Xylia
Terrarian
So, this post might have some hot takes in it, but I feel this stuff needs said (not sure if this is the right forum to say it but I can't think of anywhere ELSE to say it as they don't really have any forums for 'upcoming update discussion' or what-not, maybe moderators can move it if there is such a forum).
I just saw Chippy's video about making the True Excalibur pure melee and how he talks about how he's glad that swords are getting to be more pure melee, and I saw the video of the True Excalibur and all that, and it certainly looks cool, but then I think about how boss fights work and I go "welp, that's one weapon I will probably never use against most bosses that are not Destroyer".
The problem with this move, is quite simple: every boss in the game does contact damage, and has ludicrously fast movement. The contact damage is no joke, either: even in "Easy" Difficulty (Normal, whatever you want to call it, not Expert or Master), bosses do upwards of 40 damage after armor reduction. When you only have 500 health, that 40 damage adds up fast.
Pretty much every boss in the game that's not Destroyer or Golem ends up being a Schmup-type fight, where you use your wings, boots, or flying mount to fly away from the boss, usually in circles, trying to dodge its projectiles while trying to prevent it from touching you, and a lot of bosses have the contact damage being the strongest attack the boss has (or 2nd strongest, Moon Lord for example). Trying to get close enough to melee, even with the reach of the new True Excalibur, is rather risky business because of the absurd contact damage pretty much every hardmode boss does.
The only way that we can fix this is...
1). Don't use melee weapons at all (which means these Endgame Swords that are moved to being pure melee will be simply not used much at all)
2). Change how bosses work (unlikely to happen unless they really wanna fix things)
With #2.... instead of the default (and usually one of the strongest) attacks being "I kill you by touching you", they could have actual attacks, like swinging things at you (which could simply be treated as close-range projectiles but yet sprited to look like it's part of the boss's body moving instead) or at least, close range projectile attacks that can be dodged if you know the pattern and/or are good at moving.
I get that there are limitations on what they can do with the game's engine, but it's just that most bosses being zip zip zip everywhere and trying to get ontop of you constantly to touch you, it makes pure melee very difficult to do properly. Too much risk for too little reward.
I suppose there is a 3). Jack the DPS of pure melee up (to fix the risk vs reward disparity), but that sounds like that'd cause more problems than it would solve, such as magic and ranged complaining that they don't do anywhere near as much damage.
I just saw Chippy's video about making the True Excalibur pure melee and how he talks about how he's glad that swords are getting to be more pure melee, and I saw the video of the True Excalibur and all that, and it certainly looks cool, but then I think about how boss fights work and I go "welp, that's one weapon I will probably never use against most bosses that are not Destroyer".
The problem with this move, is quite simple: every boss in the game does contact damage, and has ludicrously fast movement. The contact damage is no joke, either: even in "Easy" Difficulty (Normal, whatever you want to call it, not Expert or Master), bosses do upwards of 40 damage after armor reduction. When you only have 500 health, that 40 damage adds up fast.
Pretty much every boss in the game that's not Destroyer or Golem ends up being a Schmup-type fight, where you use your wings, boots, or flying mount to fly away from the boss, usually in circles, trying to dodge its projectiles while trying to prevent it from touching you, and a lot of bosses have the contact damage being the strongest attack the boss has (or 2nd strongest, Moon Lord for example). Trying to get close enough to melee, even with the reach of the new True Excalibur, is rather risky business because of the absurd contact damage pretty much every hardmode boss does.
The only way that we can fix this is...
1). Don't use melee weapons at all (which means these Endgame Swords that are moved to being pure melee will be simply not used much at all)
2). Change how bosses work (unlikely to happen unless they really wanna fix things)
With #2.... instead of the default (and usually one of the strongest) attacks being "I kill you by touching you", they could have actual attacks, like swinging things at you (which could simply be treated as close-range projectiles but yet sprited to look like it's part of the boss's body moving instead) or at least, close range projectile attacks that can be dodged if you know the pattern and/or are good at moving.
I get that there are limitations on what they can do with the game's engine, but it's just that most bosses being zip zip zip everywhere and trying to get ontop of you constantly to touch you, it makes pure melee very difficult to do properly. Too much risk for too little reward.
I suppose there is a 3). Jack the DPS of pure melee up (to fix the risk vs reward disparity), but that sounds like that'd cause more problems than it would solve, such as magic and ranged complaining that they don't do anywhere near as much damage.