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Re-Logic Announces Terraria: Journey's End at E3!

GAMINGPEA_64

Skeletron Prime

Good day Terrarians!

As you hopefully noticed, we had some pretty big news to share at E3 today! During the PC Gaming Show, we revealed live to the world that the in-development 1.3.6 update is no more... the next update to Terraria will in fact be the fourth major update we have developed for the game, which we are calling Terraria: Journey's End!

For those that were unable to watch the reveal live, we have shared the teaser trailer below - along with some key details and a bit of what we expect will be your FAQ. As we always do, we have left out a ton of juicy details and other content and features that will be included with Terraria: Journey's End. Some of those have or might be spoiled between now and launch, but others will remain a secret until you have the update in your hands later this year. So, without further ado... we present to you Terraria: Journey's End!




KEY FEATURES REVEALED THUS FAR

  • TTerraria: Journey’s End includes a full re-visit to all elements of Terraria. Over time, some things may have felt left behind or made obsolete by newer content. No more! Old things made new and new elements added to flesh out the overall experience – think you know all there is to know about Terraria? Think again!
  • Terraria: Journey’s End will include over 800 new items for players to find or craft!
  • Terraria: Journey’s End adds new foes to defeat and challenges to overcome as you seek fortune and glory.
  • Terraria: Journey’s End will see a full revamp of world generation – including overall improvements and a handful of new mini-biomes to explore.
  • Quality of Life improvements abound in Terraria: Journey’s End! From Block Swap to the Void Vault, these will ensure that the player spends more time doing what they enjoy most – and having more fun at the same time.
  • Terraria: Journey’s End will see the addition of an in-game Bestiary. As players defeat higher numbers of any given foe, they will learn more about them – from key statistics to even what each foe can drop as loot!
  • Terraria: Journey’s End will bring the hallowed game of Golf to Terraria. Golf? That’s right, Golf. Trust us, it is insanely fun – so get your golf skills up to par now!
  • Terraria: Journey’s End will add an all new difficulty mode. Beyond the existing Expert Mode, this is intended to be a true challenge for the most experienced and skilled Terrarians – a true gauntlet for the best of the best. Will your gaming skills and creativity be up to the task?
  • Terraria: Journey's End adds in all new and enhanced weather effects.
In case you missed any spoilers along the way (outside of the trailer above), we have created a spoiler compendium for your viewing pleasure. You can find that by clicking the link below:



….and that’s just what we have in so far – the team is going to remain hard at work over the next several months to not only perfect what we have in and planned now, but to also add in a handful of other surprises and features that we will share with everyone in the coming months. Stay tuned and watch our official Forums/Discord/Twitter/Instagram/Facebook for regular spoilers and reveals in the run-up to the launch of Terraria: Journey’s End!



TERRARIA: JOURNEY'S END FAQ
Q: So, is Journey's End the same as Terraria 1.4?
A: Yes! This is the fourth major update to the game, continuing in the tradition of 1.1-1.2-1.3

Q: Will Journey's End cost extra?
A: For owners of Terraria on PC (Steam/GOG/Etc), Journey's End will be a free update - this continues our long-standing tradition of providing substantial free content to our fans.

Q: Will Journey's End come to Consoles? Mobile? Switch?
A: Eventually, yes - but likely not at the exact same time.

Q: When will Journey's End release?
A: We expect to have this update out prior to the end of the year. However, as we always say... it will be ready when it is ready.

Q: What happened to 1.3.6?
A: As we got further and further into development, we started to realize that 1.3.6 was reaching a tipping point... one where if we decided to add in a handful of big ideas we have had for some time, it would really feel worthy of a 1.X tier update.

Q: Why call it Journey's End instead of 1.4?
A: Our current plan is for this to be the crowning update to Terraria. We do not currently have any plans to tackle additional updates, outside of fixes and maybe a few tidbits here and there to shore things up.

Q: So, what does that mean for Terraria? Re-Logic?
A: Terraria will remain the vibrant and amazing game that it always has been! There is plenty more coming down the road for Console/Switch/Mobile (including some things we have not revealed just yet), and with the available mods - plus any future mods - on top of what is a VERY robust core game, we are confident Terraria will be trucking along for many, many years to come. Of course, we will stay involved with all of you - you make this possible, and we always enjoy hanging out.

For Re-Logic, this means that we will finally be tackling our second title. We do not yet know what this will be - and it may not even be a Terraria title - so expect a time of silence from us on that front until we are ready to share more what we decide to pursue. :)

Q: You said the spoilers and trailer don't show everything in Journey's End. What else can we expect?
A: From additional content to some really cool features, we only wanted to share some selected things at this point (plus there is only so much we can pack into a 90 second video!). We have spoiled more in the previous months and will continue to do so as we head to launch. As always, we will leave some surprises in there for you to discover on your own!
Thank you so much for taking us on this incredible adventure for 8 years. If theres ever a way i can re-pay you, please tell me.
 

espiru

Official Terrarian
Q: So, what does that mean for Terraria? Re-Logic?
A: Terraria will remain the vibrant and amazing game that it always has been! There is plenty more coming down the road for Console/Switch/Mobile (including some things we have not revealed just yet), and with the available mods - plus any future mods - on top of what is a VERY robust core game, we are confident Terraria will be trucking along for many, many years to come. Of course, we will stay involved with all of you - you make this possible, and we always enjoy hanging out.
Means this that there will be mod's support in-game ???

PD.- HYPE !!!!!!!!!
 

Jofairden

Golem
I guess the modding community should take it as a complement, seeing this many of the modding community's additions become part of the base game should be a great honor. Proven by modded, adapted by the real deal. That's what I'll make of it anyways.

I'm still curious why it was called the " penultimate " update during the E3 reveal but it's stated as final here, any answers on that?
 

Oleg34518

Official Terrarian
It sure has been a really long time, I remember when I first discovered Terraria in 2014, it was sizable, but nowhere near what it is now.
Over the years, I have watched Terraria grow, becoming bigger and better, and yet something felt off, some items where forgotten or left behind.
But not anymore, from what I see, this will rebuild everything in Terraria, one final update...
I feel kind of sad, but happy at the same time, the wait was long, so much has changed, but here we are.

I'll be waiting, I wish you the best of luck Re-Logic, you have created a legendary title that will surely pass the test of time.
Ok, I'm starting to cry...
 

Joost8910

Dungeon Spirit
It's hype to see this, but also a bit sad to see this being the last major update. There are many cool suggestions in the forums I'd love to see make it into the base game. Mainly the stuff like Tobbvald's Tinkering and similar for many different ways the world can have alternates. These things could make their ways as mods but having them in the base game would be much nicer for compatibility reasons.

Hang on, people are saying that it was called penultimate at E3 but final here. Still hope for something big afterwards or were you just referring to small stuff and bug fixes?

EDIT: Loki clarified penultimate was a mistakenly chosen word.
 
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DJFlare84

Mechanic
A couple of important questions!

1. Do we have new early-game summoner armors? I want to be able to do a summoner-only run which currently can't be done since you at least have to kill the Queen Bee first to get your earliest summoning armor set. You can potentially get a Slime Staff earlier, but HAHAHA not likely.

2. ... world-wrap? 8D
 

Izzabelle

Lunatic Cultist
I'm really concerned about "Master Mode". If it's just doubling the stats again I think it will be the opposite of fun- we already saw a player get essentially one-shotted by Moonlord in the trailer, a boss which is already criticized for having too many cheap attacks.
I'd like to echo this concern as well.

Lasting fun comes from Dynamic Difficulty. Not Static Difficulty. Example:

Static Difficulty: Increased numbers. More damage. More health.

Dynamic Difficulty: New mechanics. New patterns.

Eventually, the only thing increasing numbers does is increase frustrations.
 

ASG_102

Retinazer
I knew it would be 1.4 with all the content that will be added, I can't wait for this update to be released. And that Master mode.... I still have trouble with Expert mode :dryadsad:
I'm really concerned about "Master Mode". If it's just doubling the stats again I think it will be the opposite of fun- we already saw a player get essentially one-shotted by Moonlord in the trailer, a boss which is already criticized for having too many cheap attacks.
I sure hope it's more like Revengeance in calamity, new mechanics but health is not really increased by much over expert. I also kinda hope they slightly Nerf expert mode, perhaps reduced the double health and damage to 1.5x instead of 2x.
 
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