Ami
Terrarian
Inspired by another topic, it occurs to me that many of us think weapons are bad or unusable, simply because we know what we like. But, do we know what we DON'T like? What's a worthy investment of your time and resources? In the case of polls which have multiple items bunched together, such as the ore swords, pick only the best one. If you love silver sword, but think iron sword is a waste of the bars, vote as if this were a poll for silver sword. I'll be logging these in a spreadsheet and making a compilation of which items users think are good, bad, OP, or a waste of space.
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Thirteen: Fetid Baghnakhs
An immensely strong weapon, and one of the very few reasons you'd opt for a crimson world over a corruption one. One of the only weapons that prefers the LIGHT modifier over legendary, with the capability to increase your swing speed to a single frame. This guy, when coupled with cross necklace and cobalt shield, has the capability of allowing you to stand in place and engage in a slugfest with plantera, golem, or destroyer.
That said, I'm not much a fan of the weapon. In hardcore, I prefer defense + avoiding to offense + speed. In speed runs, it's not worth farming crimson mimics to get a weapon that fills the same niche as stormbow. If it falls into my lap, I may play with it, but I'd certainly never go out of my way for it.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.78 (19 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.47 - (19 votes)
Pre-Hardmode items
Day 7 - Pistols - 4.14 - (34 votes)
Day 4 - Yoyos - 4.00 - (12 votes)
Day 8 - Covered in BEES! - 3.72 - (22 votes)
Day 5 - Boomerangs - 3.44 - (18 votes)
Day 2 - Ore Bows - 3.53 - (26 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.86 - (23 votes)
Day 9 - Throwing knife/shuriken family - 2.5 (16 votes)
Day 1 - Ore Swords - 2.45 - (22 votes) - Everyone agrees these are not very good, but have no idea how to improve them.
Day 6 - Flails - 2.04 - (24 votes)
If they're bad, what would make them better? Lower cost? Autoswing? Projectiles? Different attack animation?
If they're OP, what would make them balanced?
Day Thirteen: Fetid Baghnakhs
An immensely strong weapon, and one of the very few reasons you'd opt for a crimson world over a corruption one. One of the only weapons that prefers the LIGHT modifier over legendary, with the capability to increase your swing speed to a single frame. This guy, when coupled with cross necklace and cobalt shield, has the capability of allowing you to stand in place and engage in a slugfest with plantera, golem, or destroyer.
That said, I'm not much a fan of the weapon. In hardcore, I prefer defense + avoiding to offense + speed. In speed runs, it's not worth farming crimson mimics to get a weapon that fills the same niche as stormbow. If it falls into my lap, I may play with it, but I'd certainly never go out of my way for it.
Early Hardmode items
Day 12 - Daedalus Stormbow - 4.78 (19 votes) - this guy probably needs a nerf. People intentionally go out of their way to not use it, as it makes progression too easy.
Day 11 - Nimbus Rod - 4.47 - (19 votes)
Pre-Hardmode items
Day 7 - Pistols - 4.14 - (34 votes)
Day 4 - Yoyos - 4.00 - (12 votes)
Day 8 - Covered in BEES! - 3.72 - (22 votes)
Day 5 - Boomerangs - 3.44 - (18 votes)
Day 2 - Ore Bows - 3.53 - (26 votes)
Day 3 - Grenades - 3.37 - (24 votes)
Day 10 - Gem Staves - 2.86 - (23 votes)
Day 9 - Throwing knife/shuriken family - 2.5 (16 votes)
Day 1 - Ore Swords - 2.45 - (22 votes) - Everyone agrees these are not very good, but have no idea how to improve them.
Day 6 - Flails - 2.04 - (24 votes)
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