reason, it goes against this simple system of getting better weapons through playing the game
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