That's not the reason why "higher resolution visuals" aren't going to happen. The game looks the way it does because that's how the developers want it to look. It's an explicit throwback to SNES-era visuals, just done on a much larger scale.higher resolution visuals across the board. Since the second thing is well beyond what is to be reasonably expected of an update to an existing game,
Asking for "higher resolution visuals" out of Terraria is like asking for Schindler's List to be in color. It is the way it is because it's supposed to be that way.
Exactly how much inventory management do people want? I've heard lots of people complaining about inventory on this board, but no improvement ever seems enough.that just leaves the inventory management improvements, which thus far seem modest at best. I've still got my fingers crossed that bigger stack sizes and many more inventory slots for players and chests are among the additions yet to be revealed, (and with yet more items being added to the game, will be needed more than ever,)
Ever since chests (and personal storage items) were upgraded to hold 40 items instead of 20, I would say that chest size is about as big as it needs to be. The only chests I have that ever overflow with stuff are chests containing ultra-common materials like dirt or stone. And yes, multiple playthroughs do tend to give me a lot of copies of armor and stuff, but... you can sell the craftible stuff off. After all, it's not like you can't craft another one if you want to try it out. And having a button to dump all the stuff in your inventory into nearby chests that have the same item is a Godsend for management of most stuff.
Oh sure, it'd be nice to have larger stacks of some items, particularly potions. And the torch limit of 99 is ridiculous, considering that its components of wood and gel both come in stacks of 999 these days. But overall, I'd say that even 1.3.5 is in a pretty good place.
The only time inventory gets annoying for me these days is doing dungeon/jungle dives, when you fill up your storage space half-way (or less) through and have to go dump stuff off before you can explore deeper. But that's a relatively minor pain point. Overall, regularly having to go back to base to dump things off is generally a useful part of the game. It encourages you not to carry around lots of stuff, organize your chests back at home, and such.
Do people just want infinite personal storage space?