Bward2
Terrarian
That didn't work.try clearing the cache file, "Delete "\Documents\My Games\Terraria\ModLoader\Mods\Cache\LootCache.json" and then try again. "
That didn't work.try clearing the cache file, "Delete "\Documents\My Games\Terraria\ModLoader\Mods\Cache\LootCache.json" and then try again. "
k, then it could be some mod incompatibility. The mod works by killing enemies while loading the mod, if another mod is preventing drops under certain circumstances, the drop detection algorithm might not work. I"m not sure how to go about fixing that, or detecting which mod is at fault. You can, at the very least, delete that file, then only enable recipe browser, then reload mods, that will ensure all the terraria enemies have their drop information filled out without interference from other mods. After that enable all the other mods you were using and reload.That didn't work.
Try downloading it manually and placing it in the Mods folder while the game is closed: http://javid.ddns.net/tModLoader/DirectModDownloadListing.phpI'm having a problem where the mod in the Mod browser just won't update. And before anyone asks, its just this mod, not any other. It gets stuck at full and doesn't go and start updating the next.
It worked, Thank youTry downloading it manually and placing it in the Mods folder while the game is closed: http://javid.ddns.net/tModLoader/DirectModDownloadListing.php
It should say "Recipe added by ModName" when you hover over a recipe in the browser. If a mod is editing a vanilla recipe, however, it wouldn't be able to tell. Check the tooltip.Is there a way to find out what mod added a recipe? I have a mod that lets me convert gold to platinum and I want to remove that mod.
It should say "Recipe added by ModName" when you hover over a recipe in the browser. If a mod is editing a vanilla recipe, however, it wouldn't be able to tell. Check the tooltip.
Your mod crashes my game whenever I try to go into a world, existing or not.
EDIT: This is an error log that also pops up, hope it helps.
Terraria: Error (tModLoader v0.11.6.2)
System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.FNAPlatform' threw an exception. ---> System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.SDL2_FNAPlatform' threw an exception. ---> System.DllNotFoundException: libSDL2-2.0.0.dylib
at (wrapper managed-to-native) SDL2.SDL:SDL_GetPlatform ()
at Microsoft.Xna.Framework.SDL2_FNAPlatform..cctor () [0x00000] in FNA.dll
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.FNAPlatform..cctor () [0x0026d] in FNA.dll
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Object:__icall_wrapper_mono_generic_class_init (intptr)
at Microsoft.Xna.Framework.Game..ctor () [0x000cd] in FNA.dll
at Terraria.Main..ctor () [0x001ae] in tModLoader.exe
at Terraria.Program.LaunchGame_ () [0x00047] in tModLoader.exe
Wait. Isn't that part of the "Which mod is this from [WMITF]" mod?Ok thanks
I think the starred recipe thing has a max height to prevent it from getting to tall, but I can see how this could be helpful, I'll think about how to approach this.Love the mod! I never play through Terraria without it.
That said, I'm looking for a way to bookmark 10-20 recipes without keeping dozens of tabs open in my browser or cluttering up the UI while playing the game. Would it be possible to add a toggle (either in the mod configuration menu or as a hotkey) to show/hide the favorited recipes box? Maybe visible while the Recipe Browser is open and hidden while it's closed, or something like that. Thanks for your work on the mod!