Hmmm.... Alright, that sounds like a reasonable idea. So, this is the final form?Actually, I meant that vents could replace this little star... But yeah, it looks pretty good even as it is.
And I thought on something... strange. Listen to my idea:
As this weapon would be unique both in per-hit damage (woah!), way it works (charged, but not shooting if full charge is not achieved)...
Maybe it could be first, and only weapon in entire game to use two types of ammo for every shot?
I mean, to shoot, You would need both star and luminite ore (or another ingredients) in inventory, one of each consumed for shot. Why not? Devs would have even less work with adding items. And it would be useful for other classes as well, bacuse now they could store Luminite Ore in unused ammo slots
Just saying. IMO ammo needs to be really expensive in materials, and use only endgame-ones.
EDIT: I do realize that there are cons of this solution (two slots needed for ammo), but it would be somehow compensated by it's pros (ex. it could be used as ammo, but even if so, then you still can craft with it if you need, so no one-way conversion)
5000 Ranged Damage
Takes 3 seconds to charge.
Can not be fired uncharged.
Uses Stars and Luminite Ore seperately as ammo.
"The Seeds of Evil will run in fear."
(Made the quote reference Turok 2, which was the inspiration for the weapon in the first place. :3)