Talscar
Terrarian
I have being reading the forum on the subject of (reach 3000 items for 1.3) and i was thinking, they could do way more with something VERY simple.
Random gear generation.
How so?
A machine that turns your old gear into a piece of AWESOME and new gear. (with restrictions)
Now it might not craft the BEST in the game (Unless your willing to part with 3 Terra blades ) but it would be AWESOME!
The idea of the machine, is it crafts better stuff, depending on the tier of machine it is.
Example is that it is a Standard machine.
It will only craft stuff with a +1 bonus to something, and will only take Wood gear.
Say it is Gold, it will take ever gear upto Gold, and will create something with a bonus of +4 (point based, meaning knock-back may only increase a low amount).
Now i know the way i explain this machine is kinda stupid i know.
but depending on its level, it will give GREAT power, speed, (Automatic), damage and knockback.
Maybe even deal fire damage or something!
For every ore type its crafted into, it gives +1 (pre hardmode) - +
For every ore or bar type to craft it up gives +2 (HARDMODE)
(Using ore types for Hardmode 1.2 and before new ores come out)
wood, copper, iron, silver, gold, meteorite, demonite, hellstone (pre-hard) +8 bonus
Cobalt, Mythril, Adamantite, Hallowed, Chlorophyte, Shroomite Bar (HARDMODE) +12 bonus
I know its kinda ridiculous, but look at the bright side, harder enemy;s with a small bonus = quicker and easier kills, and maybe better ability's!
Craft the Terrablade into itself, it may come out exactly the same, with bonus ability for wider range attacks, heavier hits, more knockback or faster speed.
Or it might craft something much different which is like a Muramasa, but it fires weird ability's.
Ability's could be:
Spiky balls, smoke cloud, darts, explosive, dagger, a walking/flying minion for a few seconds (per kill), raised money drops, items that only drop using the weapon such as new throwing knifes or bullets, Chance to knock back enemy HEAVILY, Turn enemy's on each other (And so on and so forth)
I know people will like and hate this idea.
The people that like this will like the extra effects and ability's, the hates wont like because you can get WAY OVER POWERED stuff = (more boring game)
Don't like it because its going to be 100% chance overpowered because NO FREAKEN WAY!
Their should be a chance you get a penalty which results in WORSE gear then you expected.
Being 10% chance of bad gear and 90% chance of good gear.
20 points for best machine is the standard 50% chance while the other 50 is like 1% 25 points, 9% 22 points, 15% 21 points and 25% of negative being 5 points.
Similar to forging, but with permanent status upgrades.
The machine being a set of items which are dropped in underground chests, and all pieces are needed to craft the machine for wood.
5 pieces, each require so much material of wood and stone too repair each piece.
Then all pieces get crafted together to make the machine.
Well lets see what people think.
I hope to see weather people like the idea for time consuming before getting better stuff (People hate time consuming stuff, but it gives you something to work towards.)
Anywho later guys! I have more to add, but i will do that another time! Lets see what we get first.
(I will upload some picture ideas on what i am thinking about if its okay with the readers! not yet, have nothing.)
EDIT:
A image i made up to show how the idea would work or be shown:
I know i missed Critical, but i looked and the Gamepedia did not contain that information, nor did the Wikia.
Right their i went by the specifications and ratios in one of my other posts:
Knockback 3:1
Speed 2:1
Critical 4:1
Abilitys 5:1
Damage 1:1
Size 3:1
4 points Damage
10 points Abilitys (Added ability to Terra blades Special ability)
2 Points speed
3 points knockback
3 points size
3+3=6
4+6=10
10+10=20
20+2=22
Now, most cases, its too OVERPOWERED with the extra ability.
Spike balls which look red because of the Lust of the blade (AKA the name says Lustering and is red).
Even thou this may seem over powered, the blade will have the chance to be different in some aspects.
Such as with certain armor which will activate its set bonus (If a ability is replaced with set bonus)
If the you think this is over powered, then what would you change?
Limit the ability's?
Increase the cost values?
I think nothing is perfect in life.
And this maybe useful in future Terraria updates which are MUCH MORE EXTREAM then now.
As far as i heard, Terraria is going to have a map difficulty setting which will make the mobs hard. (Whats in Terraria 1.3)
What if this only helps slightly?
Now when i think of this, Its a GREAT idea.
your going to get a smallish bonus at the cost of 3 pieces of gear of the same tier. (More then likely, the exact same tier, no copper with wood or Hallowed with Gold)
If you still believe this to be a bad idea, i cant wait till the mobs have 1000 health and new AI so you can not escape the enemy so easy. Mobs to break into your house by Digging
I will be laughing if people change their minds then, but even then this would never be enough for smarter enemy's.
It will get the player only so far as his tactics and skill.
(I hope nothing was taken as insults. If so i apologize for any inconvenience)
Random gear generation.
How so?
A machine that turns your old gear into a piece of AWESOME and new gear. (with restrictions)
Now it might not craft the BEST in the game (Unless your willing to part with 3 Terra blades ) but it would be AWESOME!
The idea of the machine, is it crafts better stuff, depending on the tier of machine it is.
Example is that it is a Standard machine.
It will only craft stuff with a +1 bonus to something, and will only take Wood gear.
Say it is Gold, it will take ever gear upto Gold, and will create something with a bonus of +4 (point based, meaning knock-back may only increase a low amount).
Now i know the way i explain this machine is kinda stupid i know.
but depending on its level, it will give GREAT power, speed, (Automatic), damage and knockback.
Maybe even deal fire damage or something!
For every ore type its crafted into, it gives +1 (pre hardmode) - +
For every ore or bar type to craft it up gives +2 (HARDMODE)
(Using ore types for Hardmode 1.2 and before new ores come out)
wood, copper, iron, silver, gold, meteorite, demonite, hellstone (pre-hard) +8 bonus
Cobalt, Mythril, Adamantite, Hallowed, Chlorophyte, Shroomite Bar (HARDMODE) +12 bonus
I know its kinda ridiculous, but look at the bright side, harder enemy;s with a small bonus = quicker and easier kills, and maybe better ability's!
Craft the Terrablade into itself, it may come out exactly the same, with bonus ability for wider range attacks, heavier hits, more knockback or faster speed.
Or it might craft something much different which is like a Muramasa, but it fires weird ability's.
Ability's could be:
Spiky balls, smoke cloud, darts, explosive, dagger, a walking/flying minion for a few seconds (per kill), raised money drops, items that only drop using the weapon such as new throwing knifes or bullets, Chance to knock back enemy HEAVILY, Turn enemy's on each other (And so on and so forth)
I know people will like and hate this idea.
The people that like this will like the extra effects and ability's, the hates wont like because you can get WAY OVER POWERED stuff = (more boring game)
Don't like it because its going to be 100% chance overpowered because NO FREAKEN WAY!
Their should be a chance you get a penalty which results in WORSE gear then you expected.
Being 10% chance of bad gear and 90% chance of good gear.
20 points for best machine is the standard 50% chance while the other 50 is like 1% 25 points, 9% 22 points, 15% 21 points and 25% of negative being 5 points.
Similar to forging, but with permanent status upgrades.
The machine being a set of items which are dropped in underground chests, and all pieces are needed to craft the machine for wood.
5 pieces, each require so much material of wood and stone too repair each piece.
Then all pieces get crafted together to make the machine.
Well lets see what people think.
I hope to see weather people like the idea for time consuming before getting better stuff (People hate time consuming stuff, but it gives you something to work towards.)
Anywho later guys! I have more to add, but i will do that another time! Lets see what we get first.
(I will upload some picture ideas on what i am thinking about if its okay with the readers! not yet, have nothing.)
EDIT:
A image i made up to show how the idea would work or be shown:
I know i missed Critical, but i looked and the Gamepedia did not contain that information, nor did the Wikia.
Right their i went by the specifications and ratios in one of my other posts:
Knockback 3:1
Speed 2:1
Critical 4:1
Abilitys 5:1
Damage 1:1
Size 3:1
4 points Damage
10 points Abilitys (Added ability to Terra blades Special ability)
2 Points speed
3 points knockback
3 points size
3+3=6
4+6=10
10+10=20
20+2=22
Now, most cases, its too OVERPOWERED with the extra ability.
Spike balls which look red because of the Lust of the blade (AKA the name says Lustering and is red).
Even thou this may seem over powered, the blade will have the chance to be different in some aspects.
Such as with certain armor which will activate its set bonus (If a ability is replaced with set bonus)
If the you think this is over powered, then what would you change?
Limit the ability's?
Increase the cost values?
I think nothing is perfect in life.
And this maybe useful in future Terraria updates which are MUCH MORE EXTREAM then now.
As far as i heard, Terraria is going to have a map difficulty setting which will make the mobs hard. (Whats in Terraria 1.3)
What if this only helps slightly?
Now when i think of this, Its a GREAT idea.
your going to get a smallish bonus at the cost of 3 pieces of gear of the same tier. (More then likely, the exact same tier, no copper with wood or Hallowed with Gold)
If you still believe this to be a bad idea, i cant wait till the mobs have 1000 health and new AI so you can not escape the enemy so easy. Mobs to break into your house by Digging
I will be laughing if people change their minds then, but even then this would never be enough for smarter enemy's.
It will get the player only so far as his tactics and skill.
(I hope nothing was taken as insults. If so i apologize for any inconvenience)
Last edited: