I'll see, but I'm not sure if tModLoader has any way of doing that yet.Suggestion: Can you make this compatible with Terraria's Autopause feature? (The UI still works, but hotkeys don't register while paused)
I'll see, but I'm not sure if tModLoader has any way of doing that yet.Suggestion: Can you make this compatible with Terraria's Autopause feature? (The UI still works, but hotkeys don't register while paused)
If you are on 0.6.1.5, try 0.6.1.4 and tell me if it changes anything: https://github.com/JavidPack/RecipeBrowser/releasesI am having a problem with the hotkey that brings up the recipe browser, it only works like 1/10 times. I've tried changing the keybind, reinstalling the mod, and several other things. The "query selected item" hotkey works perfectly fine. I have no idea what's causing this and would like some assistance in fixing this issue. Thanks.
I am having a problem with the hotkey that brings up the recipe browser, it only works like 1/10 times. I've tried changing the keybind, reinstalling the mod, and several other things. The "query selected item" hotkey works perfectly fine. I have no idea what's causing this and would like some assistance in fixing this issue. Thanks.
Nothing changed in the loot calculating code. What probably happened was you last loaded an expert world, then updated, triggering the loot calculation while the game thought the expert flag was true, causing all the calculated boss loot to be the bags. I'll maybe have to look into that being more consistent, but it's kinda tricky.The update for Recipe Browser I received yesterday through TModLoader seems to have changed how Recipe Browser handles Loot Bag items. Boss drops now display the Loot Bags in their drop lists instead of the individual items which come from the loot bags. When looking at items which come from loot bags, they do not show the loot bag or the boss as a source for the item. Is there some other way to see what loot bags contain, or to see where loot bag items come from?
This issue also began for me after yesterday's update. I plan on reverting to the previous version tonight in order to resolve these issues.
Nothing changed in the loot calculating code. What probably happened was you last loaded an expert world, then updated, triggering the loot calculation while the game thought the expert flag was true, causing all the calculated boss loot to be the bags. I'll maybe have to look into that being more consistent, but it's kinda tricky.
No.I'll try completely reinstalling the mod tonight. The thing is, I don't have any non-Expert worlds, so the expert flag should be true. Hopefully the full reinstall will fix it, because just restarting the game last night did not.
If you're planning on looking into this and putting in a permanent fix, are there any files I could send your way that might help?
Hey jopo, there's a bug with recipe browser it doesen't always work when i press the key... iI don't know why, Maybe you could help me out?
Yes thank you sir! The update fixed it!If you are on 0.6.1.5, try 0.6.1.4 and tell me if it changes anything: https://github.com/JavidPack/RecipeBrowser/releases
The problem came back shortly after.Yes thank you sir! The update fixed it!
K, not playing with autopause or always having 60 FPS is hard for me to discover these bugs. I just released another update, should work.The problem came back shortly after.
I am playing on a multiplayer server, 60 fps, no autopause, and after the update the issue still persists.K, not playing with autopause or always having 60 FPS is hard for me to discover these bugs. I just released another update, should work.
delete LootCache.jsonIt's not showing drops , how can I fix this
Not that I know of.Does this detect the Magic Storage interfaces as "nearby chests"?