Firearrow15
Skeletron
Lifesteal is a pretty touchy subject on these boards, but I think I have a solution that would allow the ranger class to have lifesteal in a more balanced manner in the form of a debuff.
**NOTICE**
If you want to discuss whether lifesteal should even be in the game, go elsewhere. That is not what this topic is about.
Now, for the ammo:
Parasitic Bullet
Damage: 6
Velocity: 5
Effect: Inflicts "Parasite" for 5 seconds.
Parasite: Deals 1 DoT, returning the damage as health to the player. Caps at 15 Hp/s
Basically this debuff steals 1 health per second per enemy inflicted. This lets us have an ammo that lifesteals and can be used with any gun without scaling lifesteal to weapon like spectre armor does. The amount healed is entirely dependent on how many enemies you can hit. In addition, killing enemies doesn't net you any health, so this ammo's use comes in hitting many enemies then leaving them as health sources in events.
There could be an arrow version too, but it might be too strong with the pulse bow and Tsunami to easily apply it to many enemies at once.
What do you all think? Is it overpowered? Underpowered? Just right? Give me some feedback!
*EDIT*
-Changed bullet damage to 6.
-Capped healing at 15 Hp/s.
-Lowered debuff duration to 5s.
I still need suggestions for how to craft it! It should probably be at least post-mech, so keep that in mind if you submit ideas.
**NOTICE**
If you want to discuss whether lifesteal should even be in the game, go elsewhere. That is not what this topic is about.
Now, for the ammo:
Parasitic Bullet
Damage: 6
Velocity: 5
Effect: Inflicts "Parasite" for 5 seconds.
Parasite: Deals 1 DoT, returning the damage as health to the player. Caps at 15 Hp/s
Basically this debuff steals 1 health per second per enemy inflicted. This lets us have an ammo that lifesteals and can be used with any gun without scaling lifesteal to weapon like spectre armor does. The amount healed is entirely dependent on how many enemies you can hit. In addition, killing enemies doesn't net you any health, so this ammo's use comes in hitting many enemies then leaving them as health sources in events.
There could be an arrow version too, but it might be too strong with the pulse bow and Tsunami to easily apply it to many enemies at once.
What do you all think? Is it overpowered? Underpowered? Just right? Give me some feedback!
*EDIT*
-Changed bullet damage to 6.
-Capped healing at 15 Hp/s.
-Lowered debuff duration to 5s.
I still need suggestions for how to craft it! It should probably be at least post-mech, so keep that in mind if you submit ideas.
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